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Shadekin Phase Animation Size (#8267)
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@@ -418,6 +418,7 @@
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if(A == src) continue
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if(istype(A,/mob/living))
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if(A:lying) continue
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if(A.is_incorporeal()) continue // CHOMPEdit - For phased entities
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src.throw_impact(A,speed)
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if(isobj(A))
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if(!A.density || A.throwpass)
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