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Refactors Sun and Inactivity processes to subsystems, and a few globa lvariables to be managed
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42
code/controllers/subsystems/inactivity.dm
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42
code/controllers/subsystems/inactivity.dm
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@@ -0,0 +1,42 @@
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SUBSYSTEM_DEF(inactivity)
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name = "AFK Kick"
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wait = 600
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flags = SS_BACKGROUND | SS_NO_TICK_CHECK
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/datum/controller/subsystem/inactivity/fire()
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if(config.kick_inactive)
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<<<<<<< HEAD:code/controllers/Processes/inactivity.dm
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for(last_object in clients)
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var/client/C = last_object
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if(C.is_afk(config.kick_inactive MINUTES) && !C.holder) // VOREStation Edit - Allow admins to idle
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=======
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for(var/i in clients)
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var/client/C = i
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if(C.is_afk(config.kick_inactive MINUTES))
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>>>>>>> 414cf71... Merge pull request #5726 from kevinz000/ss_refactor_3:code/controllers/subsystems/inactivity.dm
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to_chat(C,"<span class='warning'>You have been inactive for more than [config.kick_inactive] minute\s and have been disconnected.</span>")
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var/information
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if(C.mob)
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if(ishuman(C.mob))
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var/job
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var/mob/living/carbon/human/H = C.mob
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var/datum/data/record/R = find_general_record("name", H.real_name)
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if(R)
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job = R.fields["real_rank"]
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if(!job && H.mind)
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job = H.mind.assigned_role
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if(!job && H.job)
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job = H.job
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if(job)
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information = " while [job]."
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else if(issilicon(C.mob))
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information = " while a silicon."
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var/adminlinks
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adminlinks = " (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[C.mob.x];Y=[C.mob.y];Z=[C.mob.z]'>JMP</a>|<A HREF='?_src_=holder;cryoplayer=\ref[C.mob]'>CRYO</a>)"
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log_and_message_admins("being kicked for AFK[information][adminlinks]", C.mob)
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qdel(C)
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