diff --git a/code/game/objects/structures/bedsheet_bin_vr.dm b/code/game/objects/structures/bedsheet_bin_vr.dm new file mode 100644 index 0000000000..e62ea51557 --- /dev/null +++ b/code/game/objects/structures/bedsheet_bin_vr.dm @@ -0,0 +1,15 @@ +/obj/item/weapon/bedsheet/cosmos + icon = 'icons/obj/items_vr.dmi' + icon_state = "sheetcosmos" + +/obj/item/weapon/bedsheet/cosmosdouble + icon = 'icons/obj/items_vr.dmi' + icon_state = "doublesheetcosmos" + +/obj/item/weapon/bedsheet/pirate + icon = 'icons/obj/items_vr.dmi' + icon_state = "sheetpirate" + +/obj/item/weapon/bedsheet/piratedouble + icon = 'icons/obj/items_vr.dmi' + icon_state = "doublesheetpirate" diff --git a/icons/obj/items_vr.dmi b/icons/obj/items_vr.dmi index 46276e7f7c..ca82649d88 100644 Binary files a/icons/obj/items_vr.dmi and b/icons/obj/items_vr.dmi differ diff --git a/maps/tether/submaps/admin_use/mercbase.dmm b/maps/tether/submaps/admin_use/mercbase.dmm index bac8c22541..a03f014478 100644 --- a/maps/tether/submaps/admin_use/mercbase.dmm +++ b/maps/tether/submaps/admin_use/mercbase.dmm @@ -488,10 +488,10 @@ /area/antag/antag_base) "aN" = ( /obj/structure/bed/padded, -/obj/item/weapon/bedsheet/hos, /obj/effect/landmark{ name = "Syndicate-Spawn" }, +/obj/item/weapon/bedsheet/pirate, /turf/unsimulated/floor{ icon_state = "lino" }, @@ -647,7 +647,6 @@ /area/antag/antag_base) "aZ" = ( /obj/structure/bed/padded, -/obj/item/weapon/bedsheet/hos, /obj/machinery/computer/security/telescreen/entertainment{ icon_state = "frame"; pixel_w = 0; @@ -657,6 +656,7 @@ /obj/effect/landmark{ name = "Syndicate-Spawn" }, +/obj/item/weapon/bedsheet/pirate, /turf/unsimulated/floor{ icon_state = "lino" }, diff --git a/vorestation.dme b/vorestation.dme index a7b4957d8b..9f6a596040 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -1312,6 +1312,7 @@ #include "code\game\objects\random\unidentified\medicine.dm" #include "code\game\objects\structures\barsign.dm" #include "code\game\objects\structures\bedsheet_bin.dm" +#include "code\game\objects\structures\bedsheet_bin_vr.dm" #include "code\game\objects\structures\bonfire.dm" #include "code\game\objects\structures\catwalk.dm" #include "code\game\objects\structures\cliff.dm"