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Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
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@@ -108,7 +108,8 @@
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if(stored_ammo.len >= max_ammo)
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user << "<span class='warning'>[src] is full!</span>"
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return
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user.removeItem(C, src)
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user.remove_from_mob(C)
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C.loc = src
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stored_ammo.Insert(1, C) //add to the head of the list
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update_icon()
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