mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -16,7 +16,7 @@
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/obj/item/weapon/gun/energy/ionrifle/pistol
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name = "ion pistol"
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desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.."
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desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability."
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icon_state = "ionpistol"
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item_state = null
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w_class = ITEMSIZE_NORMAL
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@@ -127,7 +127,7 @@
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/obj/item/weapon/gun/energy/staff
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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desc = "An artifact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
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icon = 'icons/obj/gun.dmi'
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item_icons = null
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icon_state = "staffofchange"
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@@ -144,7 +144,7 @@
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/obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
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if((user.mind && !wizards.is_antagonist(user.mind)))
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usr << "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>"
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to_chat(usr, "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>")
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return 0
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return ..()
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@@ -158,13 +158,13 @@
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/obj/item/weapon/gun/energy/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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projectile_type = /obj/item/projectile/animate
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charge_cost = 240
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obj/item/weapon/gun/energy/staff/focus
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name = "mental focus"
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desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
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desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "focus"
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slot_flags = SLOT_BACK
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@@ -173,17 +173,17 @@ obj/item/weapon/gun/energy/staff/focus
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attack_self(mob/living/user as mob)
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if(projectile_type == "/obj/item/projectile/forcebolt")
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charge_cost = 400
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user << "<span class='warning'>The [src.name] will now strike a small area.</span>"
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to_chat(user, "<span class='warning'>The [src.name] will now strike a small area.</span>")
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projectile_type = "/obj/item/projectile/forcebolt/strong"
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else
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charge_cost = 200
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user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
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to_chat(user, "<span class='warning'>The [src.name] will now strike only a single person.</span>")
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projectile_type = "/obj/item/projectile/forcebolt"
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*/
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/obj/item/weapon/gun/energy/dakkalaser
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name = "suppression gun"
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desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
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desc = "A massive weapon designed to pressure the opposition by raining down a torrent of energy pellets."
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icon_state = "dakkalaser"
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item_state = "dakkalaser"
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fire_sound = 'sound/weapons/Laser.ogg'
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@@ -200,4 +200,4 @@ obj/item/weapon/gun/energy/staff/focus
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list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
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list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
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list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
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)
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)
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