- Variable declaration standardization. Big commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2012-05-25 19:26:36 +00:00
parent cfd59cf0a2
commit c2c7a3bcda
131 changed files with 1493 additions and 1402 deletions

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/effect/critter
name = "Critter"
desc = "Generic critter."
@@ -6,77 +8,76 @@
layer = 5.0
density = 1
anchored = 0
var
alive = 1
health = 10
max_health = 10
list/access_list = list()//accesses go here
var/alive = 1
var/health = 10
var/max_health = 10
var/list/access_list = list()//accesses go here
//AI things
task = "thinking"
var/task = "thinking"
//Attacks at will
aggressive = 1
var/aggressive = 1
//Will target an attacker
defensive = 0
var/defensive = 0
//Will randomly move about
wanderer = 1
var/wanderer = 1
//Will open doors it bumps ignoring access
opensdoors = 0
var/opensdoors = 0
//Will randomly travel through vents
ventcrawl = 0
var/ventcrawl = 0
//Internal tracking ignore
frustration = 0
max_frustration = 8
attack = 0
attacking = 0
steps = 0
last_found = null
target = null
oldtarget_name = null
target_lastloc = null
var/frustration = 0
var/max_frustration = 8
var/attack = 0
var/attacking = 0
var/steps = 0
var/last_found = null
var/target = null
var/oldtarget_name = null
var/target_lastloc = null
thinkspeed = 15
chasespeed = 4
wanderspeed = 10
var/thinkspeed = 15
var/chasespeed = 4
var/wanderspeed = 10
//The last guy who attacked it
attacker = null
var/attacker = null
//Will not attack this thing
friend = null
var/friend = null
//How far to look for things dont set this overly high
seekrange = 7
var/seekrange = 7
//If true will attack these things
atkcarbon = 1
atksilicon = 0
atkcritter = 0
var/atkcarbon = 1
var/atksilicon = 0
var/atkcritter = 0
//Attacks critters of the same type
atksame = 0
atkmech = 0
var/atksame = 0
var/atkmech = 0
//Attacks syndies/traitors (distinguishes via mind)
atksynd = 1
var/atksynd = 1
//Attacks things NOT in its obj/req_access list
atkreq = 0
var/atkreq = 0
//Damage multipliers
brutevuln = 1
firevuln = 1
var/brutevuln = 1
var/firevuln = 1
//DR
armor = 0
var/armor = 0
//How much damage it does it melee
melee_damage_lower = 1
melee_damage_upper = 2
var/melee_damage_lower = 1
var/melee_damage_upper = 2
//Basic attack message when they move to attack and attack
angertext = "charges at"
attacktext = "attacks"
deathtext = "dies!"
var/angertext = "charges at"
var/attacktext = "attacks"
var/deathtext = "dies!"
chasestate = null // the icon state to use when attacking or chasing a target
attackflick = null // the icon state to flick when it attacks
attack_sound = null // the sound it makes when it attacks!
var/chasestate = null // the icon state to use when attacking or chasing a target
var/attackflick = null // the icon state to flick when it attacks
var/attack_sound = null // the sound it makes when it attacks!
attack_speed = 25 // delay of attack
var/attack_speed = 25 // delay of attack
proc
@@ -133,4 +134,4 @@
*/
*/

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/projectile/hivebotbullet
damage = 5
damage_type = BRUTE
@@ -25,9 +27,8 @@
melee_damage_upper = 3
angertext = "leaps at"
attacktext = "claws"
var
ranged = 0
rapid = 0
var/ranged = 0
var/rapid = 0
proc
Shoot(var/target, var/start, var/user, var/bullet = 0)
OpenFire(var/thing)//bluh ill rename this later or somethin
@@ -186,12 +187,11 @@
seekrange = 2
armor = 10
var
bot_type = "norm"
bot_amt = 10
spawn_delay = 600
turn_on = 0
auto_spawn = 1
var/bot_type = "norm"
var/bot_amt = 10
var/spawn_delay = 600
var/turn_on = 0
var/auto_spawn = 1
proc
warpbots()
@@ -247,4 +247,4 @@
/obj/effect/critter/hivebot/tele/rapid
bot_type = "rapid"
spawn_delay = 800
spawn_delay = 800