powder that makes you say yes and hate the map changes

This commit is contained in:
Razgriz
2022-03-04 15:23:33 -07:00
parent 80f5298a18
commit c09ad1baa9
8 changed files with 20 additions and 419 deletions

View File

@@ -143,8 +143,8 @@
prob(4);/obj/item/weapon/storage/box/handcuffs,
prob(3);/obj/item/weapon/reagent_containers/spray/pepper,
prob(3);/obj/item/weapon/melee/baton/loaded,
prob(2);/obj/item/weapon/storage/box/beanbags,
prob(2);/obj/item/weapon/storage/box/stunshells,
prob(2);/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
prob(2);/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
prob(2);/obj/item/ammo_magazine/m45/rubber,
prob(2);/obj/item/ammo_magazine/m9mmt/rubber,
prob(2);/obj/item/weapon/cell/device/weapon,

View File

@@ -142,129 +142,6 @@
/obj/item/weapon/dnainjector/m2h = 3
)
<<<<<<< HEAD
/obj/item/weapon/storage/box/blanks
name = "box of blank shells"
desc = "It has a picture of a gun and several warning symbols on the front."
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/blank = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/blanks/large
starts_with = list(/obj/item/ammo_casing/a12g/blank = 16)
/obj/item/weapon/storage/box/beanbags
name = "box of beanbag shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "beanshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/beanbags/large
starts_with = list(/obj/item/ammo_casing/a12g/beanbag = 16)
/obj/item/weapon/storage/box/shotgunammo
name = "box of shotgun slugs"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "lethalshellshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunammo/large
starts_with = list(/obj/item/ammo_casing/a12g = 16)
/obj/item/weapon/storage/box/shotgunshells
name = "box of shotgun shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/shotgunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/pellet = 16)
/obj/item/weapon/storage/box/flashshells
name = "box of illumination shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "illumshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flash = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flashshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flash = 16)
/obj/item/weapon/storage/box/stunshells
name = "box of stun shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "stunshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/stunshells/large
starts_with = list(/obj/item/ammo_casing/a12g/stunshell = 16)
/obj/item/weapon/storage/box/practiceshells
name = "box of practice shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "blankshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/practice = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/practiceshells/large
starts_with = list(/obj/item/ammo_casing/a12g/practice = 16)
/obj/item/weapon/storage/box/empshells
name = "box of emp shells"
desc = "It has a picture of a gun and several warning symbols on the front."
icon_state = "empshot_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/emp = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/empshells/large
starts_with = list(/obj/item/ammo_casing/a12g/emp = 16)
/obj/item/weapon/storage/box/flechetteshells
name = "box of shotgun flechettes"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 8)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/flechetteshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 16)
/obj/item/weapon/storage/box/sniperammo
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145 = 7)
drop_sound = 'sound/items/drop/ammobox.ogg'
pickup_sound = 'sound/items/pickup/ammobox.ogg'
/obj/item/weapon/storage/box/sniperammo/highvel
name = "box of 14.5mm sabot shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
starts_with = list(/obj/item/ammo_casing/a145/highvel = 7)
=======
>>>>>>> 27b451a2c81... Merge pull request #12353 from GhostActual/Ammo_Boxes
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"

View File

@@ -10,8 +10,8 @@
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m762m
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
magazine_type = /obj/item/ammo_magazine/m762/ext
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762/ext)
projectile_type = /obj/item/projectile/bullet/rifle/a762
firemodes = list(

View File

@@ -304,7 +304,6 @@
damage = 5
agony = 10
<<<<<<< HEAD
/obj/item/projectile/beam/precursor //CHOMPedit added Precursor beam
name = "precursor beam"
icon_state = "alien beam"
@@ -317,7 +316,6 @@
damage = 48
armor_penetration = 10
=======
/obj/item/projectile/beam/eluger
name = "laser beam"
icon_state = "xray"
@@ -411,4 +409,3 @@
M.adjustToxLoss(-5)
M.adjustOxyLoss(-5)
return 1
>>>>>>> 27b451a2c81... Merge pull request #12353 from GhostActual/Ammo_Boxes

View File

@@ -1,269 +1,3 @@
<<<<<<< HEAD
/datum/design/item/weapon/AssembleDesignName()
..()
name = "Weapon prototype ([item_name])"
/datum/design/item/weapon/ammo/AssembleDesignName()
..()
name = "Weapon ammo prototype ([item_name])"
/datum/design/item/weapon/AssembleDesignDesc()
if(!desc)
if(build_path)
var/obj/item/I = build_path
desc = initial(I.desc)
..()
// Energy weapons
/datum/design/item/weapon/energy/AssembleDesignName()
..()
name = "Energy weapon prototype ([item_name])"
/datum/design/item/weapon/energy/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "MAAAA"
/datum/design/item/weapon/energy/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "MAAAB"
/datum/design/item/weapon/energy/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "MAAAC"
/datum/design/item/weapon/energy/lasercannon
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "MAAAD"
/datum/design/item/weapon/energy/decloner
id = "decloner"
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
materials = list("gold" = 5000,"uranium" = 10000)
build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "MAAAE"
/datum/design/item/weapon/energy/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "MAAAF"
/datum/design/item/weapon/energy/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "MAAAG"
/datum/design/item/weapon/energy/vinstunrevolver
id = "vinstunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver/vintage
sort_string = "MAAAH"
// Ballistic weapons
/datum/design/item/weapon/ballistic/AssembleDesignName()
..()
name = "Ballistic weapon prototype ([item_name])"
/datum/design/item/weapon/ballistic/advanced_smg
id = "smg"
desc = "An advanced 9mm SMG with a reflective laser optic."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
sort_string = "MABAA"
// Ballistic ammo
/datum/design/item/weapon/ballistic/ammo/AssembleDesignName()
..()
name = "Ballistic weapon ammo prototype ([name])"
/datum/design/item/weapon/ballistic/ammo/ammo_9mmAdvanced
name = "9mm magazine"
id = "ammo_9mm"
desc = "A 21 round magazine for an advanced 9mm SMG."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 3750, "silver" = 100) // Requires silver for proprietary magazines! Or something.
build_path = /obj/item/ammo_magazine/m9mmAdvanced
sort_string = "MABBA"
/datum/design/item/weapon/ballistic/ammo/stunshell
name = "stun shells"
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/storage/box/stunshells
sort_string = "MABBB"
/datum/design/item/weapon/ballistic/ammo/empshell
name = "emp shells"
desc = "An electromagnetic shell for a shotgun."
id = "empshell"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
materials = list(MAT_STEEL = 4000, MAT_URANIUM = 1000)
build_path = /obj/item/weapon/storage/box/empshells
sort_string = "MABBC"
// Phase weapons
/datum/design/item/weapon/phase/AssembleDesignName()
..()
name = "Phase weapon prototype ([item_name])"
/* //VOREStation Removal Start // Chomp Edit : uncomment those weapons //CHOMP Edit: Comment again, move to weapons_ch because they have weapons locks now.
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1500)
build_path = /obj/item/weapon/gun/energy/phasegun
sort_string = "MACAB"
/datum/design/item/weapon/phase/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, "silver" = 500)
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
sort_string = "MACAC"
/datum/design/item/weapon/phase/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(MAT_STEELL = 10000, MAT_GLASS = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "MACAD"
*/ //VOREStation Removal End // Chomp Edit : uncomment those weapons
// Other weapons
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "MADAA"
/datum/design/item/weapon/dartgun
desc = "A gun that fires small hollow chemical-payload darts."
id = "dartgun_r"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 5000, "gold" = 5000, "silver" = 2500, MAT_GLASS = 750)
build_path = /obj/item/weapon/gun/projectile/dartgun/research
sort_string = "MADAB"
/datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "MADAC"
/datum/design/item/weapon/fuelrod
id = "fuelrod_gun"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/magnetic/fuelrod
sort_string = "MADAD"
// Ammo for those
/datum/design/item/weapon/ammo/dartgunmag_small
id = "dartgun_mag_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 300, "gold" = 100, "silver" = 100, MAT_GLASS = 300)
build_path = /obj/item/ammo_magazine/chemdart/small
sort_string = "MADBA"
/datum/design/item/weapon/ammo/dartgun_ammo_small
id = "dartgun_ammo_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 50, "gold" = 30, "silver" = 30, MAT_GLASS = 50)
build_path = /obj/item/ammo_casing/chemdart/small
sort_string = "MADBB"
/datum/design/item/weapon/ammo/dartgunmag_med
id = "dartgun_mag_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, MAT_GLASS = 400)
build_path = /obj/item/ammo_magazine/chemdart
sort_string = "MADBC"
/datum/design/item/weapon/ammo/dartgun_ammo_med
id = "dartgun_ammo_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 80, "gold" = 40, "silver" = 40, MAT_GLASS = 60)
build_path = /obj/item/ammo_casing/chemdart
sort_string = "MADBD"
/datum/design/item/weapon/ammo/flechette
id = "magnetic_ammo"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list(MAT_STEEL = 500, "gold" = 300, MAT_GLASS = 150, MAT_PHORON = 100)
build_path = /obj/item/weapon/magnetic_ammo
sort_string = "MADBE"
// Melee weapons
/datum/design/item/weapon/melee/AssembleDesignName()
..()
name = "Melee weapon prototype ([item_name])"
/datum/design/item/weapon/melee/esword
name = "Portable Energy Blade"
id = "chargesword"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 3500, MAT_GLASS = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/sword/charge
sort_string = "MBAAA"
/datum/design/item/weapon/melee/eaxe
name = "Energy Axe"
id = "chargeaxe"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/axe/charge
sort_string = "MBAAB"
// Grenade stuff
/datum/design/item/weapon/grenade/AssembleDesignName()
..()
name = "Grenade casing prototype ([item_name])"
/datum/design/item/weapon/grenade/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list(MAT_STEEL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
=======
/datum/design/item/weapon/AssembleDesignName()
..()
name = "Weapon prototype ([item_name])"
@@ -528,4 +262,3 @@
materials = list(MAT_STEEL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
>>>>>>> 27b451a2c81... Merge pull request #12353 from GhostActual/Ammo_Boxes

View File

@@ -345,7 +345,7 @@
"ajZ" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/obj/effect/floor_decal/spline/plain{dir = 4},/obj/machinery/ai_status_display{layer = 4; pixel_x = -32},/turf/simulated/floor/tiled/yellow,/area/engineering/locker_room)
"aka" = (/obj/structure/closet/secure_closet/atmos_personal,/obj/effect/floor_decal/spline/plain{dir = 8},/turf/simulated/floor/tiled/yellow,/area/engineering/locker_room)
"akd" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/armoury)
"akh" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/red/full{dir = 1},/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/stunshells,/obj/item/weapon/storage/box/stunshells,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/window/brigdoor/westright{name = "Ammo"},/turf/simulated/floor/tiled/dark,/area/security/armoury)
"akh" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/red/full{dir = 1},/obj/item/ammo_magazine/ammo_box/b12g/flash,/obj/item/ammo_magazine/ammo_box/b12g/beanbag,/obj/item/ammo_magazine/ammo_box/b12g/beanbag,/obj/item/ammo_magazine/ammo_box/b12g/stunshell,/obj/item/ammo_magazine/ammo_box/b12g/stunshell,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/window/brigdoor/westright{name = "Ammo"},/turf/simulated/floor/tiled/dark,/area/security/armoury)
"akk" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/tiled,/area/engineering/atmos)
"ako" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/engineering/atmos)
"akr" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor,/area/maintenance/security_port)
@@ -379,7 +379,7 @@
"alz" = (/obj/structure/table/standard,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/item/weapon/towel{color = "#FF8C00"; name = "orange towel"; pixel_x = -2; pixel_y = -4},/obj/item/weapon/towel{color = "#FF8C00"; name = "orange towel"; pixel_x = -2; pixel_y = -4},/obj/item/weapon/towel{color = "#FFD700"; name = "gold towel"},/obj/item/weapon/towel{color = "#FFD700"; name = "gold towel"},/obj/item/weapon/towel{color = "#00FFFF"; name = "cyan towel"; pixel_x = 2; pixel_y = 4},/obj/item/weapon/towel{color = "#00FFFF"; name = "cyan towel"; pixel_x = 2; pixel_y = 4},/obj/random/soap,/obj/random/soap,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/freezer,/area/engineering/engi_restroom)
"alB" = (/obj/structure/undies_wardrobe,/obj/structure/window/basic,/turf/simulated/floor/tiled/freezer,/area/engineering/engi_restroom)
"alF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/tactical)
"alG" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/machinery/door/window/brigdoor/westleft{name = "Ammo"},/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m762garand,/obj/item/ammo_magazine/m762garand,/obj/item/ammo_magazine/m762garand,/obj/item/ammo_magazine/m762garand,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/turf/simulated/floor/tiled/dark,/area/security/tactical)
"alG" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/item/ammo_magazine/ammo_box/b12g/pellet,/obj/item/ammo_magazine/ammo_box/b12g/pellet,/obj/item/ammo_magazine/ammo_box/b12g,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/machinery/door/window/brigdoor/westleft{name = "Ammo"},/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/turf/simulated/floor/tiled/dark,/area/security/tactical)
"alH" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10},/turf/simulated/wall/r_wall,/area/maintenance/security_port)
"alI" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/grass,/area/hallway/primary/seconddeck/fpcenter)
"alK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/red/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
@@ -1583,7 +1583,7 @@
"bca" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_y = -21; wires = 7},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/security/range)
"bcb" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -26},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/security/range)
"bcc" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -26},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/security/range)
"bcd" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -26},/obj/structure/table/steel_reinforced,/obj/item/weapon/storage/box/blanks,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/machinery/alarm{dir = 8; pixel_x = 22},/obj/item/ammo_magazine/s45/practice,/obj/item/ammo_magazine/s45/practice,/obj/item/ammo_magazine/s45/practice,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/security/range)
"bcd" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -26},/obj/structure/table/steel_reinforced,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/machinery/alarm{dir = 8; pixel_x = 22},/obj/item/ammo_magazine/s45/practice,/obj/item/ammo_magazine/s45/practice,/obj/item/ammo_magazine/s45/practice,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/red/border,/turf/simulated/floor/tiled,/area/security/range)
"bce" = (/turf/simulated/wall,/area/rnd/test_area)
"bcf" = (/obj/machinery/door/airlock/external{name = "Toxins Test Chamber"},/turf/simulated/floor/airless,/area/rnd/test_area)
"bcg" = (/turf/simulated/floor/reinforced/nitrogen,/area/engineering/atmos)
@@ -5677,7 +5677,7 @@
"nKR" = (/obj/random/obstruction,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/research)
"nLg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/landmark{name = "Observer-Start"},/obj/effect/landmark/start,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
"nMj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/docking_hallway2)
"nMm" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/tool/screwdriver,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_y = -21; wires = 7},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"nMm" = (/obj/structure/table/woodentable,/obj/item/weapon/gun/projectile/shotgun/doublebarrel,/obj/item/weapon/tool/screwdriver,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_y = -21; wires = 7},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"nMn" = (/obj/structure/filingcabinet/chestdrawer,/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/purple/border{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/lab)
"nMv" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/effect/wingrille_spawn/reinforced/polarized{id = "lounge_window_tint"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/docking_lounge)
"nNE" = (/obj/structure/bed/chair/office/light,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/lab)

View File

@@ -6516,8 +6516,8 @@
/area/holodeck/source_meetinghall)
"hIM" = (
/obj/structure/table/rack,
/obj/item/weapon/storage/box/shotgunammo/large,
/obj/item/weapon/storage/box/stunshells/large,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
/turf/unsimulated/floor{
icon_state = "steel"
},
@@ -10156,10 +10156,10 @@
dir = 8
},
/obj/structure/window/reinforced,
/obj/item/weapon/storage/box/shotgunshells,
/obj/item/weapon/storage/box/shotgunshells,
/obj/item/weapon/storage/box/shotgunammo,
/obj/item/weapon/storage/box/shotgunammo,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g,
/obj/item/ammo_magazine/ammo_box/b12g,
/turf/unsimulated/floor{
dir = 5;
icon_state = "vault"
@@ -11905,12 +11905,12 @@
/turf/simulated/shuttle/plating/airless/carry,
/area/shuttle/transport1/centcom)
"odr" = (
/obj/item/weapon/storage/box/flashshells,
/obj/item/weapon/storage/box/flashshells,
/obj/item/weapon/storage/box/stunshells,
/obj/item/weapon/storage/box/stunshells,
/obj/item/weapon/storage/box/beanbags,
/obj/item/weapon/storage/box/beanbags,
/obj/item/ammo_magazine/ammo_box/b12g/flash,
/obj/item/ammo_magazine/ammo_box/b12g/flash,
/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
/obj/structure/window/reinforced,
/obj/structure/table/rack,
/obj/structure/window/reinforced{

View File

@@ -68,15 +68,9 @@
"wv" = (/obj/item/weapon/reagent_containers/food/snacks/candy_corn{pixel_x = 6; pixel_y = 4},/obj/item/weapon/reagent_containers/food/snacks/candy_corn{pixel_y = -8},/obj/random/maintenance/engineering,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood/sif,/area/submap/DeathDen)
"wG" = (/obj/structure/table/fancyblack,/obj/item/weapon/deadringer,/obj/item/weapon/reagent_containers/food/snacks/bearstew,/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{dir = 4},/obj/effect/floor_decal/carpet{dir = 6},/turf/simulated/floor/carpet/turcarpet,/area/submap/DeathDen)
"wK" = (/obj/structure/window/reinforced/tinted/frosted{dir = 1},/obj/structure/table/wooden_reinforced,/obj/random/soap,/obj/item/weapon/flame/candle/everburn,/turf/simulated/floor/tiled/freezer,/area/submap/DeathDen)
<<<<<<< HEAD
"xN" = (/obj/item/weapon/material/shard/plastitaniumglass,/obj/item/weapon/material/shard/plastitaniumglass{pixel_x = 7; pixel_y = 8},/obj/item/weapon/reagent_containers/food/snacks/candy_corn,/turf/simulated/floor/wood/sif,/area/submap/DeathDen)
"xS" = (/turf/simulated/floor/carpet/turcarpet,/area/submap/DeathDen)
"xZ" = (/obj/item/weapon/storage/box/shotgunammo/large,/turf/simulated/floor/wood/sif,/area/submap/DeathDen)
=======
"xN" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/DeathDen)
"xS" = (/mob/living/simple_mob/animal/sif/savik{health = 200; melee_damage_lower = 20; melee_damage_upper = 40; name = "alpha savik"},/turf/simulated/floor/carpet/turcarpet,/area/submap/DeathDen)
"xZ" = (/obj/item/ammo_magazine/ammo_box/b12g/pellet,/obj/item/ammo_magazine/ammo_box/b12g/pellet,/turf/simulated/floor/wood/sif,/area/submap/DeathDen)
>>>>>>> 27b451a2c81... Merge pull request #12353 from GhostActual/Ammo_Boxes
"yn" = (/turf/simulated/floor/outdoors/dirt,/area/template_noop)
"yL" = (/obj/structure/table/wooden_reinforced,/obj/item/weapon/flame/candle/everburn,/turf/simulated/floor/wood/sif,/area/submap/DeathDen)
"yS" = (/obj/item/weapon/reagent_containers/food/snacks/candy_corn{pixel_x = 6; pixel_y = 4},/obj/effect/floor_decal/carpet{dir = 8},/obj/random/maintenance/engineering,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/turcarpet,/area/submap/DeathDen)