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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Update projectile.dm
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@@ -134,6 +134,8 @@
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// This is distinct from the hitscan's "impact_type" var.
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var/impact_effect_type = null
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var/list/impacted_mobs = list()
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/obj/item/projectile/proc/Range()
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range--
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if(range <= 0 && loc)
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@@ -442,6 +444,12 @@
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if(hitscan)
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finalize_hitscan_and_generate_tracers()
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STOP_PROCESSING(SSprojectiles, src)
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if(impacted_mobs)
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if(LAZYLEN(impacted_mobs))
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impacted_mobs.Cut()
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impacted_mobs = null
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qdel(trajectory)
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return ..()
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@@ -634,6 +642,9 @@
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if(!istype(target_mob))
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return
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if(target_mob in impacted_mobs)
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return
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//roll to-hit
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miss_modifier = max(15*(distance-2) - accuracy + miss_modifier + target_mob.get_evasion(), 0)
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var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
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@@ -646,6 +657,10 @@
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if(!istype(target_mob))
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return FALSE // Mob deleted itself or something.
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// Safe to add the target to the list that is soon to be poofed. No double jeopardy, pixel projectiles.
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if(islist(impacted_mobs))
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impacted_mobs |= target_mob
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if(result == PROJECTILE_FORCE_MISS)
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if(!silenced)
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target_mob.visible_message("<span class='notice'>\The [src] misses \the [target_mob] narrowly!</span>")
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@@ -792,4 +807,4 @@
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var/volume = CLAMP(vol_by_damage() + 20, 0, 100)
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if(silenced)
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volume = 5
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playsound(get_turf(A), hitsound_wall, volume, 1, -1)
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playsound(A, hitsound_wall, volume, 1, -1)
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