From bcb314813db12eecafe0f770f8c3ef67a6faff07 Mon Sep 17 00:00:00 2001 From: Aronai Sieyes Date: Fri, 22 May 2020 20:57:18 -0400 Subject: [PATCH] Merge upstream PR --- code/game/machinery/autolathe.dm | 26 -------------------------- code/game/mecha/mech_prosthetics.dm | 5 ----- 2 files changed, 31 deletions(-) diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 05b2faa770..1629b77bdd 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -1,10 +1,6 @@ /obj/machinery/autolathe name = "autolathe" desc = "It produces items using metal and glass." -<<<<<<< HEAD - icon = 'icons/obj/stationobjs_vr.dmi' -======= ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) icon_state = "autolathe" density = 1 anchored = 1 @@ -148,11 +144,7 @@ if(is_robot_module(O)) return 0 -<<<<<<< HEAD if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38) || istype (O,/obj/item/ammo_magazine/s44)/* VOREstation Edit*/) // Prevents ammo recycling exploit with speedloaders. -======= - if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38)) // Prevents ammo recycling exploit with speedloaders. ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) to_chat(user, "\The [O] is too hazardous to recycle with the autolathe!") return /* ToDo: Make this actually check for ammo and change the value of the magazine if it's empty. -Spades @@ -211,11 +203,7 @@ else to_chat(user, "You fill \the [src] with \the [eating].") -<<<<<<< HEAD - flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z -======= flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) if(istype(eating,/obj/item/stack)) var/obj/item/stack/stack = eating @@ -297,10 +285,7 @@ //Create the desired item. var/obj/item/I = new making.path(src.loc) -<<<<<<< HEAD -======= flick("[initial(icon_state)]_finish", src) ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) if(multiplier > 1) if(istype(I, /obj/item/stack)) var/obj/item/stack/S = I @@ -312,16 +297,6 @@ updateUsrDialog() /obj/machinery/autolathe/update_icon() -<<<<<<< HEAD - if(panel_open) - icon_state = "autolathe_t" - else if(busy) - icon_state = "autolathe_n" - else - if(icon_state == "autolathe_n") - flick("autolathe_u", src) // If lid WAS closed, show opening animation - icon_state = "autolathe" -======= overlays.Cut() icon_state = initial(icon_state) @@ -332,7 +307,6 @@ return if(busy) icon_state = "[icon_state]_work" ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) //Updates overall lathe storage size. /obj/machinery/autolathe/RefreshParts() diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm index 21ed8ebdea..1615be1ff4 100644 --- a/code/game/mecha/mech_prosthetics.dm +++ b/code/game/mecha/mech_prosthetics.dm @@ -1,11 +1,6 @@ /obj/machinery/pros_fabricator -<<<<<<< HEAD - icon = 'icons/obj/robotics_vr.dmi' //VOREStation Edit - New icon - icon_state = "fab-idle" -======= icon = 'icons/obj/robotics.dmi' icon_state = "prosfab" ->>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127) name = "Prosthetics Fabricator" desc = "A machine used for construction of prosthetics." density = 1