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Z-Level Compatibility
Now possible to configure 3 different kind of Z-levels. Station levels: Which Z-levels the station exists on. Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms. Player levels: Which Z-levels a character can typically reach.
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@@ -973,7 +973,7 @@ var/global/floorIsLava = 0
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if(3)
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var/count = 0
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for(var/mob/living/carbon/monkey/Monkey in world)
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if(Monkey.z == 1)
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if(Monkey.z in station_levels)
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count++
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return "Kill all [count] of the monkeys on the station"
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if(4)
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