mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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TGUI Civilian
UI's Converted: - Aurora Cooking - Chaplain Book Selection - ColorMate - Cryo Storage - Holodeck - Jukebox - Looking Glass - Microwave - Newscasters - Timeclock - Vending Machine Improvements
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@@ -355,39 +355,56 @@
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// Insert(initial(D.id), I)
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// return ..()
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// /datum/asset/spritesheet/vending
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// name = "vending"
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/datum/asset/spritesheet/vending
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name = "vending"
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// /datum/asset/spritesheet/vending/register()
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// for (var/k in GLOB.vending_products)
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// var/atom/item = k
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// if (!ispath(item, /atom))
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// continue
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/datum/asset/spritesheet/vending/register()
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for(var/k in GLOB.vending_products)
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var/atom/item = k
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if(!ispath(item, /atom))
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continue
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// var/icon_file = initial(item.icon)
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// var/icon_state = initial(item.icon_state)
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// var/icon/I
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var/icon_file = initial(item.icon)
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var/icon_state = initial(item.icon_state)
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// var/icon_states_list = icon_states(icon_file)
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// if(icon_state in icon_states_list)
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// I = icon(icon_file, icon_state, SOUTH)
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// var/c = initial(item.color)
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// if (!isnull(c) && c != "#FFFFFF")
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// I.Blend(c, ICON_MULTIPLY)
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// else
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// var/icon_states_string
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// for (var/an_icon_state in icon_states_list)
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// if (!icon_states_string)
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// icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
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// else
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// icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
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// stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
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// I = icon('icons/turf/floors.dmi', "", SOUTH)
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// I really don't like the fact that I have to do this, but what the hell else *can* I do to make all of these
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// random special items work?
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if(ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2) && !ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask))
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var/obj/item/weapon/reagent_containers/food/drinks/glass2/G = item
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icon_state = initial(G.base_icon)
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if(ispath(item, /obj/item/clothing/suit))
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var/obj/item/clothing/suit/U = item
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if(initial(U.index))
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icon_file = "icons/obj/clothing/suits_[initial(U.index)].dmi"
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if(ispath(item, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = item
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if(initial(U.index))
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icon_file = "icons/obj/clothing/uniforms_[initial(U.index)].dmi"
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if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
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icon_state += "0"
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// var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
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var/icon/I
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// Insert(imgid, I)
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// return ..()
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var/icon_states_list = icon_states(icon_file)
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if(icon_state in icon_states_list)
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I = icon(icon_file, icon_state, SOUTH)
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var/c = initial(item.color)
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if(!isnull(c) && c != "#FFFFFF")
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I.Blend(c, ICON_MULTIPLY)
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else
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var/icon_states_string
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for(var/an_icon_state in icon_states_list)
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if(!icon_states_string)
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icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
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else
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icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
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stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
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I = icon('icons/turf/floors.dmi', "", SOUTH)
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var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
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Insert(imgid, I)
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return ..()
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// /datum/asset/simple/genetics
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// assets = list(
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