From c0fc7463d38ec56ca6bccb9d52a63b33da6ded14 Mon Sep 17 00:00:00 2001 From: BlackMajor Date: Tue, 21 Apr 2026 15:29:21 +1200 Subject: [PATCH] Remove structure damage from phase weapons. (#12639) Co-authored-by: Cameron Lennox --- code/modules/projectiles/projectile.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index c50b93908d..8f1b765c16 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -679,7 +679,7 @@ /obj/item/projectile/proc/get_structure_damage() if(damage_type == BRUTE || damage_type == BURN) - return damage + mob_bonus_damage //CHOMP Edit: Added mob_bonus_damage to the returned value so that phaser can do damage against shields. + return damage return 0 //return 1 if the projectile should be allowed to pass through after all, 0 if not.