bandaid fixes some invisible guns (#7077)

This commit is contained in:
tacoguy7765093
2023-10-04 21:40:59 -04:00
committed by GitHub
parent 051c754727
commit c262e908b9
7 changed files with 22 additions and 22 deletions
@@ -46,7 +46,7 @@
)
/obj/item/weapon/gun/projectile/automatic/p90/update_icon() // Code for visually updating the item depending on current magazine capacity.
icon_state = "p90smgnew-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]"
icon_state = "p90smgnew-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "empty"]" //Theres sprites that wont be used because of magazine refactor
// C-20R
@@ -86,7 +86,7 @@
)
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
icon_state = "c20r-[ammo_magazine ? round(ammo_magazine.stored_ammo.len,4) : "empty"]"
icon_state = "c20r-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 10) : "empty"]"
/obj/item/weapon/gun/projectile/automatic/c20r/rubber
magazine_type = /obj/item/ammo_magazine/m10mm/rubber
@@ -124,4 +124,4 @@
if(ammo_magazine)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-empty"
icon_state = "[initial(icon_state)]-empty"