Polaris sync

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killer653
2017-09-15 21:17:34 -04:00
316 changed files with 30157 additions and 22762 deletions

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/* What this file contains:
* A specialized stun prod, for handling fiesty slimes
* A specialized stun gun, for handling many fiesty slimes
* A stun projectile for handling xenomorphs.
*/
/obj/item/weapon/melee/baton/slime
name = "slimebaton"
desc = "A modified stun baton designed to stun slimes for handling."
icon_state = "slimebaton"
item_state = "slimebaton"
slot_flags = SLOT_BELT
force = 9
lightcolor = "#33CCFF"
origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 4)
agonyforce = 10 //It's not supposed to be great at stunning human beings.
var/stasisforce = 60 //How much stasis it does to slimes, and 1/3rd to non-slimes.
hitcost = 48 //Less zap for less cost
/obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user)
if(istype(M, /mob/living/simple_animal/xeno))
var/mob/living/simple_animal/xeno/X = M
if(istype(M, /mob/living/simple_animal/xeno/slime))
X.stasis += stasisforce
else
X.stasis += (stasisforce / 6)
..()
/obj/item/weapon/melee/baton/slime/loaded/New()
..()
bcell = new/obj/item/weapon/cell/device(src)
update_icon()
return
// Xeno stun gun + projectile
/obj/item/weapon/gun/energy/taser/xeno
name = "xeno taser gun"
desc = "Straight out of NT's testing laboratories, this small gun is used to subdue non-humanoid xeno life forms. While marketed towards handling slimes, it may be useful for other creatures."
icon_state = "taserold"
fire_sound = 'sound/weapons/taser2.ogg'
projectile_type = /obj/item/projectile/beam/stun/xeno
/obj/item/projectile/beam/stun/xeno
icon_state = "omni"
agony = 4
var/stasisforce = 40
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
tracer_type = /obj/effect/projectile/laser_omni/tracer
impact_type = /obj/effect/projectile/laser_omni/impact
/*
/obj/item/projectile/beam/stun/xeno/on_hit(var/atom/target, var/blocked = 0)
if(istype(target, /mob/living/simple_animal/xeno))
world << "is xeno"
var/mob/living/simple_animal/xeno/X = target
world << "[target.name]"
if(istype(X, /mob/living/simple_animal/xeno/slime))
world << "is slime"
X.stasis += stasisforce
else
world << "is not slime"
X.stasis += (stasisforce / 8)
else
world << "is not xeno"
..()
*/