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powder that makes you say yes
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@@ -50,12 +50,8 @@
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icon_state = "energystun"
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icon_state = "energystun"
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item_state = null //so the human update icon uses the icon_state instead.
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item_state = null //so the human update icon uses the icon_state instead.
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force = 8
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force = 8
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<<<<<<< HEAD
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w_class = ITEMSIZE_HUGE //Probably gonna make it a rifle sooner or later //CHOMP Edit, and so I did.
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w_class = ITEMSIZE_HUGE //Probably gonna make it a rifle sooner or later //CHOMP Edit, and so I did.
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slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit. Let's make it so that if it doesn't fit in a backpack, it doesn't fit in a holster either.
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slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit. Let's make it so that if it doesn't fit in a backpack, it doesn't fit in a holster either.
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=======
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w_class = ITEMSIZE_LARGE
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>>>>>>> cce944d043... Merge pull request #12522 from GhostActual/Firearms1
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fire_delay = 6
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fire_delay = 6
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projectile_type = /obj/item/projectile/beam/stun/weak
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projectile_type = /obj/item/projectile/beam/stun/weak
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