Merge pull request #4437 from Belsima/whatifgammer

more grammer
This commit is contained in:
Anewbe
2017-12-12 19:31:06 -06:00
committed by GitHub

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@@ -16,7 +16,7 @@
/obj/item/weapon/gun/energy/ionrifle/pistol /obj/item/weapon/gun/energy/ionrifle/pistol
name = "ion pistol" name = "ion pistol"
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.." desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability."
icon_state = "ionpistol" icon_state = "ionpistol"
item_state = null item_state = null
w_class = ITEMSIZE_NORMAL w_class = ITEMSIZE_NORMAL
@@ -127,7 +127,7 @@
/obj/item/weapon/gun/energy/staff /obj/item/weapon/gun/energy/staff
name = "staff of change" name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" desc = "An artifact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
icon = 'icons/obj/gun.dmi' icon = 'icons/obj/gun.dmi'
item_icons = null item_icons = null
icon_state = "staffofchange" icon_state = "staffofchange"
@@ -144,7 +144,7 @@
/obj/item/weapon/gun/energy/staff/special_check(var/mob/user) /obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
if((user.mind && !wizards.is_antagonist(user.mind))) if((user.mind && !wizards.is_antagonist(user.mind)))
usr << "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>" to_chat(usr, "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>")
return 0 return 0
return ..() return ..()
@@ -158,13 +158,13 @@
/obj/item/weapon/gun/energy/staff/animate /obj/item/weapon/gun/energy/staff/animate
name = "staff of animation" name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
projectile_type = /obj/item/projectile/animate projectile_type = /obj/item/projectile/animate
charge_cost = 240 charge_cost = 240
obj/item/weapon/gun/energy/staff/focus obj/item/weapon/gun/energy/staff/focus
name = "mental focus" name = "mental focus"
desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out." desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
icon = 'icons/obj/wizard.dmi' icon = 'icons/obj/wizard.dmi'
icon_state = "focus" icon_state = "focus"
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
@@ -173,17 +173,17 @@ obj/item/weapon/gun/energy/staff/focus
attack_self(mob/living/user as mob) attack_self(mob/living/user as mob)
if(projectile_type == "/obj/item/projectile/forcebolt") if(projectile_type == "/obj/item/projectile/forcebolt")
charge_cost = 400 charge_cost = 400
user << "<span class='warning'>The [src.name] will now strike a small area.</span>" to_chat(user, "<span class='warning'>The [src.name] will now strike a small area.</span>")
projectile_type = "/obj/item/projectile/forcebolt/strong" projectile_type = "/obj/item/projectile/forcebolt/strong"
else else
charge_cost = 200 charge_cost = 200
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>" to_chat(user, "<span class='warning'>The [src.name] will now strike only a single person.</span>")
projectile_type = "/obj/item/projectile/forcebolt" projectile_type = "/obj/item/projectile/forcebolt"
*/ */
/obj/item/weapon/gun/energy/dakkalaser /obj/item/weapon/gun/energy/dakkalaser
name = "suppression gun" name = "suppression gun"
desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets." desc = "A massive weapon designed to pressure the opposition by raining down a torrent of energy pellets."
icon_state = "dakkalaser" icon_state = "dakkalaser"
item_state = "dakkalaser" item_state = "dakkalaser"
fire_sound = 'sound/weapons/Laser.ogg' fire_sound = 'sound/weapons/Laser.ogg'