Fixes issue 955. (Signalers don't update bomb overlays)
Fixes issue 957. (Sexy mime costume causes incorrectly coloured cleavage) Adds lipstick~ There are four colours to choose from, and they can be found in contraband crates. You can wipe off lipstick with paper. Adds some feedback for when the invisimin verb is used. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4739 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -598,7 +598,8 @@
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/datum/supply_packs/randomised/contraband
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num_contained = 5
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contains = list(/obj/item/weapon/contraband/poster,
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/obj/item/weapon/cigpacket/dromedaryco)
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/obj/item/weapon/cigpacket/dromedaryco,
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/obj/item/weapon/lipstick/random)
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name = "Contraband crate"
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cost = 30
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containertype = /obj/structure/closet/crate
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@@ -47,7 +47,7 @@
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A.loc = src
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user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
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A.holder = src
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A.toggle_secure()
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A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
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bombers += "[key_name(user)] attached a [item] to a transfer valve."
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message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
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87
code/game/objects/items/weapons/cosmetics.dm
Normal file
@@ -0,0 +1,87 @@
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/obj/item/weapon/lipstick
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name = "red lipstick"
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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flags = FPRINT | TABLEPASS
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w_class = 1.0
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var/colour = "red"
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var/open = 0
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/obj/item/weapon/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/weapon/lipstick/jade
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name = "jade lipstick"
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colour = "jade"
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/obj/item/weapon/lipstick/black
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name = "black lipstick"
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colour = "black"
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/obj/item/weapon/lipstick/random
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name = "lipstick"
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/obj/item/weapon/lipstick/random/New()
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colour = pick("red","purple","jade","black")
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name = "[colour] lipstick"
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/obj/item/weapon/lipstick/attack_self(mob/user as mob)
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user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
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open = !open
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if(open)
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icon_state = "[initial(icon_state)]_[colour]"
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else
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icon_state = initial(icon_state)
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/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
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if(!open) return
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.lip_style) //if they already have lipstick on
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user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = colour
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You begin to apply \the [src].</span>")
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if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = colour
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H.update_body()
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else
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user << "<span class='notice'>Where are the lips on that?</span>"
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//you can wipe off lipstick with paper!
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/obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(user.zone_sel.selecting == "mouth")
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H == user)
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user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
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H.lip_style = null
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
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if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You wipe off [H]'s lipstick.</span>")
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H.lip_style = null
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H.update_body()
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else
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..()
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@@ -468,8 +468,10 @@
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if(holder && mob)
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if(mob.invisibility == INVISIBILITY_OBSERVER)
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mob.invisibility = initial(mob.invisibility)
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usr << "\red <b>You are now visible to other players.</b>"
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else
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mob.invisibility = INVISIBILITY_OBSERVER
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usr << "\blue <b>You are now invisible to other players.</b>"
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/client/proc/player_panel()
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@@ -37,6 +37,10 @@
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signal()
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return 1
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update_icon()
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if(holder)
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holder.update_icon()
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return
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interact(mob/user as mob, flag1)
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var/t1 = "-------"
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@@ -19,6 +19,8 @@
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var/s_tone = 0 //Skin tone
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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var/age = 30 //Player's age (pure fluff)
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var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
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@@ -301,9 +301,10 @@ proc/get_damage_icon_part(damage_state, body_part)
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stand_icon.Blend(eyes_s, ICON_OVERLAY)
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lying_icon.Blend(eyes_l, ICON_OVERLAY)
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//Mouth
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stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_l"), ICON_OVERLAY)
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//Mouth (lipstick!)
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if(lip_style)
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stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
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lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
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//Underwear
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if(underwear < 6 && underwear > 0)
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@@ -25,6 +25,8 @@
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var/const/signfont = "Times New Roman"
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var/const/crayonfont = "Comic Sans MS"
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//lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
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/obj/item/weapon/paper/New()
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..()
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src.pixel_y = rand(-8, 8)
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@@ -53,6 +53,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h3 class="author">Petethegoat updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed an exploit which would allow the janitor to magically mop floors.</li>
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<li class="rscadd">Added lipstick~ It's not available on station, as Nanotrasen has deemed it contraband.</li>
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<li class="experiment">If you encounter any issues with computers, notify an admin, or ask for assistance on #coderbus, on irc.rizon.net.</li>
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</ul>
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</div>
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 176 KiB After Width: | Height: | Size: 176 KiB |
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Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
@@ -665,6 +665,7 @@
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#include "code\game\objects\items\weapons\cards_ids.dm"
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#include "code\game\objects\items\weapons\cigs_lighters.dm"
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#include "code\game\objects\items\weapons\clown_items.dm"
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#include "code\game\objects\items\weapons\cosmetics.dm"
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#include "code\game\objects\items\weapons\dice.dm"
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#include "code\game\objects\items\weapons\dna_injector.dm"
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#include "code\game\objects\items\weapons\explosives.dm"
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