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Changes /turf/space/transit icons in map editor
So a mapper can actually see what the hell he's doing. Also added south and west tiles while I was at it.
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@@ -20,7 +20,10 @@
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return result
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//------------------------
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/turf/space/transit/north // moving to the north
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icon_state = "arrow-north"
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pushdirection = SOUTH // south because the space tile is scrolling south
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var/static/list/phase_shift_by_x
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@@ -33,8 +36,28 @@
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var/transit_state = (world.maxy - src.y + x_shift)%15 + 1
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icon_state = "speedspace_ns_[transit_state]"
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//------------------------
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/turf/space/transit/south // moving to the south
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icon_state = "arrow-south"
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pushdirection = SOUTH // south because the space tile is scrolling south
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var/static/list/phase_shift_by_x
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/turf/space/transit/south/New()
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..()
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if(!phase_shift_by_x)
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phase_shift_by_x = get_cross_shift_list(15)
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var/x_shift = phase_shift_by_x[src.x % (phase_shift_by_x.len - 1) + 1]
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var/transit_state = (world.maxy - src.y + x_shift)%15 + 1
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var/icon/I = new(icon, "speedspace_ns_[transit_state]")
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I.Flip(SOUTH)
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icon = I
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//------------------------
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/turf/space/transit/east // moving to the east
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icon_state = "arrow-east"
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pushdirection = WEST
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var/static/list/phase_shift_by_y
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@@ -47,3 +70,23 @@
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var/transit_state = (world.maxx - src.x + y_shift)%15 + 1
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icon_state = "speedspace_ew_[transit_state]"
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//------------------------
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/turf/space/transit/west // moving to the west
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icon_state = "arrow-west"
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pushdirection = WEST
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var/static/list/phase_shift_by_y
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/turf/space/transit/west/New()
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..()
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if(!phase_shift_by_y)
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phase_shift_by_y = get_cross_shift_list(15)
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var/y_shift = phase_shift_by_y[src.y % (phase_shift_by_y.len - 1) + 1]
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var/transit_state = (world.maxx - src.x + y_shift)%15 + 1
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var/icon/I = new(icon, "speedspace_ew_[transit_state]")
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I.Flip(WEST)
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icon = I
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//------------------------
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Binary file not shown.
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Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 124 KiB |
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