Refactored material definitions a little bit, removed all bananium from the codebase.

This commit is contained in:
Zuhayr
2014-06-08 00:40:34 +09:30
parent a026575ef7
commit c2f2a7cde6
18 changed files with 120 additions and 356 deletions

View File

@@ -120,7 +120,7 @@
projectile = /obj/item/projectile/beam/stun
fire_sound = 'sound/weapons/Taser.ogg'
/* Commenting this out rather than removing it because it may be useful for reference.
/obj/item/mecha_parts/mecha_equipment/weapon/honker
name = "HoNkER BlAsT 5000"
icon_state = "mecha_honker"
@@ -175,6 +175,7 @@
log_message("Honked from [src.name]. HONK!")
do_after_cooldown()
return
*/
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
name = "General Ballisic Weapon"
@@ -287,31 +288,3 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/rearm()
return//Extra bit of security
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
name = "Banana Mortar"
icon_state = "mecha_bananamrtr"
projectile = /obj/item/weapon/bananapeel
fire_sound = 'sound/items/bikehorn.ogg'
projectiles = 15
missile_speed = 1.5
projectile_energy_cost = 100
equip_cooldown = 20
construction_time = 300
construction_cost = list("metal"=20000,"bananium"=5000)
can_attach(obj/mecha/combat/honker/M as obj)
if(!istype(M))
return 0
return ..()
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/mousetrap_mortar
name = "Mousetrap Mortar"
icon_state = "mecha_mousetrapmrtr"
projectile = /obj/item/device/assembly/mousetrap
equip_cooldown = 10
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar/mousetrap_mortar/Fire(atom/movable/AM, atom/target, turf/aimloc)
var/obj/item/device/assembly/mousetrap/M = AM
M.secured = 1
..()

View File

@@ -23,7 +23,6 @@
"diamond"=0,
"phoron"=0,
"uranium"=0,
//"bananium"=0 No need to state what it can no longer hold
)
var/res_max_amount = 200000
var/datum/research/files
@@ -727,8 +726,6 @@
type = /obj/item/stack/sheet/mineral/phoron
if("uranium")
type = /obj/item/stack/sheet/mineral/uranium
/*if("bananium")
type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/
else
return 0
var/result = 0
@@ -786,9 +783,6 @@
if(src.resources["diamond"] >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(src.resources["diamond"] / G.perunit)
/*if(src.resources["bananium"] >= 2000)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/
del(src)
return 1
else
@@ -812,8 +806,6 @@
material = "metal"
if(/obj/item/stack/sheet/glass)
material = "glass"
/*if(/obj/item/stack/sheet/mineral/clown)
material = "bananium"*/
if(/obj/item/stack/sheet/mineral/uranium)
material = "uranium"
else

View File

@@ -232,52 +232,6 @@
icon_state = "ripley_r_leg"
*/
////////// HONK
/obj/item/mecha_parts/chassis/honker
name = "H.O.N.K Chassis"
New()
..()
construct = new /datum/construction/mecha/honker_chassis(src)
/obj/item/mecha_parts/part/honker_torso
name="H.O.N.K Torso"
icon_state = "honker_harness"
construction_time = 300
construction_cost = list("metal"=35000,"glass"=10000,"bananium"=10000)
/obj/item/mecha_parts/part/honker_head
name="H.O.N.K Head"
icon_state = "honker_head"
construction_time = 200
construction_cost = list("metal"=15000,"glass"=5000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_arm
name="H.O.N.K Left Arm"
icon_state = "honker_l_arm"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_arm
name="H.O.N.K Right Arm"
icon_state = "honker_r_arm"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_leg
name="H.O.N.K Left Leg"
icon_state = "honker_l_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_leg
name="H.O.N.K Right Leg"
icon_state = "honker_r_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
////////// Phazon
/obj/item/mecha_parts/chassis/phazon

View File

@@ -14,127 +14,31 @@ Mineral Sheets
- Enriched Uranium
*/
/*
* Sandstone
*/
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\ */
)
/obj/item/stack/sheet/mineral/sandstone/New(var/loc, var/amount=null)
recipes = sandstone_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Diamond
*/
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
force = 5.0
throwforce = 5
w_class = 3.0
throw_range = 3
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/diamond/New(var/loc, var/amount=null)
recipes = diamond_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Uranium
*/
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/uranium/New(var/loc, var/amount=null)
recipes = uranium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Phoron
*/
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/phoron_recipes = list ( \
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/phoron/New(var/loc, var/amount=null)
recipes = phoron_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
perunit = 2000
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
@@ -144,151 +48,150 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null)
recipes = plastic_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Gold
*/
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
/obj/item/stack/sheet/mineral
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
/obj/item/stack/sheet/mineral/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New()
..()
recipes = sandstone_recipes
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
origin_tech = "materials=6"
perunit = 3750
sheettype = "diamond"
/obj/item/stack/sheet/mineral/diamond/New()
..()
recipes = diamond_recipes
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
/obj/item/stack/sheet/mineral/uranium/New()
..()
recipes = uranium_recipes
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
origin_tech = "phorontech=2;materials=2"
perunit = 2000
sheettype = "phoron"
/obj/item/stack/sheet/mineral/phoron/New()
..()
recipes = phoron_recipes
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/New()
..()
recipes = plastic_recipes
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
perunit = 2000
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
origin_tech = "materials=4"
perunit = 2000
sheettype = "gold"
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/gold/New(var/loc, var/amount=null)
recipes = gold_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
/obj/item/stack/sheet/mineral/gold/New()
..()
recipes = gold_recipes
/*
* Silver
*/
/obj/item/stack/sheet/mineral/silver
name = "silver"
icon_state = "sheet-silver"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
perunit = 2000
sheettype = "silver"
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/mineral/silver/New(var/loc, var/amount=null)
/obj/item/stack/sheet/mineral/silver/New()
..()
recipes = silver_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/*
* Clown
*/
/obj/item/stack/sheet/mineral/clown
name = "bananium"
icon_state = "sheet-clown"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
sheettype = "clown"
/obj/item/stack/sheet/mineral/clown/New(var/loc, var/amount=null)
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
/****************************** Others ****************************/
/*
* Enriched Uranium
*/
/obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium"
icon_state = "sheet-enruranium"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=5"
perunit = 1000
/*
* Adamantine
*/
/obj/item/stack/sheet/mineral/adamantine
name = "adamantine"
icon_state = "sheet-adamantine"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
/*
* Mythril
*/
/obj/item/stack/sheet/mineral/mythril
name = "mythril"
icon_state = "sheet-mythril"
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
/*
* TODO
*/
/obj/item/stack/sheet/mineral/platinum
name = "platinum"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-adamantine"
sheettype = "platinum"
perunit = 2000
/obj/item/stack/sheet/mineral/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-mythril"
sheettype = "mhydrogen"
perunit = 2000
/obj/item/stack/sheet/mineral/tritium
name = "tritium"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-silver"
sheettype = "tritium"
color = "#777777"
perunit = 2000
/obj/item/stack/sheet/mineral/osmium
name = "osmium"
icon_state = "sheet-diamond" //TODO
icon_state = "sheet-silver"
sheettype = "osmium"
color = "#9999FF"
perunit = 2000
obj/item/stack/sheet/mineral/iron
name = "iron"
icon_state = "sheet-gold"
icon_state = "sheet-silver"
sheettype = "iron"
color = "#333333"
perunit = 3750

View File

@@ -124,7 +124,6 @@
/obj/item/stack/sheet/mineral/phoron,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/clown,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/rods
)

View File

@@ -326,13 +326,6 @@
icon_state = ""
mineral = "phoron"
//-----------wtf?-----------start
/obj/structure/falsewall/clown
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon_state = ""
mineral = "clown"
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."

View File

@@ -30,13 +30,6 @@
walltype = "diamond"
mineral = "diamond"
/turf/simulated/wall/mineral/clown
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon_state = "clown0"
walltype = "clown"
mineral = "clown"
/turf/simulated/wall/mineral/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."

View File

@@ -63,10 +63,3 @@ mineral/phoron
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/phoron
mineral/clown
display_name = "Bananium"
name = "Clown"
result_amount = 3
spread = 0
ore = /obj/item/weapon/ore/slag

View File

@@ -61,13 +61,6 @@
if (istype(O,/obj/item/stack/sheet/metal))
amt_iron += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/clown))
amt_clown += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/adamantine))
amt_adamantine += 100 * O.amount
del(O) //Commented out for now. -Durandan
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
@@ -110,12 +103,6 @@
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>")
if(amt_clown > 0)
dat += text("<br><font color='#AAAA00'><b>Bananium inserted: </b>[amt_clown]</font> ")
if (chosen == "clown")
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
if (chosen == "adamantine")
dat += text("chosen")

View File

@@ -50,8 +50,6 @@
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
if (amt_uranium)
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
if (amt_clown)
dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
if (amt_adamantine)
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
user << browse("[dat]", "window=moneybag")

View File

@@ -36,7 +36,7 @@
oretag = "gold"
/datum/ore/diamond
smelts_to = /obj/item/stack/sheet/mineral/diamond
compresses_to = /obj/item/stack/sheet/mineral/diamond
oretag = "diamond"
/datum/ore/osmium

View File

@@ -73,8 +73,6 @@
dat += text("<br>Diamond ore: [amt_diamond]")
if (amt_strange)
dat += text("<br>Strange rocks: [amt_strange]")
if (amt_clown)
dat += text("<br>Bananium ore: [amt_clown]")
usr << dat

View File

@@ -867,7 +867,6 @@
//Sheets
/obj/item/stack/sheet/mineral/phoron = list("phoron" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/clown = list("banana" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle = list("sacid" = 0),

View File

@@ -16,7 +16,6 @@ The currently supporting non-reagent materials:
- $gold (/obj/item/stack/gold). One sheet = 3750 units.
- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.

View File

@@ -102,9 +102,6 @@ Note: Must be placed west/left of and R&D console to function.
if(diamond_amount >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / G.perunit)
if(clown_amount >= 2000)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(clown_amount / G.perunit)
if(adamantine_amount >= 2000)
var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
G.amount = round(adamantine_amount / G.perunit)
@@ -172,8 +169,6 @@ Note: Must be placed west/left of and R&D console to function.
uranium_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/clown)
clown_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/adamantine)
adamantine_amount += amount * 2000
else

View File

@@ -84,8 +84,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
return_name = "Uranium"
if("diamond")
return_name = "Diamond"
if("clown")
return_name = "Bananium"
else
for(var/R in typesof(/datum/reagent) - /datum/reagent)
temp_reagent = null
@@ -456,9 +454,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if("diamond")
type = /obj/item/stack/sheet/mineral/diamond
res_amount = "diamond_amount"
if("clown")
type = /obj/item/stack/sheet/mineral/clown
res_amount = "clown_amount"
if(ispath(type) && hasvar(linked_lathe, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
@@ -785,12 +781,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
dat += "<BR>"
//Bananium
dat += "* [linked_lathe.clown_amount] cm<sup>3</sup> of Bananium || "
dat += "Eject: "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
if(linked_lathe.clown_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
if(3.3) //Protolathe Chemical Storage Submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "

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@@ -19,5 +19,4 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/mineral/silver),
new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/mineral/diamond),
new/datum/material_recipe("Phoron",list(/obj/item/weapon/ore/phoron),/obj/item/stack/sheet/mineral/phoron),
new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/mineral/clown),
)

View File

@@ -176,7 +176,6 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond)
CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma)
CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium)
CRAFT_ITEMS += new/datum/craftlathe_item("CLOWN","Bananium",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/clown)
CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/adamantine)
CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))