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Captains no longer spawns with a cigar in their mouth, instead it spawns on the desk where the captain spawns.
CEs no longer spawns with a cigarette in their mouth. I did not add a cigarette to their desk because there is already a cigarette pack that spawns there. Moved some stuff in singularity/New() into its own proc that singularity/New() calls. This is so that I can override it and prevent runtimes with an away mission. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4717 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -21,7 +21,6 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H), slot_r_hand)
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@@ -19,7 +19,6 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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if(H.backbag == 1)
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@@ -35,10 +35,7 @@ var/global/list/uneatable = list(
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/obj/machinery/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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//CARN: admin-alert for chuckle-fuckery.
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last_warning = world.time
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var/count = locate(/obj/machinery/containment_field) in orange(30, src)
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if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
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investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
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admin_investigate_setup()
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src.energy = starting_energy
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if(temp)
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@@ -108,6 +105,11 @@ var/global/list/uneatable = list(
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return
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/obj/machinery/singularity/proc/admin_investigate_setup()
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last_warning = world.time
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var/count = locate(/obj/machinery/containment_field) in orange(30, src)
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if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
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investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
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/obj/machinery/singularity/proc/dissipate()
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if(!dissipate)
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@@ -2922,7 +2922,7 @@
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"bej" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bek" = (/obj/structure/stool/bed,/obj/machinery/light_switch{pixel_y = -25},/obj/item/weapon/bedsheet/captain,/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bel" = (/obj/structure/closet/secure_closet/captains,/obj/machinery/camera{c_tag = "Captain's Quarters"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bem" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bem" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/item/clothing/mask/cigarette/cigar,/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"ben" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"beo" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/crew_quarters/captain)
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"bep" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/turret_protected/ai)
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