Merge branch 'master' of github.com:Baystation12/Baystation12

This commit is contained in:
Hawk-v3
2012-03-02 19:07:44 +00:00
62 changed files with 4654 additions and 2622 deletions

View File

@@ -1,5 +1,5 @@
/obj/item/projectile/beam
name = "laser"
name = "\improper Laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
@@ -49,19 +49,19 @@
del(src)
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
name = "\improper Heavy Laser"
icon_state = "heavylaser"
damage = 40
/obj/item/projectile/beam/pulse
name = "pulse"
name = "\improper Pulse"
icon_state = "u_laser"
damage = 50
/obj/item/projectile/beam/deathlaser
name = "death laser"
name = "\improper Death Laser"
icon_state = "heavylaser"
damage = 60

View File

@@ -1,5 +1,5 @@
/obj/item/projectile/bullet
name = "bullet"
name = "\improper Bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
@@ -20,24 +20,24 @@
eyeblur = 3
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
name = "co bullet"
// name = "\improper ullet"
damage = 20
damage_type = OXY
/obj/item/projectile/bullet/cyanideround
name = "poison bullet"
name = "\improper Poison Bullet"
damage = 40
damage_type = TOX
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
name = "\improper Exploding Bullet"
damage = 20
/obj/item/projectile/bullet/stunshot
name = "stunshot"
name = "\improper Stunshot"
damage = 5
stun = 10
weaken = 10

View File

@@ -1,5 +1,5 @@
/obj/item/projectile/change
name = "bolt of change"
name = "\improper Bolt of Change"
icon_state = "ice_1"
damage = 0
damage_type = BURN

View File

@@ -1,5 +1,5 @@
/obj/item/projectile/energy
name = "energy"
name = "\improper Energy"
icon_state = "spark"
damage = 0
damage_type = BURN
@@ -7,17 +7,17 @@
/obj/item/projectile/energy/electrode
name = "electrode"
name = "\improper Electrode"
icon_state = "spark"
nodamage = 1
stun = 10
weaken = 10
stun = 15
weaken = 15
stutter = 10
flag = "melee" //Give it a better chance to be blocked.
flag = "laser" //Give it a better chance to be blocked.
/obj/item/projectile/energy/declone
name = "declown"
name = "\improper Decloner Bolt"
icon_state = "declone"
nodamage = 1
damage_type = CLONE
@@ -25,7 +25,7 @@
/obj/item/projectile/energy/dart
name = "dart"
name = "\improper Dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
@@ -33,7 +33,7 @@
/obj/item/projectile/energy/bolt
name = "bolt"
name = "\improper Bolt"
icon_state = "cbbolt"
damage = 10
damage_type = TOX
@@ -43,7 +43,7 @@
/obj/item/projectile/energy/bolt/large
name = "largebolt"
name = "\improper Large Bolt"
damage = 20

View File

@@ -1,5 +1,5 @@
/obj/item/projectile/ion
name = "ion bolt"
name = "\improper Ion Bolt"
icon_state = "ion"
damage = 0
damage_type = BURN
@@ -13,7 +13,7 @@
/obj/item/projectile/bullet/gyro
name ="gyro"
name ="\improper Rocket"
icon_state= "bolter"
damage = 50
flag = "bullet"
@@ -24,7 +24,7 @@
return 1
/obj/item/projectile/temp
name = "freeze beam"
name = "\improper Freeze Beam"
icon_state = "ice_2"
damage = 0
damage_type = BURN