diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index c50b93908d..8f1b765c16 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -679,7 +679,7 @@ /obj/item/projectile/proc/get_structure_damage() if(damage_type == BRUTE || damage_type == BURN) - return damage + mob_bonus_damage //CHOMP Edit: Added mob_bonus_damage to the returned value so that phaser can do damage against shields. + return damage return 0 //return 1 if the projectile should be allowed to pass through after all, 0 if not.