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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds general-purpose cooking oil, replaces usages of corn oil
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@@ -13,13 +13,13 @@
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appliancetype = FRYER
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active_power_usage = 12 KILOWATTS
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heating_power = 12 KILOWATTS
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light_y = 15
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min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80.
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optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer.
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optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed.
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idle_power_usage = 3.6 KILOWATTS
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// Power used to maintain temperature once it's heated.
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// Going with 25% of the active power. This is a somewhat arbitrary value.
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@@ -33,11 +33,11 @@
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var/datum/reagents/oil
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var/optimal_oil = 9000 //90 litres of cooking oil
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/obj/machinery/appliance/cooker/fryer/Initialize()
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. = ..()
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fry_loop = new(list(src), FALSE)
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oil = new/datum/reagents(optimal_oil * 1.25, src)
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var/variance = rand()*0.15
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// Fryer is always a little below full, but its usually negligible
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@@ -45,18 +45,18 @@
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if(prob(20))
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// Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled
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variance = rand()*0.5
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oil.add_reagent("cornoil", optimal_oil*(1 - variance))
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oil.add_reagent("cookingoil", optimal_oil*(1 - variance))
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/obj/machinery/appliance/cooker/fryer/Destroy()
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QDEL_NULL(fry_loop)
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QDEL_NULL(oil)
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return ..()
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/obj/machinery/appliance/cooker/fryer/examine(var/mob/user)
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. = ..()
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if(Adjacent(user))
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to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]")
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/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights.
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cut_overlays()
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var/image/light
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@@ -69,7 +69,7 @@
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light.pixel_x = light_x
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light.pixel_y = light_y
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add_overlay(light)
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/obj/machinery/appliance/cooker/fryer/heat_up()
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if (..())
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//Set temperature of oil reagent
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@@ -102,7 +102,7 @@
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cooking_power *= oil_efficiency
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/obj/machinery/appliance/cooker/fryer/update_icon()
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if(!stat)
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..()
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@@ -119,7 +119,7 @@
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if(fry_loop)
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fry_loop.stop(src)
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..()
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//Fryer gradually infuses any cooked food with oil. Moar calories
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//This causes a slow drop in oil levels, encouraging refill after extended use
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/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI)
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@@ -177,13 +177,13 @@
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return
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// user.visible_message("<span class='danger'>\The [user] starts pushing \the [victim] into \the [src]!</span>")
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//Removed delay on this action in favour of a cooldown after it
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//If you can lure someone close to the fryer and grab them then you deserve success.
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//And a delay on this kind of niche action just ensures it never happens
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//Cooldown ensures it can't be spammed to instakill someone
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3)
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fry_loop.start(src)
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if(!do_mob(user, victim, 20))
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@@ -239,9 +239,9 @@
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//Coat the victim in some oil
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oil.trans_to(victim, 40)
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fry_loop.stop()
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/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents)
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if (I.reagents.total_volume <= 0 && oil)
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