Small Tyr Changes (#12624)

This commit is contained in:
FluffMedic
2026-04-01 23:13:16 +02:00
committed by GitHub
parent e97bb2eb71
commit c111c229cd
8 changed files with 1014 additions and 1183 deletions
@@ -13,17 +13,6 @@
//So if you miss, you're stuck with a middling melee weapon for a bit.
//Whilst the shot gun has more shots, but you need to get up closih.
//Chain gets AP whilst shotgun gets knockback
/obj/item/projectile/energy/spikeenergy_ball
name = "energy ball"
icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
icon_state = "spikeenergyball"
damage = 45 //after remebering throwing things into walls deals bonus damage. Will that wall thwacking out damage this 5 bonus...yes. But shotgun likly wins most DPS tests anyway
armor_penetration = 60 //damage and AP matching makes brain happy for some reason. No real logic here, just brain saying yes, this is right
range = 8
speed = 5
penetrating = 2
check_armour = "melee"
damage_type = BRUTE
/obj/item/projectile/energy/tyr_rifle
name = "laser blast"
@@ -149,14 +138,13 @@
armor_penetration = 50
penetrating = 5
/obj/item/projectile/arc/fragmentation/tyr_mortar
icon_state = "mortar"
fragment_amount = 10
spread_range = 3
fragment_types = list(
/obj/item/projectile/bullet/astral_blade/artillery, /obj/item/projectile/bullet/astral_blade/artillery, \
/obj/item/projectile/bullet/astral_blade/artillery, /obj/item/projectile/bullet/astral_blade/artillery/secondary
)
/obj/item/projectile/energy/blob/tyrflora
damage = 20 //10 with intended armor
speed = 12
armor_penetration = 50
check_armour = "bio"
damage_type = BURN
my_chems = list(REAGENT_ID_NEUROTOXIC_PROTEIN)
/obj/item/projectile/energy/agate_lighting
damage = 15
@@ -169,4 +157,4 @@
/obj/item/projectile/energy/agate_lighting/fast
damage = 20
speed = 3
speed = 4