mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
for(var/bad_code in world)
Removes a very large amount of world loops. Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically. Cleans up some commented out code.
This commit is contained in:
@@ -173,96 +173,6 @@
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Monkey"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/target = M
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log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
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spawn(10)
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target.monkeyize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_changelinginize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Changeling"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] a changeling.")
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spawn(10)
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M.absorbed_dna[M.real_name] = M.dna.Clone()
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M.make_changeling()
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if(M.mind)
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in world)
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set category = null
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set name = "Make Abomination"
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usr << "Ruby Mode disabled. Command aborted."
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return
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if(!ticker)
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alert("Wait until the game starts.")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
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set category = "Fun"
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set name = "Make Cultist"
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set desc = "Makes target a cultist"
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if(!cultwords["travel"])
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runerandom()
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if(M)
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if(M.mind in ticker.mode.cult)
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return
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else
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if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
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M << "<font color='red'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</font>"
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new /obj/item/weapon/book/tome(M.loc)
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else
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M << "<font color='red'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</font>"
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var/glimpse=pick("1","2","3","4","5","6","7","8")
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switch(glimpse)
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if("1")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</font>"
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if("2")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</font>"
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if("3")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</font>"
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if("4")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</font>"
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if("5")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</font>"
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if("6")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</font>"
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if("7")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</font>"
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if("8")
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M << "<font color='red'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</font>"
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if(M.mind)
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M.mind.special_role = "Cultist"
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ticker.mode.cult += M.mind
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src << "Made [M] a cultist."
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*/
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all()
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@@ -273,7 +183,7 @@
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var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/observer/dead, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
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if(hsbitem)
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for(var/atom/O in world)
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for(var/atom/O in all_atoms)
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if(istype(O, hsbitem))
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qdel(O)
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log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
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@@ -431,41 +341,41 @@
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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for(var/area/A in world)
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for(var/area/A in all_areas)
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if(!(A.type in areas_all))
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areas_all.Add(A.type)
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for(var/obj/machinery/power/apc/APC in world)
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for(var/obj/machinery/power/apc/APC in machines)
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var/area/A = get_area(APC)
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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for(var/obj/machinery/alarm/alarm in world)
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for(var/obj/machinery/alarm/alarm in machines)
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var/area/A = get_area(alarm)
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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for(var/obj/machinery/requests_console/RC in world)
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for(var/obj/machinery/requests_console/RC in machines)
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var/area/A = get_area(RC)
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if(!(A.type in areas_with_RC))
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areas_with_RC.Add(A.type)
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for(var/obj/machinery/light/L in world)
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for(var/obj/machinery/light/L in machines)
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var/area/A = get_area(L)
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if(!(A.type in areas_with_light))
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areas_with_light.Add(A.type)
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for(var/obj/machinery/light_switch/LS in world)
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for(var/obj/machinery/light_switch/LS in machines)
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var/area/A = get_area(LS)
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if(!(A.type in areas_with_LS))
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areas_with_LS.Add(A.type)
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for(var/obj/item/device/radio/intercom/I in world)
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for(var/obj/item/device/radio/intercom/I in machines)
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var/area/A = get_area(I)
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if(!(A.type in areas_with_intercom))
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areas_with_intercom.Add(A.type)
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for(var/obj/machinery/camera/C in world)
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for(var/obj/machinery/camera/C in machines)
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var/area/A = get_area(C)
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if(!(A.type in areas_with_camera))
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areas_with_camera.Add(A.type)
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@@ -546,31 +456,31 @@
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if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
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return
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for(var/obj/machinery/power/emitter/E in world)
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for(var/obj/machinery/power/emitter/E in machines)
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if(istype(get_area(E), /area/space))
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E.anchored = TRUE
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E.state = 2
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E.connect_to_network()
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E.active = TRUE
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for(var/obj/machinery/field_generator/F in world)
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for(var/obj/machinery/field_generator/F in machines)
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if(istype(get_area(F), /area/space))
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F.Varedit_start = 1
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for(var/obj/machinery/power/grounding_rod/GR in world)
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for(var/obj/machinery/power/grounding_rod/GR in machines)
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GR.anchored = TRUE
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GR.update_icon()
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for(var/obj/machinery/power/tesla_coil/TC in world)
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for(var/obj/machinery/power/tesla_coil/TC in machines)
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TC.anchored = TRUE
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TC.update_icon()
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for(var/obj/structure/particle_accelerator/PA in world)
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for(var/obj/structure/particle_accelerator/PA in machines)
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PA.anchored = TRUE
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PA.construction_state = 3
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PA.update_icon()
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for(var/obj/machinery/particle_accelerator/PA in world)
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for(var/obj/machinery/particle_accelerator/PA in machines)
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PA.anchored = TRUE
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PA.construction_state = 3
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PA.update_icon()
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for(var/obj/machinery/power/rad_collector/Rad in world)
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for(var/obj/machinery/power/rad_collector/Rad in machines)
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if(Rad.anchored)
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if(!Rad.P)
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var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
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@@ -597,7 +507,7 @@
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var/found_the_pump = 0
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var/obj/machinery/power/supermatter/SM
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for(var/obj/machinery/M in world)
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for(var/obj/machinery/M in machines)
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if(!M)
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continue
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if(!M.loc)
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