Adjusts laser cannon damage

Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
This commit is contained in:
mwerezak
2014-08-16 21:18:46 -04:00
parent d399fb610d
commit bd397ff844
2 changed files with 3 additions and 7 deletions

View File

@@ -22,6 +22,7 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/captain
name = "antique laser gun"
icon_state = "caplaser"
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
force = 10

View File

@@ -93,7 +93,7 @@ var/list/beam_master = list()
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
icon_state = "heavylaser"
damage = 40
damage = 60
/obj/item/projectile/beam/xray
name = "xray beam"
@@ -106,11 +106,6 @@ var/list/beam_master = list()
damage = 50
/obj/item/projectile/beam/deathlaser
name = "death laser"
icon_state = "heavylaser"
damage = 60
/obj/item/projectile/beam/emitter
name = "emitter beam"
icon_state = "emitter"