mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
@@ -1,312 +1,3 @@
|
||||
<<<<<<< HEAD
|
||||
/**********************Light************************/
|
||||
|
||||
//this item is intended to give the effect of entering the mine, so that light gradually fades
|
||||
/obj/effect/light_emitter
|
||||
name = "Light-emtter"
|
||||
anchored = 1
|
||||
unacidable = 1
|
||||
luminosity = 8
|
||||
|
||||
/**********************Miner Lockers**************************/
|
||||
|
||||
/obj/structure/closet/secure_closet/miner
|
||||
name = "Miner's Equipment"
|
||||
icon_state = "miningsec1"
|
||||
icon_closed = "miningsec"
|
||||
icon_locked = "miningsec1"
|
||||
icon_opened = "miningsecopen"
|
||||
icon_broken = "miningsecbroken"
|
||||
icon_off = "miningsecoff"
|
||||
req_access = list(access_mining)
|
||||
|
||||
/obj/structure/closet/secure_closet/miner/New()
|
||||
..()
|
||||
sleep(2)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/backpack/industrial(src)
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_eng(src)
|
||||
new /obj/item/device/radio/headset/headset_mine(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/weapon/storage/satchel(src)
|
||||
new /obj/item/device/flashlight/lantern(src)
|
||||
new /obj/item/weapon/shovel(src)
|
||||
new /obj/item/weapon/pickaxe(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
var/mining_shuttle_tickstomove = 10
|
||||
var/mining_shuttle_moving = 0
|
||||
var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
|
||||
|
||||
proc/move_mining_shuttle()
|
||||
if(mining_shuttle_moving) return
|
||||
mining_shuttle_moving = 1
|
||||
spawn(mining_shuttle_tickstomove*10)
|
||||
var/area/fromArea
|
||||
var/area/toArea
|
||||
if (mining_shuttle_location == 1)
|
||||
fromArea = locate(/area/shuttle/mining/outpost)
|
||||
toArea = locate(/area/shuttle/mining/station)
|
||||
else
|
||||
fromArea = locate(/area/shuttle/mining/station)
|
||||
toArea = locate(/area/shuttle/mining/outpost)
|
||||
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in toArea)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
fromArea.move_contents_to(toArea)
|
||||
if (mining_shuttle_location)
|
||||
mining_shuttle_location = 0
|
||||
else
|
||||
mining_shuttle_location = 1
|
||||
mining_shuttle_moving = 0
|
||||
return
|
||||
|
||||
/obj/machinery/computer/mining_shuttle
|
||||
name = "Mining Shuttle Console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
req_access = list(access_mining)
|
||||
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
|
||||
var/hacked = 0
|
||||
var/location = 0 //0 = station, 1 = mining base
|
||||
|
||||
/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
|
||||
src.add_fingerprint(usr)
|
||||
var/dat
|
||||
dat = text("<center>Mining shuttle:<br> <b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>")
|
||||
user << browse("[dat]", "window=miningshuttle;size=200x100")
|
||||
|
||||
/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
if(ticker.mode.name == "blob")
|
||||
if(ticker.mode:declared)
|
||||
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
||||
return
|
||||
|
||||
if (!mining_shuttle_moving)
|
||||
usr << "\blue Shuttle recieved message and will be sent shortly."
|
||||
move_mining_shuttle()
|
||||
else
|
||||
usr << "\blue Shuttle is already moving."
|
||||
|
||||
/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/card/emag))
|
||||
src.req_access = list()
|
||||
hacked = 1
|
||||
usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/mining_shuttle/M = new /obj/item/weapon/circuitboard/mining_shuttle( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
|
||||
del(src)
|
||||
|
||||
/******************************Lantern*******************************/
|
||||
|
||||
/obj/item/device/flashlight/lantern
|
||||
name = "Mining Lantern"
|
||||
icon_state = "lantern-off"
|
||||
desc = "A miner's lantern"
|
||||
anchored = 0
|
||||
icon_on = "lantern-on"
|
||||
icon_off = "lantern-off"
|
||||
var/brightness = 12 // luminosity when on
|
||||
|
||||
/obj/item/device/flashlight/lantern/New()
|
||||
luminosity = 0
|
||||
on = 0
|
||||
return
|
||||
|
||||
/obj/item/device/flashlight/lantern/attack_self(mob/user)
|
||||
src.add_fingerprint(user)
|
||||
on = !on
|
||||
update_brightness(user)
|
||||
return
|
||||
|
||||
/*****************************Pickaxe********************************/
|
||||
|
||||
/obj/item/weapon/pickaxe
|
||||
name = "Miner's pickaxe"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15.0
|
||||
throwforce = 4.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
m_amt = 3750 //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
|
||||
hammer
|
||||
name = "Mining Sledge Hammer"
|
||||
//icon_state = "sledgehammer" Waiting on sprite
|
||||
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
|
||||
|
||||
silver
|
||||
name = "Silver Pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 30
|
||||
origin_tech = "materials=3"
|
||||
desc = "This makes no metallurgic sense."
|
||||
|
||||
drill
|
||||
name = "Mining Drill" // Can dig sand as well!
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 30
|
||||
origin_tech = "materials=2;powerstorage=3;engineering=2"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
|
||||
jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 20 //faster than drill, but cannot dig
|
||||
origin_tech = "materials=3;powerstorage=2;engineering=2"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
|
||||
gold
|
||||
name = "Golden Pickaxe"
|
||||
icon_state = "gpickaxe"
|
||||
item_state = "gpickaxe"
|
||||
digspeed = 20
|
||||
origin_tech = "materials=4"
|
||||
desc = "This makes no metallurgic sense."
|
||||
|
||||
plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
icon_state = "plasmacutter"
|
||||
item_state = "gun"
|
||||
w_class = 3.0 //it is smaller than the pickaxe
|
||||
damtype = "fire"
|
||||
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
|
||||
origin_tech = "materials=4;plasmatech=3;engineering=3"
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
|
||||
diamond
|
||||
name = "Diamond Pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 10
|
||||
origin_tech = "materials=6;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
||||
|
||||
diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
|
||||
name = "Diamond Mining Drill"
|
||||
icon_state = "diamonddrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
borgdrill
|
||||
name = "Cyborg Mining Drill"
|
||||
icon_state = "diamonddrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 15
|
||||
desc = ""
|
||||
|
||||
/*****************************Shovel********************************/
|
||||
|
||||
/obj/item/weapon/shovel
|
||||
name = "shovel"
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8.0
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
m_amt = 50
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/obj/item/weapon/shovel/spade
|
||||
name = "spade"
|
||||
desc = "A small tool for digging and moving dirt."
|
||||
icon_state = "spade"
|
||||
item_state = "spade"
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
|
||||
|
||||
/**********************Mining car (Crate like thing, not the rail car)**************************/
|
||||
|
||||
/obj/structure/closet/crate/miningcar
|
||||
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
|
||||
name = "Mining car (not for rails)"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "miningcar"
|
||||
density = 1
|
||||
icon_opened = "miningcaropen"
|
||||
icon_closed = "miningcar"
|
||||
|
||||
|
||||
|
||||
|
||||
=======
|
||||
/**********************Light************************/
|
||||
|
||||
//this item is intended to give the effect of entering the mine, so that light gradually fades
|
||||
@@ -615,4 +306,3 @@ proc/move_mining_shuttle()
|
||||
|
||||
|
||||
|
||||
>>>>>>> remotes/git-svn
|
||||
|
||||
Reference in New Issue
Block a user