Merge pull request #4437 from Belsima/whatifgammer

more grammer
This commit is contained in:
Anewbe
2017-12-12 19:31:06 -06:00
committed by GitHub

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@@ -16,7 +16,7 @@
/obj/item/weapon/gun/energy/ionrifle/pistol
name = "ion pistol"
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.."
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability."
icon_state = "ionpistol"
item_state = null
w_class = ITEMSIZE_NORMAL
@@ -127,7 +127,7 @@
/obj/item/weapon/gun/energy/staff
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artifact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
icon = 'icons/obj/gun.dmi'
item_icons = null
icon_state = "staffofchange"
@@ -144,7 +144,7 @@
/obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
if((user.mind && !wizards.is_antagonist(user.mind)))
usr << "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>"
to_chat(usr, "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>")
return 0
return ..()
@@ -158,13 +158,13 @@
/obj/item/weapon/gun/energy/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
projectile_type = /obj/item/projectile/animate
charge_cost = 240
obj/item/weapon/gun/energy/staff/focus
name = "mental focus"
desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
icon = 'icons/obj/wizard.dmi'
icon_state = "focus"
slot_flags = SLOT_BACK
@@ -173,17 +173,17 @@ obj/item/weapon/gun/energy/staff/focus
attack_self(mob/living/user as mob)
if(projectile_type == "/obj/item/projectile/forcebolt")
charge_cost = 400
user << "<span class='warning'>The [src.name] will now strike a small area.</span>"
to_chat(user, "<span class='warning'>The [src.name] will now strike a small area.</span>")
projectile_type = "/obj/item/projectile/forcebolt/strong"
else
charge_cost = 200
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
to_chat(user, "<span class='warning'>The [src.name] will now strike only a single person.</span>")
projectile_type = "/obj/item/projectile/forcebolt"
*/
/obj/item/weapon/gun/energy/dakkalaser
name = "suppression gun"
desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
desc = "A massive weapon designed to pressure the opposition by raining down a torrent of energy pellets."
icon_state = "dakkalaser"
item_state = "dakkalaser"
fire_sound = 'sound/weapons/Laser.ogg'
@@ -200,4 +200,4 @@ obj/item/weapon/gun/energy/staff/focus
list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
)
)