Update projectile.dm

This commit is contained in:
CHOMPStation2
2020-07-18 18:22:04 -07:00
committed by GitHub
parent 36570c857a
commit bc3a18f164

View File

@@ -134,6 +134,8 @@
// This is distinct from the hitscan's "impact_type" var.
var/impact_effect_type = null
var/list/impacted_mobs = list()
/obj/item/projectile/proc/Range()
range--
if(range <= 0 && loc)
@@ -442,6 +444,12 @@
if(hitscan)
finalize_hitscan_and_generate_tracers()
STOP_PROCESSING(SSprojectiles, src)
if(impacted_mobs)
if(LAZYLEN(impacted_mobs))
impacted_mobs.Cut()
impacted_mobs = null
qdel(trajectory)
return ..()
@@ -634,6 +642,9 @@
if(!istype(target_mob))
return
if(target_mob in impacted_mobs)
return
//roll to-hit
miss_modifier = max(15*(distance-2) - accuracy + miss_modifier + target_mob.get_evasion(), 0)
var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
@@ -646,6 +657,10 @@
if(!istype(target_mob))
return FALSE // Mob deleted itself or something.
// Safe to add the target to the list that is soon to be poofed. No double jeopardy, pixel projectiles.
if(islist(impacted_mobs))
impacted_mobs |= target_mob
if(result == PROJECTILE_FORCE_MISS)
if(!silenced)
target_mob.visible_message("<span class='notice'>\The [src] misses \the [target_mob] narrowly!</span>")
@@ -792,4 +807,4 @@
var/volume = CLAMP(vol_by_damage() + 20, 0, 100)
if(silenced)
volume = 5
playsound(get_turf(A), hitsound_wall, volume, 1, -1)
playsound(A, hitsound_wall, volume, 1, -1)