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combat update hotfix (#8783)
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@@ -1,5 +1,4 @@
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//I think most of the energy weapons are security but I regonize a few of this from the aliens and drones.
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//THIS FILE HAS BEEN UNTICKED, We already got energy_ch.dm, we dont need to override twice
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//Combat refactor walkback, damage values will be reverted but bonuses and AP will stay, idk if this will affect balance
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/obj/item/projectile/energy/excavate
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/obj/item/projectile/energy/excavate
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//damage = 20
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//damage = 20
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armor_penetration = 60
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armor_penetration = 60
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@@ -5012,7 +5012,6 @@
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#include "modular_chomp\code\modules\projectiles\guns\alts.dm"
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#include "modular_chomp\code\modules\projectiles\guns\alts.dm"
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#include "modular_chomp\code\modules\projectiles\guns\beam.dm"
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#include "modular_chomp\code\modules\projectiles\guns\beam.dm"
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#include "modular_chomp\code\modules\projectiles\guns\bullet.dm"
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#include "modular_chomp\code\modules\projectiles\guns\bullet.dm"
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#include "modular_chomp\code\modules\projectiles\guns\energy.dm"
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#include "modular_chomp\code\modules\projectiles\guns\magnetic.dm"
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#include "modular_chomp\code\modules\projectiles\guns\magnetic.dm"
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#include "modular_chomp\code\modules\projectiles\guns\phase.dm"
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#include "modular_chomp\code\modules\projectiles\guns\phase.dm"
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#include "modular_chomp\code\modules\projectiles\guns\special.dm"
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#include "modular_chomp\code\modules\projectiles\guns\special.dm"
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