GameMaster Tuning (#6593)

* Actually Game Master but I am an idiot.
This commit is contained in:
Mechoid
2020-01-04 22:38:01 -08:00
committed by VirgoBot
parent b5870560d0
commit c3079004ea
8 changed files with 30 additions and 8 deletions

View File

@@ -98,7 +98,7 @@
active_beams |= Beam(S,icon='icons/effects/beam.dmi',icon_state="holo_beam",time=3 SECONDS,maxdistance=3,beam_type = /obj/effect/ebeam,beam_sleep_time=2)
if(S.cell)
S.cell.give(rand(5, 30))
S.cell.give(rand(30, 120))
. = TRUE

View File

@@ -1,7 +1,7 @@
/datum/gm_action/swarm_boarder
name = "swarmer shell"
departments = list(ROLE_EVERYONE, ROLE_SECURITY, ROLE_ENGINEERING)
chaotic = 30
chaotic = 60
observers_used = TRUE
var/area/target_area // Chosen target area
var/area/target_turf // Chosen target turf in target_area
@@ -67,7 +67,7 @@
new swarmertype(target_turf)
/datum/gm_action/swarm_boarder/get_weight()
return -60 + (metric.count_people_in_department(ROLE_SECURITY) * 20 + metric.count_people_in_department(ROLE_SYNTHETIC) * 5 + metric.count_people_in_department(ROLE_EVERYONE) * 1)
return max(0, -60 + (metric.count_people_in_department(ROLE_SECURITY) * 10 + metric.count_people_in_department(ROLE_SYNTHETIC) * 5))
/datum/gm_action/swarm_boarder/announce()
spawn(rand(5 MINUTES, 15 MINUTES))

View File

@@ -28,6 +28,7 @@
config_setup_delay = FALSE
if(config.enable_game_master)
suspended = FALSE
next_action = world.time + rand(15 MINUTES, 25 MINUTES)
else
sleep(30 SECONDS)
@@ -56,6 +57,9 @@
return FALSE
if(ignore_time_restrictions)
return TRUE
if(world.time < next_action) // Sanity.
log_debug("Game Master unable to start event: Time until next action is approximately [round((next_action - world.time) / (1 MINUTE))] minute(s)")
return FALSE
// Last minute antagging is bad for humans to do, so the GM will respect the start and end of the round.
var/mills = round_duration_in_ticks
var/mins = round((mills % 36000) / 600)

View File

@@ -95,6 +95,9 @@ var/list/holder_mob_icon_cache = list()
/obj/item/weapon/holder/drone
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
/obj/item/weapon/holder/drone/swarm
origin_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 7, TECH_PRECURSOR = 2, TECH_ARCANE = 1)
/obj/item/weapon/holder/pai
origin_tech = list(TECH_DATA = 2)

View File

@@ -3,9 +3,10 @@
real_name = "drone"
icon = 'icons/mob/swarmbot.dmi'
icon_state = "swarmer"
item_state = "repairbot"
faction = "swarmer"
maxHealth = 75
health = 75
maxHealth = 35
health = 35
cell_emp_mult = 0.5
universal_speak = 0
universal_understand = 1
@@ -26,6 +27,8 @@
mob_always_swap = 1
speed = 3
softfall = TRUE
mob_size = MOB_LARGE
@@ -46,6 +49,8 @@
var/spell_setup = list(
/spell/aoe_turf/conjure/swarmer,
/spell/aoe_turf/conjure/forcewall/swarm,
/spell/aoe_turf/conjure/zeropointwell,
/spell/aoe_turf/conjure/zeropointbarricade,
/spell/aoe_turf/blink/swarm,
/spell/aoe_turf/conjure/swarmer/gunner,
/spell/aoe_turf/conjure/swarmer/melee
@@ -71,6 +76,11 @@
icon_state = "swarmer_ranged"
faction = "swarmer"
maxHealth = 50
health = 50
speed = 4
law_type = /datum/ai_laws/swarm_drone/soldier
module_type = /obj/item/weapon/robot_module/drone/swarm/ranged
@@ -87,6 +97,11 @@
icon_state = "swarmer_melee"
faction = "swarmer"
maxHealth = 70
health = 70
speed = 2
law_type = /datum/ai_laws/swarm_drone/soldier
module_type = /obj/item/weapon/robot_module/drone/swarm/melee

View File

@@ -4,7 +4,7 @@
desc = "This ability constructs a standard swarmer shell that may activate at some point."
school = "conjuration"
charge_max = 120 SECONDS
charge_max = 5 MINUTES
spell_flags = 0
invocation = "none"
invocation_type = SpI_NONE

View File

@@ -130,7 +130,7 @@
/obj/effect/temporary_effect/pulse/disintegrate/on_pulse()
var/turf/T = get_turf(src)
if(istype(T,/turf/simulated/wall))
explosion(get_turf(src), -1, -1, 1, 3, adminlog = 0)
T.take_damage(rand(20, 50))
else
qdel(src)

View File

@@ -26,7 +26,7 @@
name = "disabler"
desc = "An archaic device which attacks the target's nervous-system or control circuits."
projectile_type = /obj/item/projectile/beam/stun/disabler
charge_cost = 200
charge_cost = 800
recharge_time = 0.5 SECONDS
/obj/item/weapon/gun/energy/stunrevolver