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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #8112 from DeeUnderscore/vendor-cash
Vending machines: NanoUI, cash and other stuff
This commit is contained in:
@@ -1,3 +1,5 @@
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#define CAT_HIDDEN 2 // Also in code/game/machinery/vending.dm
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/datum/wires/vending
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holder_type = /obj/machinery/vending
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wire_count = 4
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@@ -17,17 +19,12 @@ var/const/VENDING_WIRE_IDSCAN = 8
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return 1
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return 0
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/datum/wires/vending/Interact(var/mob/living/user)
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if(CanUse(user))
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var/obj/machinery/vending/V = holder
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V.attack_hand(user)
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/datum/wires/vending/GetInteractWindow()
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var/obj/machinery/vending/V = holder
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. += ..()
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. += "<BR>The orange light is [V.seconds_electrified ? "off" : "on"].<BR>"
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. += "The red light is [V.shoot_inventory ? "off" : "blinking"].<BR>"
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. += "The green light is [V.extended_inventory ? "on" : "off"].<BR>"
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. += "The green light is [(V.categories & CAT_HIDDEN) ? "on" : "off"].<BR>"
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. += "The [V.scan_id ? "purple" : "yellow"] light is on.<BR>"
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/datum/wires/vending/UpdatePulsed(var/index)
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@@ -36,7 +33,7 @@ var/const/VENDING_WIRE_IDSCAN = 8
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if(VENDING_WIRE_THROW)
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V.shoot_inventory = !V.shoot_inventory
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if(VENDING_WIRE_CONTRABAND)
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V.extended_inventory = !V.extended_inventory
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V.categories ^= CAT_HIDDEN
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if(VENDING_WIRE_ELECTRIFY)
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V.seconds_electrified = 30
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if(VENDING_WIRE_IDSCAN)
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@@ -48,7 +45,7 @@ var/const/VENDING_WIRE_IDSCAN = 8
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if(VENDING_WIRE_THROW)
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V.shoot_inventory = !mended
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if(VENDING_WIRE_CONTRABAND)
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V.extended_inventory = 0
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V.categories &= ~CAT_HIDDEN
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if(VENDING_WIRE_ELECTRIFY)
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if(mended)
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V.seconds_electrified = 0
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@@ -1,17 +1,38 @@
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#define CAT_NORMAL 0
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#define CAT_HIDDEN 1
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#define CAT_COIN 2
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#define CAT_NORMAL 1
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#define CAT_HIDDEN 2 // also used in corresponding wires/vending.dm
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#define CAT_COIN 4
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/**
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* Datum used to hold information about a product in a vending machine
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*/
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/datum/data/vending_product
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var/product_name = "generic"
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var/product_name = "generic" // Display name for the product
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var/product_path = null
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var/amount = 0
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var/price = 0
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var/display_color = "blue"
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var/category = CAT_NORMAL
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var/amount = 0 // Amount held in the vending machine
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var/price = 0 // Price to buy one
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var/display_color = null // Display color for vending machine listing
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var/category = CAT_NORMAL // CAT_HIDDEN for contraband, CAT_COIN for premium
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/datum/data/vending_product/New(var/path, var/name = null, var/amount = 1, var/price = 0, var/color = null, var/category = CAT_NORMAL)
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..()
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src.product_path = path
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if(!name)
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var/atom/tmp = new path
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src.product_name = initial(tmp.name)
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del(tmp)
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else
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src.product_name = name
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src.amount = amount
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src.price = price
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src.display_color = color
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src.category = category
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/**
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* A vending machine
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*/
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/obj/machinery/vending
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name = "Vendomat"
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desc = "A generic vending machine."
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@@ -21,68 +42,107 @@
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anchored = 1
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density = 1
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var/icon_vend //Icon_state when vending
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var/icon_deny //Icon_state when denying access
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// Power
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use_power = 1
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idle_power_usage = 10
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var/vend_power_usage = 150 //actuators and stuff
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// Vending-related
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var/active = 1 //No sales pitches if off!
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var/vend_ready = 1 //Are we ready to vend?? Is it time??
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var/vend_delay = 10 //How long does it take to vend?
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var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now.
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var/categories = CAT_NORMAL // Bitmask of cats we're currently showing
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var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now
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var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI
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var/status_error = 0 // Set to 1 if status_message is an error
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// To be filled out at compile time
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/*
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Variables used to initialize the product list
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These are used for initialization only, and so are optional if
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product_records is specified
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*/
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var/list/products = list() // For each, use the following pattern:
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var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
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var/list/premium = list() // No specified amount = only one in stock
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var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
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var/product_slogans = "" //String of slogans separated by semicolons, optional
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var/product_ads = "" //String of small ad messages in the vending screen - random chance
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// List of vending_product items available.
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var/list/product_records = list()
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var/list/hidden_records = list()
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var/list/coin_records = list()
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// Variables used to initialize advertising
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var/product_slogans = "" //String of slogans spoken out loud, separated by semicolons
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var/product_ads = "" //String of small ad messages in the vending screen
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var/list/ads_list = list()
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// Stuff relating vocalizations
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var/list/slogan_list = list()
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var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
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var/shut_up = 1 //Stop spouting those godawful pitches!
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var/vend_reply //Thank you for shopping!
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var/last_reply = 0
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var/last_slogan = 0 //When did we last pitch?
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var/slogan_delay = 6000 //How long until we can pitch again?
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var/icon_vend //Icon_state when vending!
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var/icon_deny //Icon_state when vending!
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//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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// Things that can go wrong
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emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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var/seconds_electrified = 0 //Shock customers like an airlock.
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var/shoot_inventory = 0 //Fire items at customers! We're broken!
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var/shut_up = 1 //Stop spouting those godawful pitches!
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var/extended_inventory = 0 //can we access the hidden inventory?
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var/scan_id = 1
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var/obj/item/weapon/coin/coin
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var/datum/wires/vending/wires = null
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var/check_accounts = 0 // 1 = requires PIN and checks accounts. 0 = You slide an ID, it vends, SPACE COMMUNISM!
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var/obj/item/weapon/spacecash/ewallet/ewallet
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/obj/machinery/vending/New()
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..()
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wires = new(src)
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spawn(4)
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src.slogan_list = text2list(src.product_slogans, ";")
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if(src.product_slogans)
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src.slogan_list += text2list(src.product_slogans, ";")
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// So not all machines speak at the exact same time.
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// The first time this machine says something will be at slogantime + this random value,
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// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
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src.last_slogan = world.time + rand(0, slogan_delay)
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src.build_inventory(products)
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//Add hidden inventory
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src.build_inventory(contraband, 1)
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src.build_inventory(premium, 0, 1)
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if(src.product_ads)
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src.ads_list += text2list(src.product_ads, ";")
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src.build_inventory()
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power_change()
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return
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return
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/**
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* Build src.produdct_records from the products lists
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*
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* src.products, src.contraband, src.premium, and src.prices allow specifying
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* products that the vending machine is to carry without manually populating
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* src.product_records.
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*/
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/obj/machinery/vending/proc/build_inventory()
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var/list/all_products = list(
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list(src.products, CAT_NORMAL),
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list(src.contraband, CAT_HIDDEN),
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list(src.premium, CAT_COIN))
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for(var/current_list in all_products)
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var/category = current_list[2]
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for(var/entry in current_list[1])
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var/datum/data/vending_product/product = new/datum/data/vending_product(entry)
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product.price = (entry in src.prices) ? src.prices[entry] : 0
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product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
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product.category = category
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src.product_records.Add(product)
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/obj/machinery/vending/Del()
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del(wires) // qdel
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wires = null
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@@ -118,37 +178,30 @@
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return
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/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
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for(var/typepath in productlist)
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var/amount = productlist[typepath]
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var/price = prices[typepath]
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if(isnull(amount)) amount = 1
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var/datum/data/vending_product/R = new /datum/data/vending_product()
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R.product_path = typepath
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R.amount = amount
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R.price = price
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R.display_color = pick("red","blue","green")
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if(hidden)
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R.category=CAT_HIDDEN
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hidden_records += R
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else if(req_coin)
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R.category=CAT_COIN
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coin_records += R
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else
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R.category=CAT_NORMAL
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product_records += R
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var/atom/temp = typepath
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R.product_name = initial(temp.name)
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// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
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return
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/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (currently_vending && vendor_account && !vendor_account.suspended)
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var/paid = 0
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var/handled = 0
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if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = W
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paid = pay_with_card(C)
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handled = 1
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else if (istype(W, /obj/item/weapon/spacecash/ewallet))
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var/obj/item/weapon/spacecash/ewallet/C = W
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paid = pay_with_ewallet(C)
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handled = 1
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else if (istype(W, /obj/item/weapon/spacecash))
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var/obj/item/weapon/spacecash/C = W
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paid = pay_with_cash(C, user)
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handled = 1
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if(paid)
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src.vend(currently_vending, usr)
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return
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else if(handled)
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nanomanager.update_uis(src)
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return // don't smack that machine with your 2 thalers
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if (istype(W, /obj/item/weapon/card/emag))
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src.emagged = 1
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user << "You short out the product lock on [src]"
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@@ -159,7 +212,8 @@
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src.overlays.Cut()
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if(src.panel_open)
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src.overlays += image(src.icon, "[initial(icon_state)]-panel")
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src.updateUsrDialog()
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nanomanager.update_uis(src) // Speaker switch is on the main UI, not wires UI
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return
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else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
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if(src.panel_open)
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@@ -169,19 +223,11 @@
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user.drop_item()
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W.loc = src
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coin = W
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categories |= CAT_COIN
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user << "\blue You insert the [W] into the [src]"
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nanomanager.update_uis(src)
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return
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else if(istype(W, /obj/item/weapon/card) && currently_vending)
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var/obj/item/weapon/card/I = W
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scan_card(I)
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else if (istype(W, /obj/item/weapon/spacecash/ewallet))
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user.drop_item()
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W.loc = src
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ewallet = W
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user << "\blue You insert the [W] into the [src]"
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else if(istype(W, /obj/item/weapon/wrench))
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if(do_after(user, 20))
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if(!src) return
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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@@ -204,162 +250,205 @@
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else
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..()
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/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I)
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if(!currently_vending) return
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if (istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = I
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/**
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* Receive payment with cashmoney.
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*
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* usr is the mob who gets the change.
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*/
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/obj/machinery/vending/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
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if(currently_vending.price > cashmoney.worth)
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// This is not a status display message, since it's something the character
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// themselves is meant to see BEFORE putting the money in
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usr << "\icon[cashmoney] <span class='warning'>That is not enough money.</span>"
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return 0
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if(istype(cashmoney, /obj/item/weapon/spacecash/bundle))
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// Bundles can just have money subtracted, and will work
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visible_message("<span class='info'>[usr] inserts some cash into [src].</span>")
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var/obj/item/weapon/spacecash/bundle/cashmoney_bundle = cashmoney
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cashmoney_bundle.worth -= currently_vending.price
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if(cashmoney_bundle.worth <= 0)
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usr.drop_from_inventory(cashmoney_bundle)
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del(cashmoney_bundle)
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else
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cashmoney_bundle.update_icon()
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else
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// Bills (banknotes) cannot really have worth different than face value,
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// so we have to eat the bill and spit out change in a bundle
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// This is really dirty, but there's no superclass for all bills, so we
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// just assume that all spacecash that's not something else is a bill
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visible_message("<span class='info'>[usr] inserts a bill into [src].</span>")
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var/left = cashmoney.worth - currently_vending.price
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usr.drop_from_inventory(cashmoney)
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del(cashmoney)
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if(left)
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spawn_money(left, src.loc, user)
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// Vending machines have no idea who paid with cash
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credit_purchase("(cash)")
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return 1
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/**
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* Scan a chargecard and deduct payment from it.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed.
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*/
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/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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var/datum/money_account/CH = get_account(C.associated_account_number)
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if (CH) // Only proceed if card contains proper account number.
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if(!CH.suspended)
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if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
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if(vendor_account)
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if(currently_vending.price > wallet.worth)
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src.status_message = "Insufficient funds on chargecard."
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src.status_error = 1
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return 0
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else
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wallet.worth -= currently_vending.price
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credit_purchase("[wallet.owner_name] (chargecard)")
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return 1
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/**
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* Scan a card and attempt to transfer payment from associated account.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed
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*/
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/obj/machinery/vending/proc/pay_with_card(var/obj/item/weapon/card/id/I)
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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var/datum/money_account/customer_account = get_account(I.associated_account_number)
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if (!customer_account)
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src.status_message = "Error: Unable to access account. Please contact technical support if problem persists."
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src.status_error = 1
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return 0
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if(customer_account.suspended)
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src.status_message = "Unable to access account: account suspended."
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src.status_error = 1
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return 0
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// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
|
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// empty at high security levels
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if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
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var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
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var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
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transfer_and_vend(D)
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else
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usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
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else
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//Just Vend it.
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transfer_and_vend(CH)
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else
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usr << "\icon[src]<span class='warning'>Connected account has been suspended.</span>"
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else
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usr << "\icon[src]<span class='warning'>Error: Unable to access your account. Please contact technical support if problem persists.</span>"
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customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2)
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/obj/machinery/vending/proc/transfer_and_vend(var/datum/money_account/acc)
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if(acc)
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var/transaction_amount = currently_vending.price
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if(transaction_amount <= acc.money)
|
||||
if(!customer_account)
|
||||
src.status_message = "Unable to access account: incorrect credentials."
|
||||
src.status_error = 1
|
||||
return 0
|
||||
|
||||
//transfer the money
|
||||
acc.money -= transaction_amount
|
||||
vendor_account.money += transaction_amount
|
||||
if(currently_vending.price > customer_account.money)
|
||||
src.status_message = "Insufficient funds in account."
|
||||
src.status_error = 1
|
||||
return 0
|
||||
else
|
||||
// Okay to move the money at this point
|
||||
|
||||
//create entries in the two account transaction logs
|
||||
// debit money from the purchaser's account
|
||||
customer_account.money -= currently_vending.price
|
||||
|
||||
// create entry in the purchaser's account log
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = "[vendor_account.owner_name] (via [src.name])"
|
||||
T.purpose = "Purchase of [currently_vending.product_name]"
|
||||
if(transaction_amount > 0)
|
||||
T.amount = "([transaction_amount])"
|
||||
if(currently_vending.price > 0)
|
||||
T.amount = "([currently_vending.price])"
|
||||
else
|
||||
T.amount = "[transaction_amount]"
|
||||
T.amount = "[currently_vending.price]"
|
||||
T.source_terminal = src.name
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
acc.transaction_log.Add(T)
|
||||
//
|
||||
T = new()
|
||||
T.target_name = acc.owner_name
|
||||
customer_account.transaction_log.Add(T)
|
||||
|
||||
// Give the vendor the money. We use the account owner name, which means
|
||||
// that purchases made with stolen/borrowed card will look like the card
|
||||
// owner made them
|
||||
credit_purchase(customer_account.owner_name)
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Add money for current purchase to the vendor account.
|
||||
*
|
||||
* Called after the money has already been taken from the customer.
|
||||
*/
|
||||
/obj/machinery/vending/proc/credit_purchase(var/target as text)
|
||||
vendor_account.money += currently_vending.price
|
||||
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = target
|
||||
T.purpose = "Purchase of [currently_vending.product_name]"
|
||||
T.amount = "[transaction_amount]"
|
||||
T.amount = "[currently_vending.price]"
|
||||
T.source_terminal = src.name
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
vendor_account.transaction_log.Add(T)
|
||||
|
||||
// Vend the item
|
||||
src.vend(src.currently_vending, usr)
|
||||
currently_vending = null
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Error: Unable to access your account. Please contact technical support if problem persists.</span>"
|
||||
|
||||
/obj/machinery/vending/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/vending/proc/GetProductIndex(var/datum/data/vending_product/P)
|
||||
var/list/plist
|
||||
switch(P.category)
|
||||
if(CAT_NORMAL)
|
||||
plist=product_records
|
||||
if(CAT_HIDDEN)
|
||||
plist=hidden_records
|
||||
if(CAT_COIN)
|
||||
plist=coin_records
|
||||
else
|
||||
warning("UNKNOWN CATEGORY [P.category] IN TYPE [P.product_path] INSIDE [type]!")
|
||||
return plist.Find(P)
|
||||
|
||||
/obj/machinery/vending/proc/GetProductByID(var/pid, var/category)
|
||||
switch(category)
|
||||
if(CAT_NORMAL)
|
||||
return product_records[pid]
|
||||
if(CAT_HIDDEN)
|
||||
return hidden_records[pid]
|
||||
if(CAT_COIN)
|
||||
return coin_records[pid]
|
||||
else
|
||||
warning("UNKNOWN PRODUCT: PID: [pid], CAT: [category] INSIDE [type]!")
|
||||
return null
|
||||
|
||||
/obj/machinery/vending/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
|
||||
if(src.seconds_electrified != 0)
|
||||
if(src.shock(user, 100))
|
||||
return
|
||||
|
||||
var/vendorname = (src.name) //import the machine's name
|
||||
wires.Interact(user)
|
||||
ui_interact(user)
|
||||
|
||||
if(src.currently_vending)
|
||||
var/dat = "<TT><center><b>[vendorname]</b></center><hr /><br>" //display the name, and added a horizontal rule
|
||||
dat += "<b>You have selected [currently_vending.product_name].<br>Please swipe your ID to pay for the article.</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[src];cancel_buying=1'>Cancel</a>"
|
||||
user << browse(dat, "window=vending")
|
||||
onclose(user, "")
|
||||
return
|
||||
/**
|
||||
* Display the NanoUI window for the vending machine.
|
||||
*
|
||||
* See NanoUI documentation for details.
|
||||
*/
|
||||
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "<TT><center><b>[vendorname]</b></center><hr /><br>" //display the name, and added a horizontal rule
|
||||
dat += "<b>Select an item: </b><br><br>" //the rest is just general spacing and bolding
|
||||
|
||||
if (premium.len > 0)
|
||||
dat += "<b>Coin slot:</b> [coin ? coin : "No coin inserted"] (<a href='byond://?src=\ref[src];remove_coin=1'>Remove</A>)<br>"
|
||||
|
||||
if (ewallet)
|
||||
dat += "<b>Charge card's credits:</b> [ewallet ? ewallet.worth : "No charge card inserted"] (<a href='byond://?src=\ref[src];remove_ewallet=1'>Remove</A>)<br><br>"
|
||||
|
||||
if (src.product_records.len == 0)
|
||||
dat += "<font color = 'red'>No product loaded!</font>"
|
||||
var/list/data = list()
|
||||
if(currently_vending)
|
||||
data["mode"] = 1
|
||||
data["product"] = currently_vending.product_name
|
||||
data["price"] = currently_vending.price
|
||||
data["message_err"] = 0
|
||||
data["message"] = src.status_message
|
||||
data["message_err"] = src.status_error
|
||||
else
|
||||
var/list/display_records = list()
|
||||
display_records += src.product_records
|
||||
data["mode"] = 0
|
||||
var/list/listed_products = list()
|
||||
|
||||
for(var/key = 1 to src.product_records.len)
|
||||
var/datum/data/vending_product/I = src.product_records[key]
|
||||
|
||||
if(!(I.category & src.categories))
|
||||
continue
|
||||
|
||||
listed_products.Add(list(list(
|
||||
"key" = key,
|
||||
"name" = I.product_name,
|
||||
"price" = I.price,
|
||||
"color" = I.display_color,
|
||||
"amount" = I.amount)))
|
||||
|
||||
data["products"] = listed_products
|
||||
|
||||
if(src.extended_inventory)
|
||||
display_records += src.hidden_records
|
||||
if(src.coin)
|
||||
display_records += src.coin_records
|
||||
data["coin"] = src.coin.name
|
||||
|
||||
for (var/datum/data/vending_product/R in display_records)
|
||||
dat += "<FONT color = '[R.display_color]'><B>[R.product_name]</B>:"
|
||||
dat += " <b>[R.amount]</b> </font>"
|
||||
if(R.price)
|
||||
dat += " <b>(Price: [R.price])</b>"
|
||||
if (R.amount > 0)
|
||||
var/idx=GetProductIndex(R)
|
||||
dat += " <a href='byond://?src=\ref[src];vend=[idx];cat=[R.category]'>(Vend)</A>"
|
||||
if(src.panel_open)
|
||||
data["panel"] = 1
|
||||
data["speaker"] = src.shut_up ? 0 : 1
|
||||
else
|
||||
dat += " <font color = 'red'>SOLD OUT</font>"
|
||||
dat += "<br>"
|
||||
data["panel"] = 0
|
||||
|
||||
dat += "</TT>"
|
||||
|
||||
if(panel_open)
|
||||
dat += wires()
|
||||
|
||||
if(product_slogans != "")
|
||||
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a>"
|
||||
|
||||
user << browse(dat, "window=vending")
|
||||
onclose(user, "")
|
||||
return
|
||||
|
||||
// returns the wire panel text
|
||||
/obj/machinery/vending/proc/wires()
|
||||
return wires.GetInteractWindow()
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "vending_machine.tmpl", src.name, 440, 600)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/vending/Topic(href, href_list)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
@@ -377,19 +466,9 @@
|
||||
usr.put_in_hands(coin)
|
||||
usr << "\blue You remove the [coin] from the [src]"
|
||||
coin = null
|
||||
|
||||
if(href_list["remove_ewallet"] && !istype(usr,/mob/living/silicon))
|
||||
if (!ewallet)
|
||||
usr << "There is no charge card in this machine."
|
||||
return
|
||||
ewallet.loc = src.loc
|
||||
if(!usr.get_active_hand())
|
||||
usr.put_in_hands(ewallet)
|
||||
usr << "\blue You remove the [ewallet] from the [src]"
|
||||
ewallet = null
|
||||
categories &= ~CAT_COIN
|
||||
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending))
|
||||
|
||||
if(istype(usr,/mob/living/silicon))
|
||||
@@ -407,43 +486,32 @@
|
||||
flick(icon_deny,src)
|
||||
return
|
||||
|
||||
var/idx=text2num(href_list["vend"])
|
||||
var/cat=text2num(href_list["cat"])
|
||||
var/key = text2num(href_list["vend"])
|
||||
var/datum/data/vending_product/R = product_records[key]
|
||||
|
||||
var/datum/data/vending_product/R = GetProductByID(idx,cat)
|
||||
if (!R || !istype(R) || !R.product_path || R.amount <= 0)
|
||||
// This should not happen unless the request from NanoUI was bad
|
||||
if(!(R.category & src.categories))
|
||||
return
|
||||
|
||||
if(R.price == null)
|
||||
if(R.price <= 0)
|
||||
src.vend(R, usr)
|
||||
else
|
||||
if (ewallet)
|
||||
if (R.price <= ewallet.worth)
|
||||
ewallet.worth -= R.price
|
||||
src.vend(R, usr)
|
||||
else
|
||||
usr << "\red The ewallet doesn't have enough money to pay for that."
|
||||
src.currently_vending = R
|
||||
src.updateUsrDialog()
|
||||
if(!vendor_account || vendor_account.suspended)
|
||||
src.status_message = "This machine is currently unable to process payments due to problems with the associated account."
|
||||
src.status_error = 1
|
||||
else
|
||||
src.currently_vending = R
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
src.status_message = "Please swipe a card or insert cash to pay for the item."
|
||||
src.status_error = 0
|
||||
|
||||
else if (href_list["cancel_buying"])
|
||||
else if (href_list["cancelpurchase"])
|
||||
src.currently_vending = null
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
else if ((href_list["togglevoice"]) && (src.panel_open))
|
||||
src.shut_up = !src.shut_up
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
usr << browse(null, "window=vending")
|
||||
return
|
||||
return
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user)
|
||||
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
|
||||
@@ -451,8 +519,11 @@
|
||||
flick(src.icon_deny,src)
|
||||
return
|
||||
src.vend_ready = 0 //One thing at a time!!
|
||||
src.status_message = "Vending..."
|
||||
src.status_error = 0
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
if (R in coin_records)
|
||||
if (R.category & CAT_COIN)
|
||||
if(!coin)
|
||||
user << "\blue You need to insert a coin to get this item."
|
||||
return
|
||||
@@ -462,8 +533,10 @@
|
||||
else
|
||||
user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all."
|
||||
del(coin)
|
||||
categories &= ~CAT_COIN
|
||||
else
|
||||
del(coin)
|
||||
categories &= ~CAT_COIN
|
||||
|
||||
R.amount--
|
||||
|
||||
@@ -477,17 +550,18 @@
|
||||
flick(src.icon_vend,src)
|
||||
spawn(src.vend_delay)
|
||||
new R.product_path(get_turf(src))
|
||||
src.status_message = ""
|
||||
src.status_error = 0
|
||||
src.vend_ready = 1
|
||||
return
|
||||
|
||||
src.updateUsrDialog()
|
||||
currently_vending = null
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user)
|
||||
if(src.panel_open)
|
||||
user << "\blue You stock the [src] with \a [R.product_name]"
|
||||
R.amount++
|
||||
|
||||
src.updateUsrDialog()
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/vending/process()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
@@ -794,34 +868,31 @@
|
||||
/obj/item/seeds/nettleseed = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/shandseed = 2,)
|
||||
premium = list(/obj/item/toy/waterflower = 1)
|
||||
|
||||
/obj/machinery/vending/hydroseeds/build_inventory(var/list/productlist,hidden=0,req_coin=0)
|
||||
/**
|
||||
* Populate hydroseeds product_records
|
||||
*
|
||||
* This needs to be customized to fetch the actual names of the seeds, otherwise
|
||||
* the machine would simply list "packet of seeds" times 20
|
||||
*/
|
||||
/obj/machinery/vending/hydroseeds/build_inventory()
|
||||
var/list/all_products = list(
|
||||
list(src.products, CAT_NORMAL),
|
||||
list(src.contraband, CAT_HIDDEN),
|
||||
list(src.premium, CAT_COIN))
|
||||
|
||||
for(var/typepath in productlist)
|
||||
var/amount = productlist[typepath]
|
||||
var/price = prices[typepath]
|
||||
if(isnull(amount)) amount = 1
|
||||
for(var/current_list in all_products)
|
||||
var/category = current_list[2]
|
||||
|
||||
var/datum/data/vending_product/R = new /datum/data/vending_product()
|
||||
for(var/entry in current_list[1])
|
||||
var/obj/item/seeds/S = new entry(src)
|
||||
var/name = S.name
|
||||
var/datum/data/vending_product/product = new/datum/data/vending_product(entry, name)
|
||||
|
||||
R.product_path = typepath
|
||||
R.amount = amount
|
||||
R.price = price
|
||||
R.display_color = pick("red","blue","green")
|
||||
product.price = (entry in src.prices) ? src.prices[entry] : 0
|
||||
product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
|
||||
product.category = category
|
||||
|
||||
if(hidden)
|
||||
R.category=CAT_HIDDEN
|
||||
hidden_records += R
|
||||
else if(req_coin)
|
||||
R.category=CAT_COIN
|
||||
coin_records += R
|
||||
else
|
||||
R.category=CAT_NORMAL
|
||||
product_records += R
|
||||
|
||||
var/obj/item/seeds/S = new typepath(src)
|
||||
R.product_name = S.name
|
||||
del(S)
|
||||
return
|
||||
src.product_records.Add(product)
|
||||
|
||||
/obj/machinery/vending/magivend
|
||||
name = "MagiVend"
|
||||
|
||||
@@ -56,6 +56,14 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>12 February 2015</h2>
|
||||
<h3 class='author'>Daranz updated:</h3>
|
||||
<ul class='changes bgimages16'>
|
||||
<li class='rscadd'>Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>4 February 2015</h2>
|
||||
<h3 class='author'>RavingManiac updated:</h3>
|
||||
|
||||
56
nano/templates/vending_machine.tmpl
Normal file
56
nano/templates/vending_machine.tmpl
Normal file
@@ -0,0 +1,56 @@
|
||||
<!--
|
||||
Interface for vending machines
|
||||
See: code/game/machinery/vending.dm
|
||||
-->
|
||||
|
||||
{{if data.mode == 0}} <!-- Listing -->
|
||||
<h2>Items available</h2>
|
||||
<div class='item'>
|
||||
{{for data.products}}
|
||||
<div class='item'>
|
||||
<div style='float'>
|
||||
{{if value.price > 0}}
|
||||
{{:helper.link('Buy (' + value.price + ')', 'cart', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}}
|
||||
{{else}}
|
||||
{{:helper.link('Vend', 'circle-arrow-s', { "vend" : value.key }, value.amount > 0 ? null : 'disabled')}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class='itemContent'>
|
||||
{{if value.color}}<span style='color:{{:value.color}}'>{{:value.name}}</span>
|
||||
{{else}}{{:value.name}}
|
||||
{{/if}}
|
||||
({{:value.amount ? value.amount : "NONE LEFT"}})
|
||||
</div>
|
||||
</div>
|
||||
{{empty}}
|
||||
No items available!
|
||||
{{/for}}
|
||||
</div>
|
||||
{{if data.coin}}
|
||||
<h2>Coin</h2>
|
||||
<div class='item'>
|
||||
<div class='itemLabel'>Coin deposited:</div>
|
||||
<div class='itemContent'>{{:helper.link(data.coin, 'eject', {'remove_coin' : 1})}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else data.mode == 1}} <!-- Payment screen -->
|
||||
<h2>Item selected</h2>
|
||||
<div class='item'>
|
||||
<div class='item'>
|
||||
<div class='itemLabel'>Item selected:</div> <div class='itemContent'>{{:data.product}}</div>
|
||||
<div class='itemLabel'>Charge:</div> <div class='itemContent'>{{:data.price}}</div>
|
||||
</div>
|
||||
<div class='statusDisplay' style='overflow: auto;'>
|
||||
{{if data.message_err}} <span class='uiIcon16 icon-alert' ></span>{{/if}} {{:data.message}}
|
||||
</div>
|
||||
<div class='item'>
|
||||
{{:helper.link('Cancel', 'arrowreturn-1-w', {'cancelpurchase' : 1})}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{if data.panel}}
|
||||
<h2>Maintenance panel</h2>
|
||||
<div class='item'>
|
||||
<div class='itemLabel'>Speaker</div><div class='item'>{{:helper.link(data.speaker ? 'Enabled' : 'Disabled', 'gear', {'togglevoice' : 1})}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
Reference in New Issue
Block a user