Merge pull request #11073 from VOREStation/Arokha/connless

Make connections lists lazy
This commit is contained in:
Aronai Sieyes
2021-07-14 14:36:58 -04:00
committed by Chompstation Bot
parent b246cfd374
commit bb6f219db6
5 changed files with 15 additions and 10 deletions

View File

@@ -4,8 +4,8 @@ export SPACEMAN_DMM_VERSION=suite-1.7
# For NanoUI + TGUI
export NODE_VERSION=12
# Byond Major
export BYOND_MAJOR=513
export BYOND_MAJOR=514
# Byond Minor
export BYOND_MINOR=1542
export BYOND_MINOR=1557
# Macro Count
export MACRO_COUNT=4

View File

@@ -10,8 +10,8 @@
var/list/climbers
var/block_turf_edges = FALSE // If true, turf edge icons will not be made on the turf this occupies.
var/list/connections = list("0", "0", "0", "0")
var/list/other_connections = list("0", "0", "0", "0")
var/list/connections
var/list/other_connections
var/list/blend_objects = newlist() // Objects which to blend with
var/list/noblend_objects = newlist() //Objects to avoid blending with (such as children of listed blend objects.

View File

@@ -144,7 +144,8 @@
var/image/I
for(var/i = 1 to 4)
I = image('icons/obj/sandbags.dmi', "sandbags[connections[i]]", dir = 1<<(i-1))
var/connect = connections?[i] || 0
I = image('icons/obj/sandbags.dmi', "sandbags[connect]", dir = 1<<(i-1))
I.color = material.icon_colour
add_overlay(I)

View File

@@ -51,7 +51,8 @@
var/image/I
if(!hatch_open)
for(var/i = 1 to 4)
I = image(icon, "catwalk[connections[i]]", dir = 1<<(i-1))
var/connect = connections?[i] || 0
I = image(icon, "catwalk[connect]", dir = 1<<(i-1))
add_overlay(I)
if(plating_color)
I = image(icon, "plated")

View File

@@ -359,24 +359,27 @@ var/list/table_icon_cache = list()
// Base frame shape. Mostly done for glass/diamond tables, where this is visible.
for(var/i = 1 to 4)
var/image/I = get_table_image(icon, connections[i], 1<<(i-1))
var/image/I = get_table_image(icon, connections?[i] || 0, 1<<(i-1))
add_overlay(I)
// Standard table image
if(material)
for(var/i = 1 to 4)
var/image/I = get_table_image(icon, "[material.icon_base]_[connections[i]]", 1<<(i-1), material.icon_colour, 255 * material.opacity)
var/connect = connections?[i] || 0
var/image/I = get_table_image(icon, "[material.icon_base]_[connect]", 1<<(i-1), material.icon_colour, 255 * material.opacity)
add_overlay(I)
// Reinforcements
if(reinforced)
for(var/i = 1 to 4)
var/image/I = get_table_image(icon, "[reinforced.icon_reinf]_[connections[i]]", 1<<(i-1), reinforced.icon_colour, 255 * reinforced.opacity)
var/connect = connections?[i] || 0
var/image/I = get_table_image(icon, "[reinforced.icon_reinf]_[connect]", 1<<(i-1), reinforced.icon_colour, 255 * reinforced.opacity)
add_overlay(I)
if(carpeted)
for(var/i = 1 to 4)
var/image/I = get_table_image(icon, "carpet_[connections[i]]", 1<<(i-1))
var/connect = connections?[i] || 0
var/image/I = get_table_image(icon, "carpet_[connect]", 1<<(i-1))
add_overlay(I)
else
cut_overlays()