# Conflicts:
#	code/modules/mob/living/silicon/robot/robot_modules/station.dm
#	code/modules/vore/eating/bellymodes_vr.dm
#	vorestation.dme
This commit is contained in:
Repede
2018-02-28 22:06:46 -05:00
175 changed files with 3659 additions and 3308 deletions

View File

@@ -427,6 +427,14 @@
return
if(istype(A, /obj/structure/foamedmetal)) //Turrets can detect through foamed metal, but will have to blast through it. Similar to windows, if someone runs behind it, a person should probably just not shoot.
return
if(istype(A, /obj/structure/girder)) //They see you there.
return
if(istype(A, /obj/structure/door_assembly)) //And through there.
return
if(istype(A, /obj/structure)) //Unanchored things you can shove around will still keep the turret or other firing at your position. Aim intent still functions.
var/obj/structure/S = A
if(!S.anchored)
return
if(istype(A, /mob/living) || istype(A, /obj/mecha) || istype(A, /obj/vehicle))
result = 2 //We hit someone, return 1!
return