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Implements the vacuum traversal part of the plasmastun
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@@ -65,6 +65,8 @@
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var/tracer_type
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var/impact_type
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var/vacuum_traversal = 1 //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum.
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var/datum/plot_vector/trajectory // used to plot the path of the projectile
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var/datum/vector_loc/location // current location of the projectile in pixel space
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var/matrix/effect_transform // matrix to rotate and scale projectile effects - putting it here so it doesn't
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@@ -300,6 +302,10 @@
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qdel(src) // if it's left the world... kill it
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return
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if (is_below_sound_pressure(get_turf(src)) && !vacuum_traversal) //Deletes projectiles that aren't supposed to bein vacuum if they leave pressurised areas
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qdel(src)
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return
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before_move()
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Move(location.return_turf())
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@@ -142,7 +142,7 @@
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damage = 5
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agony = 70
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damage_type = BURN
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// vacuum_traversal = 0 //Projectile disappears in empty space, TODO: Implement this
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vacuum_traversal = 0 //Projectile disappears in empty space
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/obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
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