diff --git a/code/game/gamemodes/cult/cultify/obj.dm b/code/game/gamemodes/cult/cultify/obj.dm index 517c6079fd..83dfc857be 100644 --- a/code/game/gamemodes/cult/cultify/obj.dm +++ b/code/game/gamemodes/cult/cultify/obj.dm @@ -127,11 +127,6 @@ T.ChangeTurf(/turf/simulated/wall/cult) ..() -/obj/structure/stool/cultify() - var/obj/structure/bed/chair/wood/wings/I = new(loc) - I.dir = dir - ..() - /obj/structure/table/cultify() // Make it a wood-reinforced wooden table. // There are cult materials available, but it'd make the table non-deconstructable with how holotables work. diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm index 8d6f371caf..3be712e5da 100644 --- a/code/game/turfs/flooring/flooring_decals.dm +++ b/code/game/turfs/flooring/flooring_decals.dm @@ -9,18 +9,18 @@ var/list/floor_decals = list() layer = TURF_LAYER + 0.01 /obj/effect/floor_decal/initialize() - var/turf/simulated/floor/F = get_turf(src) - if(istype(F)) + var/turf/T = get_turf(src) + if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor)) var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[layer]" if(!floor_decals[cache_key]) var/image/I = image(icon = src.icon, icon_state = src.icon_state, dir = src.dir) - I.layer = F.layer + 0.01 + I.layer = T.layer + 0.01 I.color = src.color I.alpha = src.alpha floor_decals[cache_key] = I - if(!F.decals) F.decals = list() - F.decals |= floor_decals[cache_key] - F.overlays |= floor_decals[cache_key] + if(!T.decals) T.decals = list() + T.decals |= floor_decals[cache_key] + T.overlays |= floor_decals[cache_key] qdel(src) return diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 522f8f6596..d51e468e8f 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -17,7 +17,6 @@ var/flooring_override var/initial_flooring var/decl/flooring/flooring - var/list/decals var/mineral = DEFAULT_WALL_MATERIAL thermal_conductivity = 0.040 diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index ef08b92e14..37046f13cb 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -24,6 +24,8 @@ var/blessed = 0 // Has the turf been blessed? var/dynamic_lighting = 1 // Does the turf use dynamic lighting? + var/list/decals + /turf/New() ..() for(var/atom/movable/AM as mob|obj in src) diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 1c39fbdb7f..d975a90985 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -13,12 +13,29 @@ /turf/simulated/floor/holofloor/set_flooring() return +/turf/simulated/floor/holofloor/carpet + name = "carpet" + icon = 'icons/turf/flooring/carpet.dmi' + icon_state = "carpet" + initial_flooring = /decl/flooring/carpet + /turf/simulated/floor/holofloor/tiled name = "floor" icon = 'icons/turf/flooring/tiles.dmi' icon_state = "steel" initial_flooring = /decl/flooring/tiling +/turf/simulated/floor/holofloor/tiled/dark + name = "dark floor" + icon_state = "dark" + initial_flooring = /decl/flooring/tiling/dark + +/turf/simulated/floor/holofloor/lino + name = "lino" + icon = 'icons/turf/flooring/linoleum.dmi' + icon_state = "lino" + initial_flooring = /decl/flooring/linoleum + /turf/simulated/floor/holofloor/wood name = "wooden floor" icon = 'icons/turf/flooring/wood.dmi' @@ -54,16 +71,28 @@ icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" /turf/simulated/floor/holofloor/beach - name = "sand" - base_name = "sand" desc = "Uncomfortably gritty for a hologram." base_desc = "Uncomfortably gritty for a hologram." - icon_state = "asteroid" - base_icon_state = "asteroid" - icon = 'icons/turf/flooring/asteroid.dmi' - base_icon = 'icons/turf/flooring/asteroid.dmi' + icon = 'icons/misc/beach.dmi' + base_icon = 'icons/misc/beach.dmi' initial_flooring = null +/turf/simulated/floor/holofloor/beach/sand + name = "sand" + icon_state = "desert" + base_icon_state = "desert" + +/turf/simulated/floor/holofloor/beach/coastline + name = "coastline" + icon = 'icons/misc/beach2.dmi' + icon_state = "sandwater" + base_icon_state = "sandwater" + +/turf/simulated/floor/holofloor/beach/water + name = "water" + icon_state = "seashallow" + base_icon_state = "seashallow" + /turf/simulated/floor/holofloor/desert name = "desert sand" base_name = "desert sand"