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[MIRROR] Clears unused research var (#12685)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
71699b747b
commit
bb3778d69d
@@ -205,7 +205,6 @@ GLOBAL_LIST_INIT(name_to_material, populate_material_list())
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var/door_icon_base = "metal" // Door base icon tag. See header.
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var/table_icon_base = "metal" // Table base icon tag. See header.
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var/icon_reinf = "reinf_metal" // Overlay used
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var/list/stack_origin_tech = list(TECH_MATERIAL = 1) // Research level for stacks.
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var/pass_stack_colors = FALSE // Will stacks made from this material pass their colors onto objects?
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// Attributes
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@@ -7,7 +7,6 @@
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icon_colour = "#FC2BC5"
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shard_type = SHARD_SHARD
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hardness = 30
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
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door_icon_base = "stone"
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sheet_singular_name = "crystal"
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sheet_plural_name = "crystals"
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@@ -43,7 +42,6 @@
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 100
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stack_origin_tech = list(TECH_MATERIAL = 6)
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supply_conversion_value = 8
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icon_base = "stone"
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table_icon_base = "stone"
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@@ -89,7 +87,6 @@
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 100
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stack_origin_tech = list(TECH_ARCANE = 1, TECH_MATERIAL = 6)
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sheet_singular_name = "gem"
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sheet_plural_name = "gems"
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supply_conversion_value = 30 // These are hilariously rare.
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@@ -114,7 +111,6 @@
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reflectivity = 0.5
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radiation_resistance = 20
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spatial_instability = 30
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stack_origin_tech = list(TECH_MATERIAL = 7, TECH_PHORON = 5, TECH_BLUESPACE = 5)
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sheet_singular_name = "gem"
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sheet_plural_name = "gems"
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icon_base = "stone"
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@@ -136,7 +132,6 @@
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conductivity = 60
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reflectivity = 0.3
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radiation_resistance = 5
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stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 5, TECH_BIO = 4)
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sheet_singular_name = "sheet"
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sheet_plural_name = "sheets"
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supply_conversion_value = 8
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@@ -161,7 +156,6 @@
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explosion_resistance = 85
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reflectivity = 0.2
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radiation_resistance = 10
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stack_origin_tech = list(TECH_MATERIAL = 8, TECH_ILLEGAL = 1, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_ARCANE = 1) //CHOMP Edit
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supply_conversion_value = 13
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icon_base = "stone"
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table_icon_base = "stone"
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@@ -184,7 +178,6 @@
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explosion_resistance = 20
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reflectivity = 1
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radiation_resistance = 100
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stack_origin_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 8)
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supply_conversion_value = 15
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icon_base = "stone"
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table_icon_base = "stone"
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@@ -105,7 +105,6 @@
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, MAT_GLASS = SHEET_MATERIAL_AMOUNT)
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
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created_window = /obj/structure/window/reinforced
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@@ -120,7 +119,6 @@
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flags = MATERIAL_BRITTLE
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integrity = 100
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icon_colour = "#FC2BC5"
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stack_origin_tech = list(TECH_MATERIAL = 4)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/phoronbasic
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created_fulltile_window = /obj/structure/window/phoronbasic/full
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@@ -131,13 +129,11 @@
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name = MAT_RPGLASS
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display_name = MAT_RPGLASS
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stack_type = /obj/item/stack/material/glass/phoronrglass
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stack_origin_tech = list(TECH_MATERIAL = 5)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/phoronreinforced
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created_fulltile_window = /obj/structure/window/phoronreinforced/full
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, MAT_PGLASS = SHEET_MATERIAL_AMOUNT)
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rod_product = null
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flags = MATERIAL_UNMELTABLE
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@@ -7,7 +7,6 @@
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weight = 50
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flags = MATERIAL_BRITTLE
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icon_colour = "#A7A3A6"
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stack_origin_tech = list(TECH_MATERIAL = 5)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/titanium
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created_fulltile_window = /obj/structure/window/titanium/full
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@@ -23,7 +22,6 @@
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weight = 80
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flags = MATERIAL_BRITTLE
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icon_colour = "#676366"
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stack_origin_tech = list(TECH_MATERIAL = 6)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/plastitanium
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created_fulltile_window = /obj/structure/window/plastitanium/full
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@@ -16,7 +16,6 @@
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weight = 28
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protectiveness = 60 // 75%
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reflectivity = 0.7 // Not a perfect mirror, but close.
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stack_origin_tech = list(TECH_MATERIAL = 8)
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supply_conversion_value = 9
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/datum/material/durasteel/generate_recipes()
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@@ -67,7 +66,6 @@
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weight = 24
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hardness = 40
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conductivity = 41
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stack_origin_tech = list(TECH_MATERIAL = 4)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 2
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@@ -79,7 +77,6 @@
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weight = 22
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hardness = 50
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conductivity = 63
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stack_origin_tech = list(TECH_MATERIAL = 3)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 2
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@@ -90,7 +87,6 @@
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icon_colour = "#9999FF"
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weight = 27
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conductivity = 9.43
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stack_origin_tech = list(TECH_MATERIAL = 2)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 5
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@@ -103,7 +99,6 @@
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icon_reinf = "reinf_stone"
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icon_colour = "#007A00"
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weight = 22
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stack_origin_tech = list(TECH_MATERIAL = 5)
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door_icon_base = "stone"
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supply_conversion_value = 2
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@@ -111,7 +106,6 @@
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name = MAT_METALHYDROGEN
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stack_type = /obj/item/stack/material/mhydrogen
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icon_colour = "#E6C5DE"
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stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_MAGNET = 5)
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conductivity = 100
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is_fusion_fuel = 1
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supply_conversion_value = 6
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@@ -120,7 +114,6 @@
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name = MAT_DEUTERIUM
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stack_type = /obj/item/stack/material/deuterium
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icon_colour = "#999999"
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stack_origin_tech = list(TECH_MATERIAL = 3)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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is_fusion_fuel = 1
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@@ -130,7 +123,6 @@
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name = MAT_TRITIUM
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stack_type = /obj/item/stack/material/tritium
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icon_colour = "#777777"
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stack_origin_tech = list(TECH_MATERIAL = 5)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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is_fusion_fuel = 1
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@@ -140,7 +132,6 @@
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name = MAT_OSMIUM
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stack_type = /obj/item/stack/material/osmium
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icon_colour = "#9999FF"
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stack_origin_tech = list(TECH_MATERIAL = 5)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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conductivity = 100
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@@ -161,7 +152,6 @@
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conductivity = 18
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melting_point = T0C+3600
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radiation_resistance = 15
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
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/datum/material/bronze
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name = MAT_BRONZE
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@@ -11,7 +11,6 @@
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weight = 23
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protectiveness = 20 // 50%
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conductivity = 13 // For the purposes of balance.
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stack_origin_tech = list(TECH_MATERIAL = 2)
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supply_conversion_value = 6
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/datum/material/plasteel/generate_recipes()
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@@ -11,7 +11,6 @@
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weight = 40
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protectiveness = 30
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conductivity = 7
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stack_origin_tech = list(TECH_MATERIAL = 5)
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supply_conversion_value = 8
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/datum/material/plastitanium/generate_recipes()
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@@ -16,7 +16,6 @@
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name = MAT_CHITIN
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icon_colour = "#8d6653"
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stack_type = /obj/item/stack/material/chitin
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stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4)
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icon_base = "solid"
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icon_reinf = "reinf_mesh"
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integrity = 60
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@@ -1,6 +1,5 @@
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/datum/material/cloth
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name = MAT_CLOTH
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stack_origin_tech = list(TECH_MATERIAL = 2)
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door_icon_base = "wood"
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ignition_point = T0C+232
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melting_point = T0C+300
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@@ -48,7 +47,6 @@
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/datum/material/cloth/syncloth
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name = MAT_SYNCLOTH
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stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 2)
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ignition_point = T0C+532
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melting_point = T0C+600
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integrity = 200
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@@ -3,7 +3,6 @@
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display_name = "plainleather"
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icon_colour = "#5C4831"
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stack_type = /obj/item/stack/material/leather
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
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flags = MATERIAL_PADDING
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ignition_point = T0C+300
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melting_point = T0C+300
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@@ -14,7 +14,6 @@
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conductive = 0
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explosion_resistance = 60
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radiation_resistance = 10
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stack_origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 2) // CHOMPedit: No longer super powerful for research.
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stack_type = /obj/item/stack/material/resin
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/datum/material/resin/can_open_material_door(var/mob/living/user)
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@@ -14,7 +14,6 @@
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conductivity = 1
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melting_point = T0C+300 //okay, not melting in this case, but hot enough to destroy wood
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ignition_point = T0C+288
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stack_origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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dooropen_noise = 'sound/effects/doorcreaky.ogg'
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door_icon_base = "wood"
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destruction_desc = "splinters"
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@@ -59,7 +58,6 @@
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name = MAT_SIFWOOD
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stack_type = /obj/item/stack/material/wood/sif
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icon_colour = "#0099cc" // Cyan-ish
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2) // Alien wood would presumably be more interesting to the analyzer.
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/datum/material/wood/sif/generate_recipes()
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..()
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@@ -157,7 +155,6 @@
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name = MAT_SIFLOG
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display_name = MAT_SIFWOOD
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icon_colour = "#0099cc" // Cyan-ish
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
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stack_type = /obj/item/stack/material/log/sif
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/datum/material/wood/log/hard
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@@ -11,7 +11,6 @@
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conductive = 0
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conductivity = 2 // For the sake of material armor diversity, we're gonna pretend this plastic is a good insulator.
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melting_point = T0C+371 //assuming heat resistant plastic
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stack_origin_tech = list(TECH_MATERIAL = 3)
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/datum/material/plastic/generate_recipes()
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..()
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@@ -70,7 +69,6 @@
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conductive = 0
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ignition_point = T0C+232 //"the temperature at which book-paper catches fire, and burns." close enough
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melting_point = T0C+232 //temperature at which cardboard walls would be destroyed
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stack_origin_tech = list(TECH_MATERIAL = 1)
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door_icon_base = "wood"
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destruction_desc = "crumples"
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radiation_resistance = 1
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@@ -9,7 +9,6 @@
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hardness = 1
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weight = 1
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protectiveness = 0 // 0%
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stack_origin_tech = list(TECH_MATERIAL = 1)
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melting_point = T0C+1
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destruction_desc = "crumples"
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sheet_singular_name = "pile"
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@@ -37,7 +36,6 @@
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weight = 2
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hardness = 2
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protectiveness = 0 // 0%
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stack_origin_tech = list(TECH_MATERIAL = 1)
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melting_point = T0C+1
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destruction_desc = "crumbles"
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sheet_singular_name = "brick"
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@@ -14,7 +14,6 @@
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sheet_singular_name = "crystal"
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sheet_plural_name = "crystals"
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is_fusion_fuel = 1
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stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 5, TECH_BLUESPACE = 4)
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flags = MATERIAL_UNMELTABLE
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/datum/material/supermatter/generate_recipes()
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@@ -37,8 +37,6 @@
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recipes = material.get_recipes()
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stacktype = material.stack_type
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if(islist(material.stack_origin_tech))
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origin_tech = material.stack_origin_tech.Copy()
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if(apply_colour)
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color = material.icon_colour
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@@ -35,7 +35,6 @@
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/datum/material/fur
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name = MAT_FUR
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icon_colour = "#fff2d3"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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display_name = MAT_FUR
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icon_base = "sheet-fabric"
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stack_type = /obj/item/stack/material/fur
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