Even more sprites including decent hoodies
@@ -77,4 +77,14 @@
|
||||
/datum/category_item/underwear/bottom/neko
|
||||
name = "Panties, Neko"
|
||||
icon_state = "panties_neko"
|
||||
has_color = TRUE
|
||||
|
||||
/datum/category_item/underwear/bottom/swimbottom
|
||||
name = "Swimming Bottoms"
|
||||
icon_state = "swimbottom"
|
||||
has_color = TRUE
|
||||
|
||||
/datum/category_item/underwear/bottom/onepiece
|
||||
name = "Swimming One Piece"
|
||||
icon_state = "onepiece"
|
||||
has_color = TRUE
|
||||
@@ -90,4 +90,9 @@
|
||||
/datum/category_item/underwear/top/sarashi
|
||||
name = "Sarashi"
|
||||
icon_state = "bandages"
|
||||
has_color = TRUE
|
||||
|
||||
/datum/category_item/underwear/top/swimtop
|
||||
name = "Swimming Top"
|
||||
icon_state = "swimtop"
|
||||
has_color = TRUE
|
||||
@@ -72,6 +72,22 @@
|
||||
..()
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
|
||||
/datum/gear/head/halo/alt
|
||||
display_name = "halo, alt"
|
||||
path = /obj/item/clothing/head/halo/alt
|
||||
|
||||
/datum/gear/head/buckethat
|
||||
display_name = "hat, bucket"
|
||||
path = /obj/item/clothing/head/buckethat
|
||||
|
||||
/datum/gear/head/buckethat/New()
|
||||
..()
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
|
||||
/datum/gear/head/nonla
|
||||
display_name = "hat, non la"
|
||||
path = /obj/item/clothing/head/nonla
|
||||
|
||||
/*
|
||||
Talon hats
|
||||
*/
|
||||
|
||||
@@ -74,4 +74,11 @@
|
||||
for(var/gaiter in typesof(/obj/item/clothing/accessory/gaiter))
|
||||
var/obj/item/clothing/accessory/gaiter_type = gaiter
|
||||
gaiters[initial(gaiter_type.name)] = gaiter_type
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc))
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc))
|
||||
|
||||
/datum/gear/mask/lace
|
||||
display_name = "lace veil"
|
||||
path = /obj/item/clothing/mask/lacemask
|
||||
|
||||
/datum/gear/mask/lace/New()
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
@@ -30,5 +30,9 @@
|
||||
path = /obj/item/clothing/shoes/boots/singer/yellow
|
||||
|
||||
/datum/gear/shoes/antediluvian
|
||||
display_name = "antediluvian legwraps"
|
||||
path = /obj/item/clothing/shoes/antediluvian
|
||||
display_name = "legwraps, antediluvian"
|
||||
path = /obj/item/clothing/shoes/antediluvian
|
||||
|
||||
/datum/gear/shoes/flats/alt
|
||||
display_name = "flats, alt"
|
||||
path = /obj/item/clothing/shoes/flats/white/color/alt
|
||||
@@ -225,4 +225,91 @@ Talon winter coat
|
||||
"blue mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/hop,
|
||||
"gold mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/cap
|
||||
)
|
||||
gear_tweaks += new/datum/gear_tweak/path(mantles)
|
||||
gear_tweaks += new/datum/gear_tweak/path(mantles)
|
||||
|
||||
//Boat cloaks
|
||||
/datum/gear/suit/roles/boatcloak
|
||||
display_name = "boat cloak, colorable"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat
|
||||
|
||||
/datum/gear/suit/roles/boatcloak/New()
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
|
||||
/datum/gear/suit/roles/capboatcloak
|
||||
display_name = "boat cloak, site manager"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/cap
|
||||
allowed_roles = list("Site Manager")
|
||||
|
||||
/datum/gear/suit/roles/hopboatcloak
|
||||
display_name = "boat cloak, head of personnel"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/hop
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/suit/roles/boatcloaks
|
||||
display_name = "boat cloak selection"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/security
|
||||
|
||||
/datum/gear/suit/roles/boatcloaks/New()
|
||||
..()
|
||||
var/list/boatcloaks = list(
|
||||
"security boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/security,
|
||||
"engineering boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/engineering,
|
||||
"atmospherics boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/atmos,
|
||||
"medical boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/medical,
|
||||
"service boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/service,
|
||||
"cargo boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/cargo,
|
||||
"mining boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/mining,
|
||||
"research boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/science
|
||||
)
|
||||
gear_tweaks += new/datum/gear_tweak/path(boatcloaks)
|
||||
|
||||
//Shrouds
|
||||
/datum/gear/suit/roles/shroud
|
||||
display_name = "shroud, colorable"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud
|
||||
|
||||
/datum/gear/suit/roles/shroud/New()
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
|
||||
/datum/gear/suit/roles/capshroud
|
||||
display_name = "shroud, site manager"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/cap
|
||||
allowed_roles = list("Site Manager")
|
||||
|
||||
/datum/gear/suit/roles/hopshroud
|
||||
display_name = "shroud, head of personnel"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/hop
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/suit/roles/shrouds
|
||||
display_name = "shroud selection"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/security
|
||||
|
||||
/datum/gear/suit/roles/shrouds/New()
|
||||
..()
|
||||
var/list/shrouds = list(
|
||||
"security shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/security,
|
||||
"engineering shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/engineering,
|
||||
"atmospherics shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/atmos,
|
||||
"medical shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/medical,
|
||||
"service shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/service,
|
||||
"cargo shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/cargo,
|
||||
"mining shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/mining,
|
||||
"research shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/science
|
||||
)
|
||||
gear_tweaks += new/datum/gear_tweak/path(shrouds)
|
||||
|
||||
//Actually colorable hoodies
|
||||
/datum/gear/suit/roles/choodies
|
||||
display_name = "hoodie selection, colorable"
|
||||
path = /obj/item/clothing/suit/storage/hooded/toggle/colorable
|
||||
|
||||
/datum/gear/suit/roles/choodies/New()
|
||||
..()
|
||||
var/list/choodies = list(
|
||||
"normal hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable,
|
||||
"sleeveless hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable/sleeveless,
|
||||
"cropped hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable/cropped
|
||||
)
|
||||
gear_tweaks += gear_tweak_free_color_choice
|
||||
gear_tweaks += new/datum/gear_tweak/path(choodies)
|
||||
@@ -346,4 +346,27 @@ Talon jumpsuit
|
||||
|
||||
/datum/gear/uniform/antediluvianalt
|
||||
display_name = "corset, antediluvian alt"
|
||||
path = /obj/item/clothing/under/dress/antediluvian/sheerless
|
||||
path = /obj/item/clothing/under/dress/antediluvian/sheerless
|
||||
|
||||
//Colorable skirts
|
||||
/datum/gear/uniform/coloredskirts
|
||||
display_name = "skirt selection, colorable"
|
||||
path = /obj/item/clothing/under/skirt/colorable
|
||||
|
||||
/datum/gear/uniform/coloredskirts/New()
|
||||
..()
|
||||
var/list/skirts = list(
|
||||
"casual skirt"=/obj/item/clothing/under/skirt/colorable,
|
||||
"puffy skirt"=/obj/item/clothing/under/skirt/colorable/puffy,
|
||||
"skater skirt"=/obj/item/clothing/under/skirt/colorable/skater,
|
||||
"pleated skirt"=/obj/item/clothing/under/skirt/colorable/pleated,
|
||||
"pencil skirt"=/obj/item/clothing/under/skirt/colorable/pencil,
|
||||
"plaid skirt"=/obj/item/clothing/under/skirt/colorable/plaid,
|
||||
"tube skirt"=/obj/item/clothing/under/skirt/colorable/tube,
|
||||
"long skirt"=/obj/item/clothing/under/skirt/colorable/long,
|
||||
"high skirt"=/obj/item/clothing/under/skirt/colorable/high,
|
||||
"swept skirt"=/obj/item/clothing/under/skirt/colorable/swept,
|
||||
"jumper skirt"=/obj/item/clothing/under/skirt/colorable/jumper,
|
||||
"jumper dress"=/obj/item/clothing/under/skirt/colorable/jumperdress
|
||||
)
|
||||
gear_tweaks += list(new/datum/gear_tweak/path(skirts), gear_tweak_free_color_choice)
|
||||
@@ -76,3 +76,20 @@
|
||||
/obj/item/clothing/head/hood/winter
|
||||
sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi')
|
||||
|
||||
//Better hoodies hood
|
||||
/obj/item/clothing/head/hood/toggleable
|
||||
name = "super special hood"
|
||||
desc = "This hood is so special that you weren't even supposed to lay eyes on it! Tell a developer!"
|
||||
var/open = FALSE
|
||||
|
||||
/obj/item/clothing/head/hood/toggleable/colorable
|
||||
name = "hoodie hood"
|
||||
desc = "It's the hood part of a hoodie. What kind of hoodie would it be without one? A poser, obviously."
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "choodie"
|
||||
|
||||
/obj/item/clothing/head/hood/toggleable/colorable/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[initial(icon_state)][open ? "_open" : ""]"
|
||||
@@ -96,9 +96,30 @@
|
||||
/obj/item/clothing/head/wedding
|
||||
name = "wedding veil"
|
||||
desc = "A lace veil worn over the face, typically by a bride during their wedding."
|
||||
icon_state = "weddingveil"
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "weddingveil"
|
||||
|
||||
/obj/item/clothing/head/halo/alt
|
||||
name = "metal halo"
|
||||
desc = "A halo made of a light metal. This one doesn't float, but it's still a circle on your head!"
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "halo_alt"
|
||||
|
||||
/obj/item/clothing/head/buckethat
|
||||
name = "bucket hat"
|
||||
desc = "Turns out these are actually called 'gatsby caps' but telling people you wear a bucket is slightly more interesting, so that's what it's called."
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "buckethat"
|
||||
|
||||
/obj/item/clothing/head/nonla
|
||||
name = "non la"
|
||||
desc = "A conical hat typically woven from leaves, good for keeping the sun AND rain off your head, in case it happens to be sunny while raining."
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "nonla"
|
||||
|
||||
//////////TALON HATS//////////
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
/obj/item/clothing/mask/emotions
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/inventory/face/mob_vr_teshari.dmi'
|
||||
)
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/lacemask
|
||||
name = "lace mask"
|
||||
desc = "A sheer lace mask that rests above the nose and trails down below the chin."
|
||||
icon = 'icons/inventory/face/item_vr.dmi'
|
||||
icon_state = "lace_mask"
|
||||
icon_override = 'icons/inventory/face/mob_vr.dmi'
|
||||
@@ -98,4 +98,11 @@
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
icon_state = "antediluvian"
|
||||
item_state = "antediluvian"
|
||||
item_state = "antediluvian"
|
||||
|
||||
//Alternative flats
|
||||
/obj/item/clothing/shoes/flats/white/color/alt
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
icon_state = "flatsalt"
|
||||
item_state = "flatsalt"
|
||||
@@ -32,8 +32,8 @@
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/proc/RemoveHood()
|
||||
icon_state = toggleicon
|
||||
hood_up = FALSE
|
||||
update_icon()
|
||||
hood.canremove = TRUE // This shouldn't matter anyways but just incase.
|
||||
if(ishuman(hood.loc))
|
||||
var/mob/living/carbon/H = hood.loc
|
||||
@@ -55,16 +55,20 @@
|
||||
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
||||
return
|
||||
else
|
||||
if(color != hood.color)
|
||||
hood.color = color
|
||||
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
||||
hood_up = TRUE
|
||||
hood.canremove = FALSE
|
||||
icon_state = "[toggleicon]_t"
|
||||
update_icon()
|
||||
H.update_inv_wear_suit()
|
||||
if(color != hood.color)
|
||||
hood.color = color
|
||||
else
|
||||
RemoveHood()
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[toggleicon][hood_up ? "_t" : ""]"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/costume
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
|
||||
|
||||
@@ -159,3 +159,23 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat
|
||||
sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/suit/mob_vr_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi')
|
||||
|
||||
//Hoodies worth their weight in gold (as in you can unbutton them and toggle the hood independently)
|
||||
/obj/item/clothing/suit/storage/hooded/toggle/colorable
|
||||
name = "hoodie"
|
||||
desc = "A rather plain hoodie. If you can't find it in your closet, chances are your significant other is borrowing it."
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "choodie"
|
||||
hoodtype = /obj/item/clothing/head/hood/toggleable/colorable
|
||||
open = FALSE
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/toggle/colorable/sleeveless
|
||||
name = "sleeveless hoodie"
|
||||
desc = "Either your arms were too hot or the sleeves vaporized when you gave someone a 'gunshow' with your muscles. Either way, the sleeves are missing."
|
||||
icon_state = "choodie_sleeveless"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/toggle/colorable/cropped
|
||||
name = "cropped hoodie"
|
||||
desc = "It's not that this is a size too small, you just like showing off your tum. I guess."
|
||||
icon_state = "choodie_crop"
|
||||
@@ -68,19 +68,27 @@
|
||||
|
||||
if(open == 1) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
||||
open = 0
|
||||
icon_state = initial(icon_state)
|
||||
update_icon()
|
||||
flags_inv = HIDETIE|HIDEHOLSTER
|
||||
to_chat(usr, "You button up the coat.")
|
||||
else if(open == 0)
|
||||
open = 1
|
||||
icon_state = "[icon_state]_open"
|
||||
update_icon()
|
||||
flags_inv = HIDEHOLSTER
|
||||
to_chat(usr, "You unbutton the coat.")
|
||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||
to_chat(usr, "You attempt to button-up the velcro on your [src], before promptly realising how silly you are.")
|
||||
return
|
||||
update_clothing_icon() //so our overlays update
|
||||
if(istype(hood,/obj/item/clothing/head/hood/toggleable)) //checks if a hood (which you should use) is attached
|
||||
var/obj/item/clothing/head/hood/toggleable/T = hood
|
||||
T.open = open //copy the jacket's open state to the hood
|
||||
T.update_icon(usr) //usr as an arg to fix a weird runtime
|
||||
T.update_clothing_icon()
|
||||
update_clothing_icon() //so our overlays update
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/toggle/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[toggleicon][open ? "_open" : ""][hood_up ? "_t" : ""]"
|
||||
|
||||
//New Vest 4 pocket storage and badge toggles, until suit accessories are a thing.
|
||||
/obj/item/clothing/suit/storage/vest/heavy/New()
|
||||
|
||||
@@ -572,3 +572,120 @@
|
||||
desc = "A shoulder mantle bearing the colors usually found on a Site Manager, a commanding blue with regal gold inlay."
|
||||
icon_state = "capmantle"
|
||||
item_state = "capmantle"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
//Boat cloaks
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat
|
||||
name = "boat cloak"
|
||||
desc = "A cloak that might've been worn on boats once or twice. It's just a flappy cape otherwise."
|
||||
icon_state = "boatcloak"
|
||||
item_state = "boatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/cap
|
||||
name = "site manager boat cloak"
|
||||
icon_state = "capboatcloak"
|
||||
item_state = "capboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/hop
|
||||
name = "head of personnel boat cloak"
|
||||
icon_state = "hopboatcloak"
|
||||
item_state = "hopboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/security
|
||||
name = "security boat cloak"
|
||||
icon_state = "secboatcloak"
|
||||
item_state = "secboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/engineering
|
||||
name = "engineering boat cloak"
|
||||
icon_state = "engboatcloak"
|
||||
item_state = "engboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/atmos
|
||||
name = "atmospherics boat cloak"
|
||||
icon_state = "atmosboatcloak"
|
||||
item_state = "atmosboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/medical
|
||||
name = "medical boat cloak"
|
||||
icon_state = "medboatcloak"
|
||||
item_state = "medboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/service
|
||||
name = "service boat cloak"
|
||||
icon_state = "botboatcloak"
|
||||
item_state = "botboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/cargo
|
||||
name = "cargo boat cloak"
|
||||
icon_state = "supboatcloak"
|
||||
item_state = "supboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/mining
|
||||
name = "mining boat cloak"
|
||||
icon_state = "minboatcloak"
|
||||
item_state = "minboatcloak"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/boat/science
|
||||
name = "research boat cloak"
|
||||
icon_state = "sciboatcloak"
|
||||
item_state = "sciboatcloak"
|
||||
|
||||
//Shrouds
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud
|
||||
name = "shroud cape"
|
||||
desc = "A sharp looking cape that covers more of one side than the other. Just a bit edgy."
|
||||
icon_state = "shroud"
|
||||
item_state = "shroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/cap
|
||||
name = "site manager shroud"
|
||||
icon_state = "capshroud"
|
||||
item_state = "capshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/hop
|
||||
name = "head of personnel shroud"
|
||||
icon_state = "hopshroud"
|
||||
item_state = "hopshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/security
|
||||
name = "security shroud"
|
||||
icon_state = "secshroud"
|
||||
item_state = "secshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/engineering
|
||||
name = "engineering shroud"
|
||||
icon_state = "engshroud"
|
||||
item_state = "engshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/atmos
|
||||
name = "atmospherics shroud"
|
||||
icon_state = "atmosshroud"
|
||||
item_state = "atmosshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/medical
|
||||
name = "medical shroud"
|
||||
icon_state = "medshroud"
|
||||
item_state = "medshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/service
|
||||
name = "service shroud"
|
||||
icon_state = "botshroud"
|
||||
item_state = "botshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/cargo
|
||||
name = "cargo shroud"
|
||||
icon_state = "supshroud"
|
||||
item_state = "supshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/mining
|
||||
name = "mining shroud"
|
||||
icon_state = "minshroud"
|
||||
item_state = "minshroud"
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak/shroud/science
|
||||
name = "research shroud"
|
||||
icon_state = "scishroud"
|
||||
item_state = "scishroud"
|
||||
>>>>>>> 770f8fb231... Merge pull request #14505 from Burrito-Justice/master
|
||||
|
||||
@@ -505,4 +505,85 @@
|
||||
|
||||
/obj/item/clothing/under/dress/antediluvian/sheerless
|
||||
desc = "A regal black and gold tight corset with silky sleeves. This one is just the corset and sleeves, sans lace stockings and gloves."
|
||||
worn_state = "antediluvian_c"
|
||||
worn_state = "antediluvian_c"
|
||||
|
||||
//Colorable skirts
|
||||
/obj/item/clothing/under/skirt/colorable
|
||||
name = "skirt"
|
||||
desc = "A rather plain looking skirt."
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "skirt_casual"
|
||||
item_state = "skirt_casual"
|
||||
worn_state = "skirt_casual"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/puffy
|
||||
icon_state = "skirt_puffy"
|
||||
item_state = "skirt_puffy"
|
||||
worn_state = "skirt_puffy"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/skater
|
||||
desc = "A skirt with loose frills."
|
||||
icon_state = "skirt_skater"
|
||||
item_state = "skirt_skater"
|
||||
worn_state = "skirt_skater"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/pleated
|
||||
desc = "A short skirt featuring pleat trailing up from the hem."
|
||||
icon_state = "skirt_pleated"
|
||||
item_state = "skirt_pleated"
|
||||
worn_state = "skirt_pleated"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/pencil
|
||||
name = "pencil skirt"
|
||||
desc = "A short skirt that's almost as thin as a pencil. Almost."
|
||||
icon_state = "skirt_pencil"
|
||||
item_state = "skirt_pencil"
|
||||
worn_state = "skirt_pencil"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/plaid
|
||||
name = "plaid skirt"
|
||||
desc = "A skirt featuring a plaid pattern."
|
||||
icon_state = "skirt_plaid"
|
||||
item_state = "skirt_plaid"
|
||||
worn_state = "skirt_plaid"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/tube
|
||||
desc = "A long thin skirt that trails beyond the knees."
|
||||
icon_state = "skirt_tube"
|
||||
item_state = "skirt_tube"
|
||||
worn_state = "skirt_tube"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/long
|
||||
name = "long skirt"
|
||||
icon_state = "skirt_long"
|
||||
item_state = "skirt_long"
|
||||
worn_state = "skirt_long"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/high
|
||||
name = "high skirt"
|
||||
desc = "A skirt that rests at the waist instead of the hips."
|
||||
icon_state = "skirt_high"
|
||||
item_state = "skirt_high"
|
||||
worn_state = "skirt_high"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/swept
|
||||
name = "swept skirt"
|
||||
desc = "A skirt with an angled hem; shorter on one side, longer on the other, like a sweep."
|
||||
icon_state = "skirt_swept"
|
||||
item_state = "skirt_swept"
|
||||
worn_state = "skirt_swept"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/jumper
|
||||
name = "jumper skirt"
|
||||
desc = "A skirt that's held up by suspenders."
|
||||
icon_state = "skirt_jumper"
|
||||
item_state = "skirt_jumper"
|
||||
worn_state = "skirt_jumper"
|
||||
|
||||
/obj/item/clothing/under/skirt/colorable/jumperdress
|
||||
name = "jumper dress"
|
||||
desc = "A dress held up by suspenders. Not quite a skirt anymore."
|
||||
icon_state = "skirt_jumperdress"
|
||||
item_state = "skirt_jumperdress"
|
||||
worn_state = "skirt_jumperdress"
|
||||
@@ -227,7 +227,7 @@
|
||||
/obj/item/clothing/head/fluff/nikki,
|
||||
/obj/item/clothing/under/skirt/outfit/fluff/nikki,
|
||||
/obj/item/clothing/shoes/fluff/nikki)
|
||||
|
||||
|
||||
// DefiintelyNotARock:Aku Zoles
|
||||
/obj/item/weapon/storage/secure/briefcase/dealer
|
||||
name = "Aku's Dealer briefcase"
|
||||
@@ -299,6 +299,18 @@ Swimsuits, for general use, to avoid arriving to work with your swimsuit.
|
||||
name = "Cow Bikini Swimsuit capsule"
|
||||
has_items = list(/obj/item/clothing/under/swimsuit/cowbikini)
|
||||
|
||||
/obj/item/weapon/storage/box/fluff/swimsuit/stripperpink
|
||||
name = "Skimpy Pink Swimsuit capsule"
|
||||
has_items = list(/obj/item/clothing/under/swimsuit/stripper/stripper_pink)
|
||||
|
||||
/obj/item/weapon/storage/box/fluff/swimsuit/strippergreen
|
||||
name = "Skimpy Green Swimsuit capsule"
|
||||
has_items = list(/obj/item/clothing/under/swimsuit/stripper/stripper_green)
|
||||
|
||||
/obj/item/weapon/storage/box/fluff/swimsuit/mankini
|
||||
name = "Pink Mankini capsule"
|
||||
has_items = list(/obj/item/clothing/under/swimsuit/stripper/mankini)
|
||||
|
||||
//Monkey boxes for the new primals we have
|
||||
/obj/item/weapon/storage/box/monkeycubes/sobakacubes
|
||||
name = "sobaka cube box"
|
||||
|
||||
|
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