Z-Level Compatibility

Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
This commit is contained in:
PsiOmega
2014-10-30 14:24:59 +01:00
parent 67fbe9a66e
commit bf1e6af508
27 changed files with 77 additions and 48 deletions

View File

@@ -973,7 +973,7 @@ var/global/floorIsLava = 0
if(3)
var/count = 0
for(var/mob/living/carbon/monkey/Monkey in world)
if(Monkey.z == 1)
if(Monkey.z in station_levels)
count++
return "Kill all [count] of the monkeys on the station"
if(4)