Refactored material definitions a little bit, removed all bananium from the codebase.

This commit is contained in:
Zuhayr
2014-06-08 00:40:34 +09:30
parent a026575ef7
commit c2f2a7cde6
18 changed files with 120 additions and 356 deletions

View File

@@ -120,7 +120,7 @@
projectile = /obj/item/projectile/beam/stun projectile = /obj/item/projectile/beam/stun
fire_sound = 'sound/weapons/Taser.ogg' fire_sound = 'sound/weapons/Taser.ogg'
/* Commenting this out rather than removing it because it may be useful for reference.
/obj/item/mecha_parts/mecha_equipment/weapon/honker /obj/item/mecha_parts/mecha_equipment/weapon/honker
name = "HoNkER BlAsT 5000" name = "HoNkER BlAsT 5000"
icon_state = "mecha_honker" icon_state = "mecha_honker"
@@ -175,6 +175,7 @@
log_message("Honked from [src.name]. HONK!") log_message("Honked from [src.name]. HONK!")
do_after_cooldown() do_after_cooldown()
return return
*/
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic /obj/item/mecha_parts/mecha_equipment/weapon/ballistic
name = "General Ballisic Weapon" name = "General Ballisic Weapon"
@@ -286,32 +287,4 @@
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]" return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/rearm() /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/rearm()
return//Extra bit of security return//Extra bit of security
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
name = "Banana Mortar"
icon_state = "mecha_bananamrtr"
projectile = /obj/item/weapon/bananapeel
fire_sound = 'sound/items/bikehorn.ogg'
projectiles = 15
missile_speed = 1.5
projectile_energy_cost = 100
equip_cooldown = 20
construction_time = 300
construction_cost = list("metal"=20000,"bananium"=5000)
can_attach(obj/mecha/combat/honker/M as obj)
if(!istype(M))
return 0
return ..()
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/mousetrap_mortar
name = "Mousetrap Mortar"
icon_state = "mecha_mousetrapmrtr"
projectile = /obj/item/device/assembly/mousetrap
equip_cooldown = 10
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/mousetrap_mortar/Fire(atom/movable/AM, atom/target, turf/aimloc)
var/obj/item/device/assembly/mousetrap/M = AM
M.secured = 1
..()

View File

@@ -23,7 +23,6 @@
"diamond"=0, "diamond"=0,
"phoron"=0, "phoron"=0,
"uranium"=0, "uranium"=0,
//"bananium"=0 No need to state what it can no longer hold
) )
var/res_max_amount = 200000 var/res_max_amount = 200000
var/datum/research/files var/datum/research/files
@@ -362,11 +361,11 @@
/obj/machinery/mecha_part_fabricator/proc/build_part(var/obj/item/part) /obj/machinery/mecha_part_fabricator/proc/build_part(var/obj/item/part)
if(!part) return if(!part) return
// critical exploit prevention, do not remove unless you replace it -walter0o // critical exploit prevention, do not remove unless you replace it -walter0o
if( !(locate(part, src.contents)) || !(part.vars.Find("construction_time")) || !(part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator if( !(locate(part, src.contents)) || !(part.vars.Find("construction_time")) || !(part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator
return return
src.being_built = new part.type(src) src.being_built = new part.type(src)
src.desc = "It's building [src.being_built]." src.desc = "It's building [src.being_built]."
src.remove_resources(part) src.remove_resources(part)
@@ -503,7 +502,7 @@
src.updateUsrDialog() src.updateUsrDialog()
return return
*/ */
if(!silent) if(!silent)
temp = "Updating local R&D database..." temp = "Updating local R&D database..."
src.updateUsrDialog() src.updateUsrDialog()
sleep(30) //only sleep if called by user sleep(30) //only sleep if called by user
@@ -610,24 +609,24 @@
/obj/machinery/mecha_part_fabricator/proc/exploit_prevention(var/obj/Part, mob/user as mob, var/desc_exploit) /obj/machinery/mecha_part_fabricator/proc/exploit_prevention(var/obj/Part, mob/user as mob, var/desc_exploit)
// critical exploit prevention, feel free to improve or replace this, but do not remove it -walter0o // critical exploit prevention, feel free to improve or replace this, but do not remove it -walter0o
if(!Part || !user || !istype(Part) || !istype(user)) // sanity if(!Part || !user || !istype(Part) || !istype(user)) // sanity
return 1 return 1
if( !(locate(Part, src.contents)) || !(Part.vars.Find("construction_time")) || !(Part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator if( !(locate(Part, src.contents)) || !(Part.vars.Find("construction_time")) || !(Part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator
var/turf/LOC = get_turf(user) var/turf/LOC = get_turf(user)
message_admins("[key_name_admin(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] <a href='?_src_=vars;Vars=\ref[Part]'>[Part]</a> ! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0) message_admins("[key_name_admin(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] <a href='?_src_=vars;Vars=\ref[Part]'>[Part]</a> ! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
log_admin("EXPLOIT : [key_name(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] !") log_admin("EXPLOIT : [key_name(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] !")
return 1 return 1
return null return null
/obj/machinery/mecha_part_fabricator/Topic(href, href_list) /obj/machinery/mecha_part_fabricator/Topic(href, href_list)
if(..()) // critical exploit prevention, do not remove unless you replace it -walter0o if(..()) // critical exploit prevention, do not remove unless you replace it -walter0o
return return
var/datum/topic_input/filter = new /datum/topic_input(href,href_list) var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(href_list["part_set"]) if(href_list["part_set"])
var/tpart_set = filter.getStr("part_set") var/tpart_set = filter.getStr("part_set")
@@ -639,24 +638,24 @@
screen = "parts" screen = "parts"
if(href_list["part"]) if(href_list["part"])
var/obj/part = filter.getObj("part") var/obj/part = filter.getObj("part")
// critical exploit prevention, do not remove unless you replace it -walter0o // critical exploit prevention, do not remove unless you replace it -walter0o
if(src.exploit_prevention(part, usr)) if(src.exploit_prevention(part, usr))
return return
if(!processing_queue) if(!processing_queue)
build_part(part) build_part(part)
else else
add_to_queue(part) add_to_queue(part)
if(href_list["add_to_queue"]) if(href_list["add_to_queue"])
var/obj/part = filter.getObj("add_to_queue") var/obj/part = filter.getObj("add_to_queue")
// critical exploit prevention, do not remove unless you replace it -walter0o // critical exploit prevention, do not remove unless you replace it -walter0o
if(src.exploit_prevention(part, usr)) if(src.exploit_prevention(part, usr))
return return
add_to_queue(part) add_to_queue(part)
return update_queue_on_page() return update_queue_on_page()
if(href_list["remove_from_queue"]) if(href_list["remove_from_queue"])
remove_from_queue(filter.getNum("remove_from_queue")) remove_from_queue(filter.getNum("remove_from_queue"))
@@ -695,12 +694,12 @@
return update_queue_on_page() return update_queue_on_page()
if(href_list["part_desc"]) if(href_list["part_desc"])
var/obj/part = filter.getObj("part_desc") var/obj/part = filter.getObj("part_desc")
// critical exploit prevention, do not remove unless you replace it -walter0o // critical exploit prevention, do not remove unless you replace it -walter0o
if(src.exploit_prevention(part, usr, 1)) if(src.exploit_prevention(part, usr, 1))
return return
if(part) if(part)
temp = {"<h1>[part] description:</h1> temp = {"<h1>[part] description:</h1>
[part.desc]<br> [part.desc]<br>
<a href='?src=\ref[src];clear_temp=1'>Return</a> <a href='?src=\ref[src];clear_temp=1'>Return</a>
@@ -727,8 +726,6 @@
type = /obj/item/stack/sheet/mineral/phoron type = /obj/item/stack/sheet/mineral/phoron
if("uranium") if("uranium")
type = /obj/item/stack/sheet/mineral/uranium type = /obj/item/stack/sheet/mineral/uranium
/*if("bananium")
type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/
else else
return 0 return 0
var/result = 0 var/result = 0
@@ -786,9 +783,6 @@
if(src.resources["diamond"] >= 2000) if(src.resources["diamond"] >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(src.resources["diamond"] / G.perunit) G.amount = round(src.resources["diamond"] / G.perunit)
/*if(src.resources["bananium"] >= 2000)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/
del(src) del(src)
return 1 return 1
else else
@@ -812,8 +806,6 @@
material = "metal" material = "metal"
if(/obj/item/stack/sheet/glass) if(/obj/item/stack/sheet/glass)
material = "glass" material = "glass"
/*if(/obj/item/stack/sheet/mineral/clown)
material = "bananium"*/
if(/obj/item/stack/sheet/mineral/uranium) if(/obj/item/stack/sheet/mineral/uranium)
material = "uranium" material = "uranium"
else else

View File

@@ -232,52 +232,6 @@
icon_state = "ripley_r_leg" icon_state = "ripley_r_leg"
*/ */
////////// HONK
/obj/item/mecha_parts/chassis/honker
name = "H.O.N.K Chassis"
New()
..()
construct = new /datum/construction/mecha/honker_chassis(src)
/obj/item/mecha_parts/part/honker_torso
name="H.O.N.K Torso"
icon_state = "honker_harness"
construction_time = 300
construction_cost = list("metal"=35000,"glass"=10000,"bananium"=10000)
/obj/item/mecha_parts/part/honker_head
name="H.O.N.K Head"
icon_state = "honker_head"
construction_time = 200
construction_cost = list("metal"=15000,"glass"=5000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_arm
name="H.O.N.K Left Arm"
icon_state = "honker_l_arm"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_arm
name="H.O.N.K Right Arm"
icon_state = "honker_r_arm"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_leg
name="H.O.N.K Left Leg"
icon_state = "honker_l_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_leg
name="H.O.N.K Right Leg"
icon_state = "honker_r_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
////////// Phazon ////////// Phazon
/obj/item/mecha_parts/chassis/phazon /obj/item/mecha_parts/chassis/phazon

View File

@@ -14,127 +14,31 @@ Mineral Sheets
- Enriched Uranium - Enriched Uranium
*/ */
/*
* Sandstone
*/
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\ */
) )
/obj/item/stack/sheet/mineral/sandstone/New(var/loc, var/amount=null) var/global/list/datum/stack_recipe/silver_recipes = list ( \
recipes = sandstone_recipes new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
pixel_x = rand(0,4)-4 )
pixel_y = rand(0,4)-4
..()
/*
* Diamond
*/
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
force = 5.0
throwforce = 5
w_class = 3.0
throw_range = 3
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
var/global/list/datum/stack_recipe/diamond_recipes = list ( \ var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
) )
/obj/item/stack/sheet/mineral/diamond/New(var/loc, var/amount=null)
recipes = diamond_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Uranium
*/
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
var/global/list/datum/stack_recipe/uranium_recipes = list ( \ var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
) )
/obj/item/stack/sheet/mineral/uranium/New(var/loc, var/amount=null) var/global/list/datum/stack_recipe/gold_recipes = list ( \
recipes = uranium_recipes new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
pixel_x = rand(0,4)-4 )
pixel_y = rand(0,4)-4
..()
/*
* Phoron
*/
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
var/global/list/datum/stack_recipe/phoron_recipes = list ( \ var/global/list/datum/stack_recipe/phoron_recipes = list ( \
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
) )
/obj/item/stack/sheet/mineral/phoron/New(var/loc, var/amount=null)
recipes = phoron_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
perunit = 2000
var/global/list/datum/stack_recipe/plastic_recipes = list ( \ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
@@ -144,151 +48,150 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \ new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
) )
/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null) /obj/item/stack/sheet/mineral
recipes = plastic_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Gold
*/
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
force = 5.0 force = 5.0
throwforce = 5 throwforce = 5
w_class = 3.0 w_class = 3.0
throw_speed = 3 throw_speed = 3
throw_range = 3 throw_range = 3
/obj/item/stack/sheet/mineral/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New()
..()
recipes = sandstone_recipes
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
/obj/item/stack/sheet/mineral/diamond/New()
..()
recipes = diamond_recipes
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
/obj/item/stack/sheet/mineral/uranium/New()
..()
recipes = uranium_recipes
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
/obj/item/stack/sheet/mineral/phoron/New()
..()
recipes = phoron_recipes
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/New()
..()
recipes = plastic_recipes
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
perunit = 2000
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
origin_tech = "materials=4" origin_tech = "materials=4"
perunit = 2000 perunit = 2000
sheettype = "gold" sheettype = "gold"
var/global/list/datum/stack_recipe/gold_recipes = list ( \ /obj/item/stack/sheet/mineral/gold/New()
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/gold/New(var/loc, var/amount=null)
recipes = gold_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..() ..()
recipes = gold_recipes
/*
* Silver
*/
/obj/item/stack/sheet/mineral/silver /obj/item/stack/sheet/mineral/silver
name = "silver" name = "silver"
icon_state = "sheet-silver" icon_state = "sheet-silver"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3" origin_tech = "materials=3"
perunit = 2000 perunit = 2000
sheettype = "silver" sheettype = "silver"
var/global/list/datum/stack_recipe/silver_recipes = list ( \ /obj/item/stack/sheet/mineral/silver/New()
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \ ..()
)
/obj/item/stack/sheet/mineral/silver/New(var/loc, var/amount=null)
recipes = silver_recipes recipes = silver_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Clown
*/
/obj/item/stack/sheet/mineral/clown
name = "bananium"
icon_state = "sheet-clown"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
sheettype = "clown"
/obj/item/stack/sheet/mineral/clown/New(var/loc, var/amount=null)
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/****************************** Others ****************************/
/*
* Enriched Uranium
*/
/obj/item/stack/sheet/mineral/enruranium /obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium" name = "enriched uranium"
icon_state = "sheet-enruranium" icon_state = "sheet-enruranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5" origin_tech = "materials=5"
perunit = 1000 perunit = 1000
/*
* Adamantine
*/
/obj/item/stack/sheet/mineral/adamantine /obj/item/stack/sheet/mineral/adamantine
name = "adamantine" name = "adamantine"
icon_state = "sheet-adamantine" icon_state = "sheet-adamantine"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4" origin_tech = "materials=4"
perunit = 2000 perunit = 2000
/*
* Mythril
*/
/obj/item/stack/sheet/mineral/mythril /obj/item/stack/sheet/mineral/mythril
name = "mythril" name = "mythril"
icon_state = "sheet-mythril" icon_state = "sheet-mythril"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4" origin_tech = "materials=4"
perunit = 2000 perunit = 2000
/*
* TODO
*/
/obj/item/stack/sheet/mineral/platinum /obj/item/stack/sheet/mineral/platinum
name = "platinum" name = "platinum"
icon_state = "sheet-diamond" //TODO icon_state = "sheet-adamantine"
sheettype = "platinum" sheettype = "platinum"
perunit = 2000
/obj/item/stack/sheet/mineral/mhydrogen /obj/item/stack/sheet/mineral/mhydrogen
name = "metallic hydrogen" name = "metallic hydrogen"
icon_state = "sheet-diamond" //TODO icon_state = "sheet-mythril"
sheettype = "mhydrogen" sheettype = "mhydrogen"
perunit = 2000
/obj/item/stack/sheet/mineral/tritium /obj/item/stack/sheet/mineral/tritium
name = "tritium" name = "tritium"
icon_state = "sheet-diamond" //TODO icon_state = "sheet-silver"
sheettype = "tritium" sheettype = "tritium"
color = "#777777"
perunit = 2000
/obj/item/stack/sheet/mineral/osmium /obj/item/stack/sheet/mineral/osmium
name = "osmium" name = "osmium"
icon_state = "sheet-diamond" //TODO icon_state = "sheet-silver"
sheettype = "osmium" sheettype = "osmium"
color = "#9999FF"
perunit = 2000
obj/item/stack/sheet/mineral/iron obj/item/stack/sheet/mineral/iron
name = "iron" name = "iron"
icon_state = "sheet-gold" icon_state = "sheet-silver"
sheettype = "iron" sheettype = "iron"
color = "#333333"
perunit = 3750

View File

@@ -124,7 +124,6 @@
/obj/item/stack/sheet/mineral/phoron, /obj/item/stack/sheet/mineral/phoron,
/obj/item/stack/sheet/mineral/uranium, /obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond, /obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/clown,
/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/plasteel,
/obj/item/stack/rods /obj/item/stack/rods
) )

View File

@@ -326,13 +326,6 @@
icon_state = "" icon_state = ""
mineral = "phoron" mineral = "phoron"
//-----------wtf?-----------start
/obj/structure/falsewall/clown
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon_state = ""
mineral = "clown"
/obj/structure/falsewall/sandstone /obj/structure/falsewall/sandstone
name = "sandstone wall" name = "sandstone wall"
desc = "A wall with sandstone plating." desc = "A wall with sandstone plating."

View File

@@ -30,13 +30,6 @@
walltype = "diamond" walltype = "diamond"
mineral = "diamond" mineral = "diamond"
/turf/simulated/wall/mineral/clown
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon_state = "clown0"
walltype = "clown"
mineral = "clown"
/turf/simulated/wall/mineral/sandstone /turf/simulated/wall/mineral/sandstone
name = "sandstone wall" name = "sandstone wall"
desc = "A wall with sandstone plating." desc = "A wall with sandstone plating."

View File

@@ -62,11 +62,4 @@ mineral/phoron
name = "Phoron" name = "Phoron"
result_amount = 5 result_amount = 5
spread_chance = 25 spread_chance = 25
ore = /obj/item/weapon/ore/phoron ore = /obj/item/weapon/ore/phoron
mineral/clown
display_name = "Bananium"
name = "Clown"
result_amount = 3
spread = 0
ore = /obj/item/weapon/ore/slag

View File

@@ -61,13 +61,6 @@
if (istype(O,/obj/item/stack/sheet/metal)) if (istype(O,/obj/item/stack/sheet/metal))
amt_iron += 100 * O.amount amt_iron += 100 * O.amount
del(O) del(O)
if (istype(O,/obj/item/stack/sheet/mineral/clown))
amt_clown += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/adamantine))
amt_adamantine += 100 * O.amount
del(O) //Commented out for now. -Durandan
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan /obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
@@ -110,12 +103,6 @@
dat += text("chosen") dat += text("chosen")
else else
dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>") dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>")
if(amt_clown > 0)
dat += text("<br><font color='#AAAA00'><b>Bananium inserted: </b>[amt_clown]</font> ")
if (chosen == "clown")
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it. dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
if (chosen == "adamantine") if (chosen == "adamantine")
dat += text("chosen") dat += text("chosen")

View File

@@ -50,8 +50,6 @@
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>") dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
if (amt_uranium) if (amt_uranium)
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>") dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
if (amt_clown)
dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
if (amt_adamantine) if (amt_adamantine)
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>") dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
user << browse("[dat]", "window=moneybag") user << browse("[dat]", "window=moneybag")

View File

@@ -36,7 +36,7 @@
oretag = "gold" oretag = "gold"
/datum/ore/diamond /datum/ore/diamond
smelts_to = /obj/item/stack/sheet/mineral/diamond compresses_to = /obj/item/stack/sheet/mineral/diamond
oretag = "diamond" oretag = "diamond"
/datum/ore/osmium /datum/ore/osmium

View File

@@ -73,8 +73,6 @@
dat += text("<br>Diamond ore: [amt_diamond]") dat += text("<br>Diamond ore: [amt_diamond]")
if (amt_strange) if (amt_strange)
dat += text("<br>Strange rocks: [amt_strange]") dat += text("<br>Strange rocks: [amt_strange]")
if (amt_clown)
dat += text("<br>Bananium ore: [amt_clown]")
usr << dat usr << dat

View File

@@ -867,7 +867,6 @@
//Sheets //Sheets
/obj/item/stack/sheet/mineral/phoron = list("phoron" = 20), /obj/item/stack/sheet/mineral/phoron = list("phoron" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20), /obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/clown = list("banana" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20), /obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20), /obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle = list("sacid" = 0), /obj/item/weapon/grown/nettle = list("sacid" = 0),

View File

@@ -16,7 +16,6 @@ The currently supporting non-reagent materials:
- $gold (/obj/item/stack/gold). One sheet = 3750 units. - $gold (/obj/item/stack/gold). One sheet = 3750 units.
- $uranium (/obj/item/stack/uranium). One sheet = 3750 units. - $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
- $diamond (/obj/item/stack/diamond). One sheet = 3750 units. - $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
(Insert new ones here) (Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials. Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.

View File

@@ -102,9 +102,6 @@ Note: Must be placed west/left of and R&D console to function.
if(diamond_amount >= 2000) if(diamond_amount >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / G.perunit) G.amount = round(diamond_amount / G.perunit)
if(clown_amount >= 2000)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(clown_amount / G.perunit)
if(adamantine_amount >= 2000) if(adamantine_amount >= 2000)
var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc) var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
G.amount = round(adamantine_amount / G.perunit) G.amount = round(adamantine_amount / G.perunit)
@@ -172,8 +169,6 @@ Note: Must be placed west/left of and R&D console to function.
uranium_amount += amount * 2000 uranium_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond) if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000 diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/clown)
clown_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/adamantine) if(/obj/item/stack/sheet/mineral/adamantine)
adamantine_amount += amount * 2000 adamantine_amount += amount * 2000
else else

View File

@@ -84,8 +84,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
return_name = "Uranium" return_name = "Uranium"
if("diamond") if("diamond")
return_name = "Diamond" return_name = "Diamond"
if("clown")
return_name = "Bananium"
else else
for(var/R in typesof(/datum/reagent) - /datum/reagent) for(var/R in typesof(/datum/reagent) - /datum/reagent)
temp_reagent = null temp_reagent = null
@@ -163,7 +161,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else else
//The construction/deconstruction of the console code. //The construction/deconstruction of the console code.
..() ..()
src.updateUsrDialog() src.updateUsrDialog()
return return
@@ -456,9 +454,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if("diamond") if("diamond")
type = /obj/item/stack/sheet/mineral/diamond type = /obj/item/stack/sheet/mineral/diamond
res_amount = "diamond_amount" res_amount = "diamond_amount"
if("clown")
type = /obj/item/stack/sheet/mineral/clown
res_amount = "clown_amount"
if(ispath(type) && hasvar(linked_lathe, res_amount)) if(ispath(type) && hasvar(linked_lathe, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc) var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit) var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
@@ -785,12 +781,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>(5 Sheets)</A> " if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>(Max Sheets)</A>" if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>" dat += "<BR>"
//Bananium
dat += "* [linked_lathe.clown_amount] cm<sup>3</sup> of Bananium || "
dat += "Eject: "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.clown_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
if(3.3) //Protolathe Chemical Storage Submenu if(3.3) //Protolathe Chemical Storage Submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || " dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "

View File

@@ -19,5 +19,4 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/mineral/silver), new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/mineral/silver),
new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/mineral/diamond), new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/mineral/diamond),
new/datum/material_recipe("Phoron",list(/obj/item/weapon/ore/phoron),/obj/item/stack/sheet/mineral/phoron), new/datum/material_recipe("Phoron",list(/obj/item/weapon/ore/phoron),/obj/item/stack/sheet/mineral/phoron),
new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/mineral/clown),
) )

View File

@@ -176,7 +176,6 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond) CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond)
CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma) CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma)
CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium) CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium)
CRAFT_ITEMS += new/datum/craftlathe_item("CLOWN","Bananium",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/clown)
CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/adamantine) CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/adamantine)
CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL","")) CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL","")) CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))