From befd363fbcc1b7d3ed9e04b06434ec87b0abf569 Mon Sep 17 00:00:00 2001 From: Verkister Date: Fri, 28 May 2021 14:52:09 +0300 Subject: [PATCH] double-earlyports unseen combat ai fix haha lack of exit condition go brrrrr --- code/modules/ai/ai_holder_combat_unseen.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm index ae6743832f..6f6fbac567 100644 --- a/code/modules/ai/ai_holder_combat_unseen.dm +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -16,6 +16,8 @@ var/obj/O = find_escape_route() if(istype(O)) return give_destination(get_turf(O), 0, TRUE) + else + return find_target() else return find_target() else @@ -91,4 +93,4 @@ return pick(closest_escape) return null - \ No newline at end of file +