Dogborg Uprising
Brings in dogborg markings for character creation! Made by skits.
@@ -94,6 +94,24 @@
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO, BP_HEAD, BP_GROIN)
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vale_eyes
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name = "VALE Eyes"
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icon_state = "vale_eyes"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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vale_belly
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name = "VALE Belly"
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icon_state = "vale_belly"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO, BP_GROIN)
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vale_back
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name = "VALE Back"
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icon_state = "vale_back"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO)
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/datum/sprite_accessory/tail/special/orca_tail
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name = "Orca Tail"
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desc = ""
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6
code/modules/organs/robolimbs_ch.dm
Normal file
@@ -0,0 +1,6 @@
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/datum/robolimb/valehoundhead
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company = "VALE Hound- Head"
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desc = "A VALE hound head meant for synthetics."
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icon = 'icons/mob/human_races/cyberlimbs/vale/vale_head.dmi' //Sprited by: Skits
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skin_tone = 1
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parts = list(BP_HEAD)
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@@ -15,6 +15,14 @@
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/ears/vale
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name = "VALE Model Ear Coloring"
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desc = ""
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icon = 'icons/mob/vore/ears_ch.dmi'
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icon_state = "valeears"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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//TAILS
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/datum/sprite_accessory/tail/alien_slug
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name = "Alien slug tail"
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@@ -43,6 +51,17 @@
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/tail/vale_tail
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name = "Vale Tail, dual color (vwag)"
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desc = ""
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icon = 'icons/mob/vore/tails_ch.dmi'
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icon_state = "valetail"
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ani_state = "valetail_w"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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extra_overlay = "valetail_mark"
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extra_overlay_w = "valetail_mark_w"
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//WINGS
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/datum/sprite_accessory/wing/snagc
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BIN
icons/mob/human_races/cyberlimbs/VALE/vale_head.dmi
Normal file
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After Width: | Height: | Size: 512 B |
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Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 940 B |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.5 KiB |
@@ -3112,6 +3112,7 @@
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#include "code\modules\organs\organ_stump.dm"
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#include "code\modules\organs\pain.dm"
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#include "code\modules\organs\robolimbs.dm"
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#include "code\modules\organs\robolimbs_ch.dm"
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#include "code\modules\organs\robolimbs_vr.dm"
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#include "code\modules\organs\robolimbs_yw.dm"
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#include "code\modules\organs\wound.dm"
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