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Small Tyr Changes (#12624)
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@@ -13,17 +13,6 @@
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//So if you miss, you're stuck with a middling melee weapon for a bit.
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//Whilst the shot gun has more shots, but you need to get up closih.
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//Chain gets AP whilst shotgun gets knockback
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/obj/item/projectile/energy/spikeenergy_ball
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name = "energy ball"
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icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
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icon_state = "spikeenergyball"
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damage = 45 //after remebering throwing things into walls deals bonus damage. Will that wall thwacking out damage this 5 bonus...yes. But shotgun likly wins most DPS tests anyway
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armor_penetration = 60 //damage and AP matching makes brain happy for some reason. No real logic here, just brain saying yes, this is right
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range = 8
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speed = 5
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penetrating = 2
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check_armour = "melee"
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damage_type = BRUTE
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/obj/item/projectile/energy/tyr_rifle
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name = "laser blast"
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@@ -149,14 +138,13 @@
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armor_penetration = 50
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penetrating = 5
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/obj/item/projectile/arc/fragmentation/tyr_mortar
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icon_state = "mortar"
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fragment_amount = 10
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spread_range = 3
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fragment_types = list(
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/obj/item/projectile/bullet/astral_blade/artillery, /obj/item/projectile/bullet/astral_blade/artillery, \
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/obj/item/projectile/bullet/astral_blade/artillery, /obj/item/projectile/bullet/astral_blade/artillery/secondary
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)
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/obj/item/projectile/energy/blob/tyrflora
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damage = 20 //10 with intended armor
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speed = 12
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armor_penetration = 50
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check_armour = "bio"
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damage_type = BURN
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my_chems = list(REAGENT_ID_NEUROTOXIC_PROTEIN)
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/obj/item/projectile/energy/agate_lighting
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damage = 15
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@@ -169,4 +157,4 @@
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/obj/item/projectile/energy/agate_lighting/fast
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damage = 20
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speed = 3
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speed = 4
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