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Merge github.com:Baystation12/Baystation12
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@@ -26,6 +26,12 @@ obj/machinery/atmospherics/binary/pump
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var/id = null
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var/datum/radio_frequency/radio_connection
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highcap
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name = "High capacity gas pump"
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desc = "A high capacity pump"
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target_pressure = 15000000
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on
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on = 1
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icon_state = "intact_on"
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@@ -1,14 +1,61 @@
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/area/engine/cooling
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//reactor areas
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/area/engine/port_gyro_bay
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/area/engine
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fore
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name = "\improper Fore"
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/area/engine/starboard_gyro_bay
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construction_storage
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name = "\improper Construction storage"
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/area/engine/generators
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locker
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name = "\improper Locker room"
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/area/engine/turbine_control
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atmos_storage
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name = "\improper Atmos storage"
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/area/engine/reactor_core
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control
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name = "\improper Control"
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/area/engine/aux_control
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electrical_storage
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name = "\improper Electrical storage"
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reactor_core
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name = "\improper Reactor Core"
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icon_state = "engine_core"
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reactor_gas
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name = "Reactor Gas Storage"
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icon_state = "engine_atmos"
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aux_control
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name = "Reactor Auxiliary Control"
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icon_state = "engine_aux"
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turbine_control
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name = "Turbine Control"
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icon_state = "engine_turbine"
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reactor_airlock
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name = "\improper Reactor Primary Entrance"
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icon_state = "engine_airlock"
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reactor_fuel_storage
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name = "Reactor Fuel Storage"
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icon_state = "engine_fuel"
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reactor_fuel_ports
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name = "\improper Reactor Fuel Ports"
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icon_state = "engine_port"
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generators
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name = "\improper Generator Room"
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icon_state = "engine_generators"
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port_gyro_bay
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name = "\improper Port Gyrotron Bay"
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icon_state = "engine_starboardgyro"
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starboard_gyro_bay
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name = "\improper Starboard Gyrotron Bay"
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icon_state = "engine_portgyro"
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@@ -684,6 +684,26 @@ proc/process_ghost_teleport_locs()
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name = "\improper Captain's Quarters"
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icon_state = "captain"
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/area/crew_quarters/heads/hop
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name = "\improper Head of Personnel's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/hor
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name = "\improper Research Director's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/chief
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name = "\improper Chief Engineer's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/hos
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name = "\improper Head of Security's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/cmo
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name = "\improper Chief Medical Officer's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/courtroom
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name = "\improper Courtroom"
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icon_state = "courtroom"
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@@ -1001,6 +1021,10 @@ proc/process_ghost_teleport_locs()
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name = "\improper Security Office"
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icon_state = "security"
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/area/security/lobby
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name = "\improper Security lobby"
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icon_state = "security"
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/area/security/brig
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name = "\improper Brig"
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icon_state = "brig"
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@@ -77,6 +77,15 @@
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opacity = 0
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density = 0
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/obj/effect/sign/movingparts
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desc = "A warning sign which reads 'CAUTION: MOVING PARTS, machinery liable to stop and start at random'"
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name = "CAUTION"
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icon = 'decals.dmi'
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icon_state = "securearea"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/examroom
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desc = "A guidance sign which reads 'EXAM ROOM'"
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name = "EXAM"
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49
code/game/objects/sign_decals.dm
Normal file
49
code/game/objects/sign_decals.dm
Normal file
@@ -0,0 +1,49 @@
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/obj/effect/sign/barsign
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icon = 'barsigns.dmi'
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icon_state = "empty"
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anchored = 1
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New()
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ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
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return
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proc/ChangeSign(var/Text)
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src.icon_state = "[Text]"
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//on = 0
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//brightness_on = 4 //uncomment these when the lighting fixes get in
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return
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/obj/effect/sign/securearea/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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del(src)
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return
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if(3.0)
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del(src)
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return
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else
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return
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/obj/effect/sign/securearea/blob_act()
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del(src)
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return
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/obj/effect/sign/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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del(src)
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return
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if(3.0)
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del(src)
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return
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else
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return
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/obj/effect/sign/blob_act()
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del(src)
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return
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@@ -279,6 +279,26 @@
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return
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/obj/structure/closet/wardrobe/medic_white
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name = "medical wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/virology_white/New()
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new /obj/item/clothing/under/rank/medical(src)
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new /obj/item/clothing/under/rank/medical(src)
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new /obj/item/clothing/under/rank/medical/blue(src)
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new /obj/item/clothing/under/rank/medical/green(src)
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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return
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/obj/structure/closet/wardrobe/grey
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name = "grey wardrobe"
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icon_state = "grey"
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@@ -61,6 +61,11 @@
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icon_state = "paper"
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item_state = "paper"
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/obj/item/fluff/maurice_bedford_1
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name = "Monogrammed Handkerchief"
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desc = "A neatly folded handkerchief embroidered with a 'M'."
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icon_state = "maurice_bedford_1"
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//////////////////////////////////
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////////// Usable Items //////////
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//////////////////////////////////
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@@ -301,7 +306,7 @@
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icon = 'custom_items.dmi'
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icon_state = "odysseus_spec_id"
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/obj/item/weapon/card/id/fluff/ian_colmid //Roaper: Ian Colm
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/obj/item/weapon/card/id/fluff/ian_colm_1 //Roaper: Ian Colm
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name = "Technician"
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desc = "An old ID with the words 'Ian Colm's Technician ID' printed on it.."
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icon = 'custom_items.dmi'
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@@ -367,28 +372,19 @@
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icon = 'custom_items.dmi'
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icon_state = "book_berner_1"
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/obj/item/clothing/glasses/fluff/serithi_artalis_1 //serithi: Serithi Artalis
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name = "extranet HUD"
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desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records."
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icon = 'custom_items.dmi'
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icon_state = "serithi_artalis_1"
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/obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra
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name = "Scanning Goggles"
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desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
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icon = 'custom_items.dmi'
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icon_state = "uzenwa_sissra_1"
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/obj/item/clothing/glasses/welding/fluff/ian_colm_2 //roaper: Ian Colm
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name = "Ian's Goggles"
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desc = "A pair of goggles used in the application of welding."
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icon = 'custom_items.dmi'
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icon_state = "ian_colm_1"
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//////////// Hats ////////////
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//Removed by request
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/*
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/obj/item/clothing/head/helmet/hardhat/fluff/greg_anderson_1 //deusdactyl: Greg Anderson
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name = "old hard hat"
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desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards."
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icon_state = "hardhat0_dblue" //Already an in-game sprite
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item_state = "hardhat0_dblue"
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color = "dblue"
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*/
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/obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard
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name = "\improper SWAT hat"
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@@ -420,12 +416,6 @@
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icon = 'custom_items.dmi'
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icon_state = "taryn_kifer_1"
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/obj/item/clothing/head/fluff/enos_adlai_1 //roaper: Enos Adlai
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name = "comfy cap"
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desc = "Because when you're the toughest Mother Hubbard on the station, nobody's criticizing your fashion sense."
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icon = 'custom_items.dmi'
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icon_state = "enos_adlai_1"
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/obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor
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name = "Edvin's Hat"
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desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it."
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@@ -534,25 +524,31 @@
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//////////// Shoes ////////////
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/obj/item/clothing/shoes/fluff/leatherboots //serithi: Serithi Artalis
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name = "leather boots"
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desc = "A pair of leather boots. Well-worn, but still kept in good condition. There is a small \"S\" scratched into the back of each boot."
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/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris
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name = "Susan's Magboots"
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desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
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icon = 'custom_items.dmi'
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icon_state = "leatherboots"
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item_state = "jackboots"
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icon_state = "atmosmagboots0"
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verb/toggle()
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set name = "Toggle Magboots"
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set category = "Object"
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set src in usr
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if(src.magpulse)
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src.flags &= ~NOSLIP
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src.slowdown = SHOES_SLOWDOWN
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src.magpulse = 0
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icon_state = "atmosmagboots0"
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usr << "You disable the mag-pulse traction system."
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else
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src.flags |= NOSLIP
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src.slowdown = 2
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src.magpulse = 1
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icon_state = "atmosmagboots1"
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usr << "You enable the mag-pulse traction system."
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//////////// Sets ////////////
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////// CDC //deusdactyl: Roger Wiles
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//Removed by request.
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/*
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/obj/item/clothing/under/rank/virologist/fluff/cdc_jumpsuit
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name = "\improper CDC jumpsuit"
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desc = "A modified standard-issue CDC jumpsuit made of a special fiber that gives special protection against biohazards. It has a biohazard symbol sewn into the back."
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icon = 'custom_items.dmi'
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icon_state = "cdc_jumpsuit"
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color = "cdc_jumpsuit"
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/obj/item/clothing/suit/labcoat/fluff/cdc_labcoat
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name = "\improper CDC labcoat"
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desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
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