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Changed way dripping blood works a little.
Now there could be 5 drips on a tile. Drip #6 makes it into blood puddle. Now if you bleed out you won't lie in 3 drops of blood, bubt in proper puddle
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@@ -97,18 +97,13 @@
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for(var/obj/effect/decal/cleanable/blood/drip/G in T)
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for(var/obj/effect/decal/cleanable/blood/drip/G in T)
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nums += G
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nums += G
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iconL.Remove(G.icon_state)
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iconL.Remove(G.icon_state)
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if(nums.len >= 3)
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var/obj/effect/decal/cleanable/blood/drip/D = pick(nums)
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D.blood_DNA[dna.unique_enzymes] = dna.b_type
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return
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var/obj/effect/decal/cleanable/blood/drip/this = new(T)
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if (nums.len < 5)
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this.icon_state = pick(iconL)
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var/obj/effect/decal/cleanable/blood/drip/this = new(T)
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this.blood_DNA = list()
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this.icon_state = pick(iconL)
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this.blood_DNA[dna.unique_enzymes] = dna.b_type
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this.blood_DNA = list()
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this.blood_DNA[dna.unique_enzymes] = dna.b_type
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// replace many drips with something larger
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else
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if(nums.len > 3)
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for(var/obj/effect/decal/cleanable/blood/drip/G in nums)
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for(var/obj/effect/decal/cleanable/blood/drip/G in nums)
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del G
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del G
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T.add_blood(src)
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T.add_blood(src)
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