diff --git a/code/datums/autolathe/arms.dm b/code/datums/autolathe/arms.dm index b40bf27e47..6bab4d6b2c 100644 --- a/code/datums/autolathe/arms.dm +++ b/code/datums/autolathe/arms.dm @@ -133,7 +133,7 @@ hidden = 1 /datum/category_item/autolathe/arms/pistol_50 - name = "pistol magazine (.50AE)" + name = "pistol magazine (.44)" path =/obj/item/ammo_magazine/m50 hidden = 1 @@ -226,7 +226,7 @@ hidden = 1 /datum/category_item/autolathe/arms/pistol_50 - name = "pistol magazine (.50AE)" + name = "pistol magazine (.44)" path =/obj/item/ammo_magazine/m50/empty category = "Arms and Ammunition" hidden = 1 @@ -340,7 +340,7 @@ hidden = 1 /datum/category_item/autolathe/arms/pistol_clip_50 - name = "ammo clip (.50AE)" + name = "ammo clip (.44)" path =/obj/item/ammo_magazine/clip/c50 category = "Arms and Ammunition" hidden = 1 diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index e142f31ca0..dc54c76102 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -65,7 +65,7 @@ /obj/item/ammo_magazine name = "magazine" desc = "A magazine for some kind of gun." - icon_state = "357" + icon_state = ".357" icon = 'icons/obj/ammo.dmi' flags = CONDUCT slot_flags = SLOT_BELT @@ -78,7 +78,7 @@ var/list/stored_ammo = list() var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is. - var/caliber = "357" + var/caliber = ".357" var/max_ammo = 7 var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index 6202e03cde..1beb84e41d 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -30,7 +30,7 @@ name = "speedloader (.357)" desc = "A speedloader for .357 revolvers." icon_state = "38" - caliber = "357" + caliber = ".357" ammo_type = /obj/item/ammo_casing/a357 matter = list(DEFAULT_WALL_MATERIAL = 1260) max_ammo = 6 @@ -383,14 +383,14 @@ ///////// .50 AE ///////// -/obj/item/ammo_magazine/m50 - name = "magazine (.50 AE)" - icon_state = "50ae" +/obj/item/ammo_magazine/m44 + name = "magazine (.44)" + icon_state = ".44" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - caliber = ".50AE" + caliber = ".44" matter = list(DEFAULT_WALL_MATERIAL = 1260) - ammo_type = /obj/item/ammo_casing/a50ae + ammo_type = /obj/item/ammo_casing/a44 max_ammo = 7 multiple_sprites = 1 @@ -401,8 +401,8 @@ name = "ammo clip (.50 AE)" icon_state = "clip_pistol" desc = "A stripper clip for reloading .50 Action Express rounds into magazines." - caliber = ".50AE" - ammo_type = /obj/item/ammo_casing/a50ae + caliber = ".44" + ammo_type = /obj/item/ammo_casing/a44 matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal max_ammo = 9 multiple_sprites = 1 diff --git a/code/modules/projectiles/ammunition/rounds.dm b/code/modules/projectiles/ammunition/rounds.dm index 3230e6ed62..eb36cae3b1 100644 --- a/code/modules/projectiles/ammunition/rounds.dm +++ b/code/modules/projectiles/ammunition/rounds.dm @@ -25,7 +25,7 @@ /obj/item/ammo_casing/a357 desc = "A .357 bullet casing." - caliber = "357" + caliber = ".357" projectile_type = /obj/item/projectile/bullet/pistol/strong /* @@ -54,9 +54,9 @@ * .50 Action Express */ -/obj/item/ammo_casing/a50ae - desc = "A .50AE bullet casing." - caliber = ".50AE" +/obj/item/ammo_casing/a44 + desc = "A .44 bullet casing." + caliber = ".44" projectile_type = /obj/item/projectile/bullet/pistol/strong /* diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 2d3d034bf9..b9c7b3f2db 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -11,7 +11,7 @@ matter = list(DEFAULT_WALL_MATERIAL = 1000) recoil = 1 - var/caliber = "357" //determines which casings will fit + var/caliber = ".357" //determines which casings will fit var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine var/obj/item/ammo_casing/chambered = null diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index ba5f4f147d..00d5ee2109 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -120,7 +120,7 @@ icon_state = "deagle" item_state = "deagle" force = 14.0 - caliber = ".50AE" + caliber = ".44" load_method = MAGAZINE fire_sound = 'sound/weapons/deagle.ogg' magazine_type = /obj/item/ammo_magazine/m50 @@ -259,14 +259,14 @@ /obj/item/ammo_casing/a9mmf = "9mm", /obj/item/ammo_casing/a45f = ".45", /obj/item/ammo_casing/a10mm = "10mm", - /obj/item/ammo_casing/a12g = "12 gauge", - /obj/item/ammo_casing/a12g = "12 gauge", - /obj/item/ammo_casing/a12g/pellet = "12 gauge", - /obj/item/ammo_casing/a12g/pellet = "12 gauge", - /obj/item/ammo_casing/a12g/pellet = "12 gauge", - /obj/item/ammo_casing/a12g/beanbag = "12 gauge", - /obj/item/ammo_casing/a12g/stunshell = "12 gauge", - /obj/item/ammo_casing/a12g/flash = "12 gauge", + /obj/item/ammo_casing/a12g = "12g", + /obj/item/ammo_casing/a12g = "12g", + /obj/item/ammo_casing/a12g/pellet = "12g", + /obj/item/ammo_casing/a12g/pellet = "12g", + /obj/item/ammo_casing/a12g/pellet = "12g", + /obj/item/ammo_casing/a12g/beanbag = "12g", + /obj/item/ammo_casing/a12g/stunshell = "12g", + /obj/item/ammo_casing/a12g/flash = "12g", /obj/item/ammo_casing/a762 = "7.62mm", /obj/item/ammo_casing/a556 = "5.56mm" ) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 3886450fcf..7d7a01464f 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -3,7 +3,7 @@ desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds." icon_state = "revolver" item_state = "revolver" - caliber = "357" + caliber = ".357" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) handle_casings = CYCLE_CASINGS max_shells = 6 diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index dcdb20e070..b105cb9e12 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ