diff --git a/code/game/turfs/simulated/floor_types_vr.dm b/code/game/turfs/simulated/floor_types_vr.dm index 88e013a4a3..c467f3d8b4 100644 --- a/code/game/turfs/simulated/floor_types_vr.dm +++ b/code/game/turfs/simulated/floor_types_vr.dm @@ -43,7 +43,6 @@ icon_state = "floor" set_light(0,0,"#ffffff") - /turf/simulated/floor/gorefloor name = "infected tile" desc = "Slick, sickly-squirming meat has grown in and out of cracks once empty. It pulsates intermittently, and with every beat, blood seeps out of pores." diff --git a/code/game/turfs/simulated/wall_types_vr.dm b/code/game/turfs/simulated/wall_types_vr.dm index adba1db20a..94f6e42c00 100644 --- a/code/game/turfs/simulated/wall_types_vr.dm +++ b/code/game/turfs/simulated/wall_types_vr.dm @@ -61,6 +61,24 @@ var/list/flesh_overlay_cache = list() var/turf/simulated/flesh/F = get_step(src, direction) F.update_icon() +/turf/simulated/gore + name = "wall of viscera" + desc = "Its veins pulse in a sickeningly rapid fashion, while certain spots of the wall rise and fall gently, much like slow, deliberate breathing." + icon = 'icons/goonstation/turf/meatland.dmi' + icon_state = "bloodwall_2" + opacity = 1 + density = 1 + blocks_air = 1 + +/turf/simulated/goreeyes + name = "wall of viscera" + desc = "Strangely observant eyes dot the wall. Getting too close has the eyes fixate on you, while their pupils shake violently. Each socket is connected by a series of winding, writhing veins." + icon = 'icons/goonstation/turf/meatland.dmi' + icon_state = "bloodwall_4" + opacity = 1 + density = 1 + blocks_air = 1 + /turf/simulated/shuttle/wall/flock icon = 'icons/goonstation/featherzone.dmi' icon_state = "flockwall0" @@ -84,20 +102,3 @@ var/list/flesh_overlay_cache = list() /turf/simulated/wall/plastitanium/Initialize(mapload) . = ..(mapload, MAT_PLASTITANIUM, null,MAT_PLASTITANIUM) - /turf/simulated/gore - name = "wall of viscera" - desc = "Its veins pulse in a sickeningly rapid fashion, while certain spots of the wall rise and fall gently, much like slow, deliberate breathing." - icon = 'icons/goonstation/turf/meatland.dmi' - icon_state = "bloodwall_2" - opacity = 1 - density = 1 - blocks_air = 1 - - /turf/simulated/goreeyes - name = "wall of viscera" - desc = "Strangely observant eyes dot the wall. Getting too close has the eyes fixate on you, while their pupils shake violently. Each socket is connected by a series of winding, writhing veins." - icon = 'icons/goonstation/turf/meatland.dmi' - icon_state = "bloodwall_4" - opacity = 1 - density = 1 - blocks_air = 1 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm index 3b39c4121e..4545057bc6 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm @@ -89,7 +89,7 @@ return L.assess_perp(src, FALSE, FALSE, TRUE, FALSE) <= 3 // Variant that has high armor pen. Slightly slower attack speed and movement. Meant to be dispersed in groups with other ones -/mob/living/simple_mob/mechanical/viscerator/piercing. +/mob/living/simple_mob/mechanical/viscerator/piercing attack_armor_pen = 20 base_attack_cooldown = 10 // One attack a second or so. movement_cooldown = 0.5