mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-22 12:47:16 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts: code/modules/clothing/clothing.dm
This commit is contained in:
@@ -85,6 +85,18 @@
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declare_arrests = !declare_arrests
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attack_hand(usr)
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/mob/living/bot/secbot/emag_act(var/remaining_uses, var/mob/user)
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. = ..()
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if(!emagged)
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if(user)
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user << "<span class='notice'>\The [src] buzzes and beeps.</span>"
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emagged = 1
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patrol_speed = 3
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target_speed = 4
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return 1
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else
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user << "<span class='notice'>\The [src] is already corrupt.</span>"
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/mob/living/bot/secbot/attackby(var/obj/item/O, var/mob/user)
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var/curhealth = health
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..()
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@@ -154,7 +154,16 @@ emp_act
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if(user == src) // Attacking yourself can't miss
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return target_zone
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var/hit_zone = get_zone_with_miss_chance(target_zone, src)
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// Certain statuses make it harder to score a hit. These are the same as gun accuracy, however melee doesn't use multiples of 15.
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var/accuracy_penalty = 0
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if(user.eye_blind)
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accuracy_penalty += 75
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if(user.eye_blurry)
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accuracy_penalty += 15
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if(user.confused)
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accuracy_penalty += 30
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var/hit_zone = get_zone_with_miss_chance(target_zone, src, accuracy_penalty)
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if(!hit_zone)
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visible_message("<span class='danger'>\The [user] misses [src] with \the [I]!</span>")
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@@ -1324,7 +1324,7 @@
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// Puke if toxloss is too high
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if(!stat)
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if (getToxLoss() >= 45 && nutrition > 20)
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if (getToxLoss() >= 45)
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spawn vomit()
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//0.1% chance of playing a scary sound to someone who's in complete darkness
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@@ -57,7 +57,7 @@
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cold_discomfort_level = 180
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has_limbs = list(
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BP_CHEST = list("path" = /obj/item/organ/external/chest),
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/seromi),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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@@ -814,38 +814,35 @@ default behaviour is:
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return
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if(!lastpuke)
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lastpuke = 1
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if (nutrition <= 100)
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src << "<span class='danger'>You gag as you want to throw up, but there's nothing in your stomach!</span>"
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src.Weaken(10)
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src.adjustToxLoss(3)
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return
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lastpuke = 1
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src << "<span class='warning'>You feel nauseous...</span>"
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if(!skip_wait)
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sleep(150) //15 seconds until second warning
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src << "<span class='warning'>You feel like you are about to throw up!</span>"
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sleep(100) //and you have 10 more for mad dash to the bucket
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Stun(5)
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src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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if(blood_vomit)
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T.add_blood_floor(src)
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else
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T.add_vomit_floor(src, 1)
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if(blood_vomit)
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if(getBruteLoss() < 50)
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adjustBruteLoss(3)
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else
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nutrition -= 40
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adjustToxLoss(-3)
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src << "<span class='warning'>You feel nauseous...</span>"
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if(!skip_wait)
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sleep(150) //15 seconds until second warning
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src << "<span class='warning'>You feel like you are about to throw up!</span>"
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sleep(100) //and you have 10 more for mad dash to the bucket
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Stun(5)
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src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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if(blood_vomit)
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T.add_blood_floor(src)
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else
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T.add_vomit_floor(src, 1)
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if(blood_vomit)
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if(getBruteLoss() < 50)
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adjustBruteLoss(3)
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else
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nutrition -= 40
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adjustToxLoss(-3)
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sleep(350)
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lastpuke = 0
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