Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.

Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
This commit is contained in:
suethecake
2014-04-27 04:05:55 -06:00
parent 2b2d64f05f
commit beea526685
8 changed files with 19 additions and 49 deletions

View File

@@ -97,26 +97,26 @@ Please contact me on #coderbus IRC. ~Carn x
*/
//Human Overlays Indexes/////////
#define MUTANTRACE_LAYER 1 //TODO: make part of body?
#define MUTANTRACE_LAYER 1
#define MUTATIONS_LAYER 2
#define DAMAGE_LAYER 3
#define UNIFORM_LAYER 4
#define ID_LAYER 5
#define SHOES_LAYER 6
#define GLOVES_LAYER 7
#define EARS_LAYER 8
#define SUIT_LAYER 9
#define GLASSES_LAYER 10
#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 12
#define BACK_LAYER 13
#define HAIR_LAYER 14 //TODO: make part of head layer?
#define FACEMASK_LAYER 15
#define HEAD_LAYER 16
#define COLLAR_LAYER 17
#define HANDCUFF_LAYER 18
#define LEGCUFF_LAYER 19
#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me
#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
#define ID_LAYER 6
#define SHOES_LAYER 7
#define GLOVES_LAYER 8
#define EARS_LAYER 9
#define SUIT_LAYER 10
#define GLASSES_LAYER 11
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 13
#define BACK_LAYER 14
#define HAIR_LAYER 15 //TODO: make part of head layer?
#define FACEMASK_LAYER 16
#define HEAD_LAYER 17
#define COLLAR_LAYER 18
#define HANDCUFF_LAYER 19
#define LEGCUFF_LAYER 20
#define L_HAND_LAYER 21
#define R_HAND_LAYER 22
#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
@@ -742,8 +742,7 @@ proc/get_damage_icon_part(damage_state, body_part)
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
stand_icon.Blend(tail_s, ICON_OVERLAY)
overlays_standing[TAIL_LAYER] = image(stand_icon)
overlays_standing[TAIL_LAYER] = image(tail_s)
if(update_icons)
update_icons()
@@ -804,6 +803,7 @@ proc/get_damage_icon_part(damage_state, body_part)
#undef MUTATIONS_LAYER
#undef DAMAGE_LAYER
#undef UNIFORM_LAYER
#undef TAIL_LAYER
#undef ID_LAYER
#undef SHOES_LAYER
#undef GLOVES_LAYER
@@ -821,6 +821,5 @@ proc/get_damage_icon_part(damage_state, body_part)
#undef LEGCUFF_LAYER
#undef L_HAND_LAYER
#undef R_HAND_LAYER
#undef TAIL_LAYER
#undef TARGETED_LAYER
#undef TOTAL_LAYERS

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@@ -483,145 +483,122 @@
name = "Long Unathi Spines"
icon_state = "soghun_longspines"
species_allowed = list("Unathi")
do_colouration = 0
una_spines_short
name = "Short Unathi Spines"
icon_state = "soghun_shortspines"
species_allowed = list("Unathi")
do_colouration = 0
una_frills_long
name = "Long Unathi Frills"
icon_state = "soghun_longfrills"
species_allowed = list("Unathi")
do_colouration = 0
una_frills_short
name = "Short Unathi Frills"
icon_state = "soghun_shortfrills"
species_allowed = list("Unathi")
do_colouration = 0
una_horns
name = "Unathi Horns"
icon_state = "soghun_horns"
species_allowed = list("Unathi")
do_colouration = 0
skr_tentacle_m
name = "Skrell Male Tentacles"
icon_state = "skrell_hair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_tentacle_f
name = "Skrell Female Tentacles"
icon_state = "skrell_hair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
skr_gold_m
name = "Gold plated Skrell Male Tentacles"
icon_state = "skrell_goldhair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_gold_f
name = "Gold chained Skrell Female Tentacles"
icon_state = "skrell_goldhair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
skr_clothtentacle_m
name = "Cloth draped Skrell Male Tentacles"
icon_state = "skrell_clothhair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_clothtentacle_f
name = "Cloth draped Skrell Female Tentacles"
icon_state = "skrell_clothhair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
taj_ears
name = "Tajaran Ears"
icon_state = "ears_plain"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_clean
name = "Tajara Clean"
icon_state = "hair_clean"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_bangs
name = "Tajara Bangs"
icon_state = "hair_bangs"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_braid
name = "Tajara Braid"
icon_state = "hair_tbraid"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_shaggy
name = "Tajara Shaggy"
icon_state = "hair_shaggy"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_mohawk
name = "Tajaran Mohawk"
icon_state = "hair_mohawk"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_plait
name = "Tajara Plait"
icon_state = "hair_plait"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_straight
name = "Tajara Straight"
icon_state = "hair_straight"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_long
name = "Tajara Long"
icon_state = "hair_long"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_rattail
name = "Tajara Rat Tail"
icon_state = "hair_rattail"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_spiky
name = "Tajara Spiky"
icon_state = "hair_tajspiky"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_messy
name = "Tajara Messy"
icon_state = "hair_messy"
species_allowed = list("Tajaran")
do_colouration = 0
vox_quills_short
name = "Short Vox Quills"
@@ -634,37 +611,31 @@
name = "Tajara Sideburns"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
do_colouration = 0
taj_mutton
name = "Tajara Mutton"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
do_colouration = 0
taj_pencilstache
name = "Tajara Pencilstache"
icon_state = "facial_pencilstache"
species_allowed = list("Tajaran")
do_colouration = 0
taj_moustache
name = "Tajara Moustache"
icon_state = "facial_moustache"
species_allowed = list("Tajaran")
do_colouration = 0
taj_goatee
name = "Tajara Goatee"
icon_state = "facial_goatee"
species_allowed = list("Tajaran")
do_colouration = 0
taj_smallstache
name = "Tajara Smallsatche"
icon_state = "facial_smallstache"
species_allowed = list("Tajaran")
do_colouration = 0
//skin styles - WIP
//going to have to re-integrate this with surgery

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