[MIRROR] Excised Errant Bay Military Lore

This commit is contained in:
Chompstation Bot
2021-02-13 05:51:00 +00:00
parent 5fc9a7b4ba
commit bef209f13c
13 changed files with 149 additions and 138 deletions

View File

@@ -330,7 +330,7 @@
path = /obj/item/clothing/head/welding/engie
/datum/gear/head/beret/solgov
display_name = "beret sol, selection"
display_name = "beret government, selection"
path = /obj/item/clothing/head/beret/solgov
/datum/gear/head/beret/solgov/New()

View File

@@ -175,6 +175,7 @@
icon_state = "beret_corporate_hos"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
//Medical
/obj/item/clothing/head/surgery
name = "surgical cap"

View File

@@ -452,3 +452,31 @@
icon_state = "blackngoldheaddress"
flags_inv = HIDEEYES
body_parts_covered = HEAD|EYES
//Corporate Berets
/obj/item/clothing/head/beret/corp/saare
name = "\improper SAARE beret"
desc = "A red beret denoting service with Stealth Assault Enterprises. For mercenaries that are more inclined towards style than safety."
icon_state = "beret_red"
/obj/item/clothing/head/beret/corp/saare/officer
name = "\improper SAARE officer beret"
desc = "A red beret with a gold insignia, denoting senior service with Stealth Assault Enterprises. For mercenaries who are more inclined towards style than safety."
icon_state = "beret_redgold"
/obj/item/clothing/head/beret/corp/pcrc
name = "\improper PCRC beret"
desc = "A black beret with a PCRC logo insignia, denoting service with Proxima Centauri Risk Control. For private security personnel that are more inclined towards style than safety."
icon_state = "beret_black_observatory"
/obj/item/clothing/head/beret/corp/hedberg
name = "\improper Hedberg-Hammarstrom beret"
desc = "A tan beret denoting service with Hedberg-Hammarstrom private security. For mercenaries who are more inclined towards style than safety."
icon_state = "beret_tan"
/obj/item/clothing/head/beret/corp/xion
name = "\improper Xion beret"
desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety."
icon_state = "beret_orange"

View File

@@ -151,11 +151,11 @@
flags_inv = HIDEEARS
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")
src.icon_state = "ushankaup"
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]up"
to_chat(user, "You raise the ear flaps on the ushanka.")
else
src.icon_state = "ushankadown"
src.icon_state = initial(icon_state)
to_chat(user, "You lower the ear flaps on the ushanka.")
/*

View File

@@ -11,14 +11,14 @@
)
/obj/item/clothing/head/soft/solgov/veteranhat
name = "veteran hat"
desc = "It's a tacky black ballcap bearing the yellow service ribbon of the Gaia Conflict."
name = "veteran cap"
desc = "It's a tacky black ballcap bearing the yellow service ribbon of the Almach War."
icon_state = "cap_veteran"
/obj/item/clothing/head/soft/solgov/sifguard
name = "\improper SifGuard cap"
desc = "It's a black ballcap bearing a Sif Defense Force crest."
icon_state = "expeditionsoft"
icon_state = "sifguardsoft"
item_state_slots = list(
slot_l_hand_str = "blacksoft",
slot_r_hand_str = "blacksoft",
@@ -27,7 +27,7 @@
/obj/item/clothing/head/soft/solgov/sifguard/co
name = "\improper SifGuard captain's cap"
desc = "It's a black ballcap bearing the Sif Defense Force crest. The brim has gold trim."
icon_state = "expeditioncomsoft"
icon_state = "sifguardcomsoft"
/obj/item/clothing/head/soft/solgov/fleet
name = "fleet cap"
@@ -88,17 +88,17 @@
/obj/item/clothing/head/service/sifguard
name = "\improper SifGuard peaked cap"
desc = "A peaked black uniform cap belonging to the Sif Defense Force Corps."
icon_state = "ecdresscap"
icon_state = "sifguarddresscap"
/obj/item/clothing/head/service/sifguard/command
name = "\improper SifGuard officer's peaked cap"
desc = "A peaked black uniform cap belonging to the Sif Defense Force. This one is trimmed in gold."
icon_state = "ecdresscap_ofcr"
icon_state = "sifguarddresscap_ofcr"
/obj/item/clothing/head/service/sifguard/captain
name = "\improper SifGuard captain's peaked cap"
desc = "A gold-trimmed peaked black uniform cap belonging to a Captain of the Sif Defense Force."
icon_state = "ecdresscap_capt"
icon_state = "sifguarddresscap_capt"
/obj/item/clothing/head/service/sifguard/senior_command
name = "senior SifGuard officer's peaked cap"
@@ -127,7 +127,7 @@
/obj/item/clothing/head/service/army/campaign
name = "campaign cover"
desc = "A green campaign cover with an SCG Marine crest. Only found on the heads of Drill Sergeants."
desc = "A green campaign cover with an SCG Marine crest. Typically found on the heads of Drill Sergeants."
icon_state = "greendrill"
//Dress
@@ -170,60 +170,45 @@
//Berets
//Government Departments
/obj/item/clothing/head/beret/solgov
name = "peacekeeper beret"
desc = "A beret in Solar Confederate Government colors. For peacekeepers that are more inclined towards style than safety."
name = "\improper SCG beret"
desc = "A beret in basic Solar Confederate Government colors. For peacekeepers that are more inclined towards style than safety."
icon_state = "beret_lightblue"
/obj/item/clothing/head/beret/solgov/homeguard
name = "home guard beret"
desc = "A red beret denoting service in the Sol Home Guard. For personnel that are more inclined towards style than safety."
icon_state = "beret_red"
/obj/item/clothing/head/beret/solgov/gateway
name = "gateway administration beret"
desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
icon_state = "beret_orange"
/obj/item/clothing/head/beret/solgov/customs
name = "customs and trade beret"
desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/solgov/ttc
name = "transgressive technologies beret"
desc = "A purple beret denoting service in the Transgressive Technologies Commission. For g-men that are more inclined towards style than safety."
icon_state = "beret_purpleyellow"
/obj/item/clothing/head/beret/solgov/orbital
name = "orbital assault beret"
desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
/obj/item/clothing/head/beret/solgov/eio
name = "intelligence oversight beret"
desc = "A blue beret denoting service in Emergent Intelligent Oversight. For g-men that are more inclined towards style than safety."
icon_state = "beret_blue"
/obj/item/clothing/head/beret/solgov/research
name = "government research beret"
desc = "A green beret denoting service in the Bureau of Research. For explorers that are more inclined towards style than safety."
/obj/item/clothing/head/beret/solgov/survey
name = "government survey beret"
desc = "A green beret denoting service in the SCG Galactic Survey Administration. For explorers that are more inclined towards style than safety."
icon_state = "beret_green"
/obj/item/clothing/head/beret/solgov/survey/extraplanar
name = "extraplanar survey beret"
desc = "A green beret with a silver emblem, denoting service in the Extraplanar Discovery Division of the GSA. For extraplanar explorers who are more inclined towards style than safety."
icon_state = "beret_greensilver"
/obj/item/clothing/head/beret/solgov/inspector
name = "\improper Solar Inspection Group beret"
desc = "A grey beret with a silver insignia, denoting service in the Solar Inspection Group. For Almach-inspection personnel who are more inclined towards style than safety."
icon_state = "beret_graysilver"
/obj/item/clothing/head/beret/solgov/health
name = "health service beret"
desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
icon_state = "beret_white"
/obj/item/clothing/head/beret/solgov/marcom
name = "\improper MARSCOM beret"
desc = "A red beret with a gold insignia, denoting service in the SCGDF Mars Central Command. For brass who are more inclined towards style than safety."
icon_state = "beret_redgold"
/obj/item/clothing/head/beret/solgov/stratcom
name = "\improper STRATCOM beret"
desc = "A grey beret with a silver insignia, denoting service in the SCGDF Strategic Command. For intelligence personnel who are more inclined towards style than safety."
icon_state = "beret_graysilver"
/obj/item/clothing/head/beret/solgov/diplomatic
name = "diplomatic security beret"
desc = "A tan beret denoting service in the SCG Marines Diplomatic Security Group. For security personnel who are more inclined towards style than safety."
icon_state = "beret_tan"
/obj/item/clothing/head/beret/solgov/borderguard
name = "border security beret"
desc = "A green beret with a silver emblem, denoting service in the Bureau of Border Security. For border guards who are more inclined towards style than safety."
icon_state = "beret_greensilver"
//SifGuard
/obj/item/clothing/head/beret/solgov/sifguard
name = "\improper SifGuard beret"
@@ -260,15 +245,12 @@
desc = "A Sif Defense Force beret with a command crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_command"
/obj/item/clothing/head/beret/solgov/sifguard/branch
name = "\improper Field Operations beret"
desc = "An Sif Defense Force beret carrying insignia of the Field Operations section of the Sif Defense Force. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_fieldOps"
/obj/item/clothing/head/beret/solgov/sifguard/patrol
name = "\improper SifGuard Anti-piracy beret"
desc = "An Sif Defense Force beret carrying insignia of the Anti-Piracy taskforce. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_patrol"
/obj/item/clothing/head/beret/solgov/sifguard/branch/observatory
name = "\improper Observatory beret"
desc = "An Sif Defense Force beret carrying insignia of the Observatory section of the Sif Defense Force. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_observatory"
//Fleet
/obj/item/clothing/head/beret/solgov/fleet
name = "fleet beret"
@@ -320,6 +302,8 @@
desc = "A white SCG Fleet beret with a golden crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_whiterim_com"
/*
Unused Baylore Stuff
/obj/item/clothing/head/beret/solgov/fleet/branch
name = "first fleet beret"
desc = "An SCG Fleet beret carrying insignia of First Fleet, the Sol Guard, stationed in Sol. For personnel that are more inclined towards style than safety."
@@ -345,46 +329,44 @@
desc = "An SCG Fleet beret carrying insignia of Fifth Fleet, the Quick Reaction Force, recently formed and outfited with last tech. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_fifth"
*/
//ushanka
/obj/item/clothing/head/ushanka/solgov
name = "\improper SifGuard fur hat"
desc = "An Sif Defense Force synthfur-lined hat for operating in cold environments."
icon_state = "ecushankadown"
//icon_state_up = "ecushankaup"
icon_state = "sifguardushankadown"
/obj/item/clothing/head/ushanka/solgov/fleet
name = "fleet fur hat"
desc = "An SCG Fleet synthfur-lined hat for operating in cold environments."
icon_state = "flushankadown"
//icon_state_up = "flushankaup"
/obj/item/clothing/head/ushanka/solgov/army
/obj/item/clothing/head/ushanka/solgov/marine
name = "marine fur hat"
desc = "An SCG Marine synthfur-lined hat for operating in cold environments."
icon_state = "barushankadown"
//icon_state_up = "barushankaup"
/obj/item/clothing/head/ushanka/solgov/army/green
name = "green marine fur hat"
desc = "An SCG Marine synthfur-lined hat for operating in cold environments."
/obj/item/clothing/head/ushanka/solgov/marine/green
name = "\improper Hedberg-Hammarstrom fur hat"
desc = "An Hedberg-Hammarstrom private security synthfur-lined hat for operating in cold environments."
icon_state = "arushankadown"
//icon_state_up = "mcushankaup"
//Terran
//Almachi
/obj/item/clothing/head/terran/navy/service
name = "ICCGN service cover"
desc = "A service uniform cover, worn by low-ranking crew within the Independent Navy."
icon_state = "terranservice"
item_state = "terranservice"
/obj/item/clothing/head/almach
name = "\improper Almach Militia service cover"
desc = "A service uniform cover, occasionally worn by crew within the defunct Almach Militia."
icon_state = "almachhat"
item_state = "almachhat"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet")
body_parts_covered = 0
/obj/item/clothing/head/terran/navy/service/command
name = "ICCGN command service cover"
desc = "A service uniform cover, worn by high-ranking crew within the Independent Navy."
icon_state = "terranservice_comm"
item_state = "terranservice_comm"
name = "\improper Almach Militia command service cover"
desc = "A service uniform cover, occasionally worn by command crew within the defunct Almach Militia."
icon_state = "almachhat_comm"
item_state = "almachhat_comm"

View File

@@ -353,6 +353,11 @@
icon_badge = "pcrcvest_badge"
icon_nobadge = "pcrcvest_nobadge"
/obj/item/clothing/suit/storage/vest/solgov/hedberg
name = "Hedberg-Hammarstrom armor vest"
desc = "A simple kevlar plate carrier belonging to Hedberg-Hammarstrom. The company logo is clearly visible."
icon_state = "secwebvest"
/obj/item/clothing/suit/storage/vest/solgov
name = "\improper Solar Confederate Government armored vest"
desc = "A synthetic armor vest. This one is marked with the crest of the Solar Confederate Government."
@@ -361,14 +366,9 @@
/obj/item/clothing/suit/storage/vest/solgov/heavy
name = "\improper Solar Confederate Government heavy armored vest"
desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
desc = "A synthetic armor vest with Solar Confederate Government printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
icon_state = "solwebvest"
/obj/item/clothing/suit/storage/vest/solgov/security
name = "master at arms heavy armored vest"
desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
icon_state = "secwebvest"
/obj/item/clothing/suit/storage/vest/solgov/command
name = "command heavy armored vest"
desc = "A synthetic armor vest with Solar Confederate Government printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates."

View File

@@ -23,19 +23,19 @@
/obj/item/clothing/suit/storage/solgov/service/sifguard
name = "\improper SifGuard jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force."
icon_state = "ecservice_crew"
icon_state = "sgservice_crew"
/obj/item/clothing/suit/storage/solgov/service/sifguard/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/medical/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/engineering/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
@@ -44,28 +44,28 @@
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/security/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/service
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/service/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/exploration/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/research
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
/obj/item/clothing/suit/storage/solgov/service/sifguard/research/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
/obj/item/clothing/suit/storage/solgov/service/sifguard/command
icon_state = "ecservice_officer"
icon_state = "sgservice_officer"
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
/obj/item/clothing/suit/storage/solgov/service/fleet
@@ -181,8 +181,8 @@
/obj/item/clothing/suit/storage/solgov/dress
name = "dress jacket"
desc = "A uniform dress jacket, fancy."
icon_state = "ecdress_xpl"
item_state = "ecdress_xpl"
icon_state = "sgdress_xpl"
item_state = "sgdress_xpl"
body_parts_covered = UPPER_TORSO|ARMS
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -193,39 +193,39 @@
/obj/item/clothing/suit/storage/solgov/dress/sifguard
name = "\improper SifGuard dress jacket"
desc = "A silver and grey dress jacket belonging to the Sif Defense Force. Fashionable, for the 25th century at least."
icon_state = "ecdress_xpl"
item_state = "ecdress_xpl"
icon_state = "sgdress_xpl"
item_state = "sgdress_xpl"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/senior
name = "\improper SifGuard senior's dress coat"
icon_state = "ecdress_sxpl"
item_state = "ecdress_sxpl"
icon_state = "sgdress_sxpl"
item_state = "sgdress_sxpl"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/chief
name = "\improper SifGuard chief's dress coat"
icon_state = "ecdress_cxpl"
item_state = "ecdress_cxpl"
item_state = "sgdress_cxpl"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/command
name = "\improper SifGuard officer's dress coat"
desc = "A gold and black dress peacoat belonging to the Sif Defense Force. The height of fashion."
icon_state = "ecdress_ofcr"
item_state = "ecdress_ofcr"
item_state = "sgdress_ofcr"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/command/cdr
name = "\improper SifGuard commander's dress coat"
icon_state = "ecdress_cdr"
item_state = "ecdress_cdr"
icon_state = "sgdress_cdr"
item_state = "sgdress_cdr"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/command/capt
name = "\improper SifGuard captain's dress coat"
icon_state = "ecdress_capt"
item_state = "ecdress_capt"
icon_state = "sgdress_capt"
item_state = "sgdress_capt"
/obj/item/clothing/suit/storage/solgov/dress/sifguard/command/adm
name = "\improper SifGuard admiral's dress coat"
icon_state = "ecdress_adm"
item_state = "ecdress_adm"
icon_state = "sgdress_adm"
item_state = "sgdress_adm"
/obj/item/clothing/suit/storage/solgov/dress/fleet
name = "fleet dress jacket"
@@ -328,36 +328,36 @@
item_state = "labcoat"
blood_overlay_type = "coat"
/obj/item/clothing/suit/storage/marshal_jacket
name = "colonial marshal jacket"
desc = "A black synthleather jacket. The word 'MARSHAL' is stenciled onto the back in gold lettering."
/obj/item/clothing/suit/storage/eio_jacket
name = "EIO jacket"
desc = "A black synthleather jacket. The acronym 'EIO' of the Emergent Intelligence Oversight is stenciled onto the back in gold lettering."
icon_state = "marshal_jacket"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
body_parts_covered = UPPER_TORSO|ARMS
//Terrans
//SAARE Mercenaries
//Service
/obj/item/clothing/suit/storage/terran/service/navy
name = "ICCGN coat"
desc = "A ICCG Navy service coat. Black and undecorated."
/obj/item/clothing/suit/storage/saare/service/
name = "SAARE coat"
desc = "An Stealth Assault Enterprises . Black and undecorated."
icon_state = "terranservice"
item_state = "terranservice"
icon = 'icons/obj/clothing/suits_solgov.dmi'
icon_override = 'icons/mob/suit_solgov.dmi'
/obj/item/clothing/suit/storage/terran/service/navy/command
name = "indie command coat"
desc = "An ICCG Navy service command coat. White and undecorated."
/obj/item/clothing/suit/storage/saare/service/command
name = "SAARE command coat"
desc = "An Stealth Assault Enterprises command coat. White and undecorated."
icon_state = "terranservice_comm"
item_state = "terranservice_comm"
//Dress
/obj/item/clothing/suit/dress/terran
/obj/item/clothing/suit/dress/saare
name = "dress jacket"
desc = "A uniform dress jacket, fancy."
desc = "A Stealth Assault Enterprises uniform dress jacket, fancy."
icon_state = "terrandress"
item_state = "terrandress"
icon = 'icons/obj/clothing/suits_solgov.dmi'
@@ -369,19 +369,19 @@
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/dress/terran/navy
name = "ICCGN dress cloak"
desc = "A black ICCG Navy dress cloak with red detailing. So sexy it hurts."
name = "SAARE dress cloak"
desc = "A Stealth Assault Enterprises dress cloak with red detailing. So sexy it hurts."
icon_state = "terrandress"
item_state = "terrandress"
/obj/item/clothing/suit/dress/terran/navy/officer
name = "ICCGN officer's dress cloak"
desc = "A black ICCG Navy dress cloak with gold detailing. Smells like ceremony."
name = "SAARE officer's dress cloak"
desc = "A black Stealth Assault Enterprises dress cloak with gold detailing. Smells like ceremony."
icon_state = "terrandress_off"
item_state = "terrandress_off"
/obj/item/clothing/suit/dress/terran/navy/command
name = "ICCGN command dress cloak"
desc = "A black ICCG Navy dress cloak with royal detailing. Smells like ceremony."
name = "SAARE command dress cloak"
desc = "A black Stealth Assault Enterprises dress cloak with royal detailing. Smells like ceremony."
icon_state = "terrandress_comm"
item_state = "terrandress_comm"

View File

@@ -471,30 +471,30 @@
//Terrans
/obj/item/clothing/under/terran
name = "master ICCGN uniform"
/obj/item/clothing/under/saare
name = "master SAARE uniform"
desc = "You shouldn't be seeing this."
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
siemens_coefficient = 0.8
/obj/item/clothing/under/terran/navy/utility
name = "ICCGN utility uniform"
desc = "A comfortable black utility jumpsuit. Worn by the ICCG Navy."
/obj/item/clothing/under/saare/utility
name = "SAARE utility uniform"
desc = "A comfortable black utility jumpsuit. Worn by Stealth Assault Enterprises mercenaries."
icon_state = "terranutility"
worn_state = "terranutility"
/obj/item/clothing/under/terran/navy/service
name = "ICCGN service uniform"
desc = "The service uniform of the ICCG Navy, for low-ranking crew."
/obj/item/clothing/under/saare/service
name = "SAARE service uniform"
desc = "The service uniform of Stealth Assault Enterprises, for low-ranking mercenaries."
icon_state = "terranservice"
worn_state = "terranservice"
armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 5, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/terran/navy/service/command
name = "ICCGN command service uniform"
desc = "The service uniform of the ICCG Navy, for high-ranking crew."
/obj/item/clothing/under/saare/service/command
name = "SAARE command service uniform"
desc = "The service uniform of Stealth Assault Enterprises, for high-ranking mercenaries."
icon_state = "terranservice_comm"
worn_state = "terranservice_comm"

View File

@@ -321,7 +321,7 @@
<br><br>\
Sources within the Vir Governmental Authority have reported that a full scale recall of remote drone craft under their operation has been initiated in order to improve security measures and prevent future exploitation of government systems, statements that eerily echo those of Occulum Broadcast following emergent drone attacks earlier this year. Investigations are reportedly \"well underway\" to determine the whereabouts of those responsible for the apparent manual modification of these short-range remote craft.\
<br><br>\
Erkki Laukkanen, Chief of Fleet Staff for the Vir Defense Force has commended all patrol crews involved, and has promised \"swift retribution\" for the attempted bombings."
Erkki Laukkanen, Chief of Fleet Staff for the Sif Defense Force has commended all patrol crews involved, and has promised \"swift retribution\" for the attempted bombings."
/datum/lore/codex/page/article26
name = "11/24/62 - Boiling Point Stronghold Seized in Vir"
data = "Combined forces from the SCG Fleet and Almach Militia have today struck a powerful blow to Boiling Point terrorist operations in the Vir system. With close cooperation from the crew of NanoTrasen facilities in the region, special forces were able to infiltrate what is believed to have been a major stronghold for the radical Mercurial group, located deep in the remote Ullran Expanse region of Sif. The raid closely follows the thwarted Boiling Point attack on the Radiance Energy Chain, a major energy collection array in the system which is now known to have been masterminded from the concealed bunker complex on Sif.\
@@ -354,7 +354,7 @@
<br><br>\
No more! Shall the people of this great nation have to fear the machinations of radicals! No more! Shall these twisted minds impose their perversion of humanity through violence! No more!\
<br><br>\
This Assembly... Nay, this nation expresses its thanks the noble members of our military who joined together to make this outcome possible. We thank the Fleet, of course for their tireless action hunting down these killers, and their heroic action over this past weekend. We thank the Vir Defense Force, without whom we could never have located the intelligence that led to these decisive victories... The Almach Militia, for their cooperation in the apprehension of these so-called \"revolutionaries\". \[West clears their throat\] And of course, we thank the local forces - the police and reserves who dealt firsthand with the chaos sewn by Boiling Point in their vicious crusade.\
This Assembly... Nay, this nation expresses its thanks the noble members of our military who joined together to make this outcome possible. We thank the Fleet, of course for their tireless action hunting down these killers, and their heroic action over this past weekend. We thank the Sif Defense Force, without whom we could never have located the intelligence that led to these decisive victories... The Almach Militia, for their cooperation in the apprehension of these so-called \"revolutionaries\". \[West clears their throat\] And of course, we thank the local forces - the police and reserves who dealt firsthand with the chaos sewn by Boiling Point in their vicious crusade.\
<br><br>\
\[Mackenzie West shifts at the podium, setting down the List of Dissidents.\]\
<br><br>\

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