TGUI Civilian

UI's Converted:
 - Aurora Cooking
 - Chaplain Book Selection
 - ColorMate
 - Cryo Storage
 - Holodeck
 - Jukebox
 - Looking Glass
 - Microwave
 - Newscasters
 - Timeclock
 - Vending Machine Improvements
This commit is contained in:
ShadowLarkens
2020-08-28 00:20:10 -07:00
parent 48db324343
commit c32f05e1f7
50 changed files with 2739 additions and 1580 deletions

View File

@@ -1,3 +1,10 @@
// I'm honestly pretty sure that short of stuffing five million things into this
// there's absolutely no way it could ever have any performance impact
// Given that all it does is set the color var
// But just in case it's cursed in some arcane horrible way
// I'm going to leave this limit here
#define MAX_PROCESSING 10 // Arbitrary performance insurance
/obj/machinery/gear_painter
name = "Color Mate"
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
@@ -29,9 +36,9 @@
processing.Cut()
return ..()
/obj/machinery/gear_painter/attackby(obj/item/W as obj, mob/user as mob)
if(processing.len)
to_chat(user, "<span class='warning'>The machine is already loaded.</span>")
/obj/machinery/gear_painter/attackby(obj/item/W, mob/user)
if(LAZYLEN(processing) >= MAX_PROCESSING)
to_chat(user, "<span class='warning'>The machine is full.</span>")
return
if(default_deconstruction_screwdriver(user, W))
return
@@ -45,65 +52,65 @@
user.drop_from_inventory(W)
W.forceMove(src)
processing |= W
SStgui.update_uis(src)
else
..()
update_icon()
/obj/machinery/gear_painter/attack_hand(mob/user as mob)
/obj/machinery/gear_painter/attack_hand(mob/user)
if(..())
return
interact(user)
tgui_interact(user)
/obj/machinery/gear_painter/interact(mob/user as mob)
if(inoperable())
return
user.set_machine(src)
var/dat = "<TITLE>Color Mate Control Panel</TITLE><BR>"
if(!processing.len)
dat += "No item inserted."
else
for(var/atom/movable/O in processing)
dat += "Item inserted: [O]<HR>"
dat += "<A href='?src=\ref[src];select=1'>Select new color.</A><BR>"
dat += "Color: <font color='[activecolor]'>&#9899;</font>"
dat += "<A href='?src=\ref[src];paint=1'>Apply new color.</A><BR><BR>"
dat += "<A href='?src=\ref[src];clear=1'>Remove paintjob.</A><BR><BR>"
dat += "<A href='?src=\ref[src];eject=1'>Eject item.</A><BR><BR>"
/obj/machinery/gear_painter/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorMate", name)
ui.open()
var/datum/browser/menu = new(user, "colormate","Color Mate Control Panel", 400, 600, src)
menu.set_content(dat)
menu.open()
return
/obj/machinery/gear_painter/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
/obj/machinery/gear_painter/Topic(href, href_list)
var/list/items = list()
for(var/atom/movable/O in processing)
items.Add("[O]")
data["items"] = items
data["activecolor"] = activecolor
return data
/obj/machinery/gear_painter/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["close"])
return
switch(action)
if("select")
var/newcolor = input(usr, "Choose a color.", "", activecolor) as color|null
if(newcolor)
activecolor = newcolor
. = TRUE
if(href_list["select"])
var/newcolor = input(usr, "Choose a color.", "", activecolor) as color|null
if(newcolor)
activecolor = newcolor
if("paint")
for(var/atom/movable/O in processing)
O.color = activecolor
CHECK_TICK
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
. = TRUE
if(href_list["paint"])
for(var/atom/movable/O in processing)
O.color = activecolor
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
if("clear")
for(var/atom/movable/O in processing)
O.color = initial(O.color)
CHECK_TICK
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
. = TRUE
if(href_list["clear"])
for(var/atom/movable/O in processing)
O.color = initial(O.color)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
if(href_list["eject"])
for(var/atom/movable/O in processing)
O.forceMove(drop_location())
processing.Cut()
if("eject")
for(var/atom/movable/O in processing)
O.forceMove(drop_location())
CHECK_TICK
processing.Cut()
. = TRUE
update_icon()
updateUsrDialog()