TGUI Civilian

UI's Converted:
 - Aurora Cooking
 - Chaplain Book Selection
 - ColorMate
 - Cryo Storage
 - Holodeck
 - Jukebox
 - Looking Glass
 - Microwave
 - Newscasters
 - Timeclock
 - Vending Machine Improvements
This commit is contained in:
ShadowLarkens
2020-08-28 00:20:10 -07:00
parent 48db324343
commit c32f05e1f7
50 changed files with 2739 additions and 1580 deletions

View File

@@ -355,39 +355,56 @@
// Insert(initial(D.id), I)
// return ..()
// /datum/asset/spritesheet/vending
// name = "vending"
/datum/asset/spritesheet/vending
name = "vending"
// /datum/asset/spritesheet/vending/register()
// for (var/k in GLOB.vending_products)
// var/atom/item = k
// if (!ispath(item, /atom))
// continue
/datum/asset/spritesheet/vending/register()
for(var/k in GLOB.vending_products)
var/atom/item = k
if(!ispath(item, /atom))
continue
// var/icon_file = initial(item.icon)
// var/icon_state = initial(item.icon_state)
// var/icon/I
var/icon_file = initial(item.icon)
var/icon_state = initial(item.icon_state)
// var/icon_states_list = icon_states(icon_file)
// if(icon_state in icon_states_list)
// I = icon(icon_file, icon_state, SOUTH)
// var/c = initial(item.color)
// if (!isnull(c) && c != "#FFFFFF")
// I.Blend(c, ICON_MULTIPLY)
// else
// var/icon_states_string
// for (var/an_icon_state in icon_states_list)
// if (!icon_states_string)
// icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
// else
// icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
// stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
// I = icon('icons/turf/floors.dmi', "", SOUTH)
// I really don't like the fact that I have to do this, but what the hell else *can* I do to make all of these
// random special items work?
if(ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2) && !ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask))
var/obj/item/weapon/reagent_containers/food/drinks/glass2/G = item
icon_state = initial(G.base_icon)
if(ispath(item, /obj/item/clothing/suit))
var/obj/item/clothing/suit/U = item
if(initial(U.index))
icon_file = "icons/obj/clothing/suits_[initial(U.index)].dmi"
if(ispath(item, /obj/item/clothing/under))
var/obj/item/clothing/under/U = item
if(initial(U.index))
icon_file = "icons/obj/clothing/uniforms_[initial(U.index)].dmi"
if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
icon_state += "0"
// var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
var/icon/I
// Insert(imgid, I)
// return ..()
var/icon_states_list = icon_states(icon_file)
if(icon_state in icon_states_list)
I = icon(icon_file, icon_state, SOUTH)
var/c = initial(item.color)
if(!isnull(c) && c != "#FFFFFF")
I.Blend(c, ICON_MULTIPLY)
else
var/icon_states_string
for(var/an_icon_state in icon_states_list)
if(!icon_states_string)
icon_states_string = "[json_encode(an_icon_state)](\ref[an_icon_state])"
else
icon_states_string += ", [json_encode(an_icon_state)](\ref[an_icon_state])"
stack_trace("[item] does not have a valid icon state, icon=[icon_file], icon_state=[json_encode(icon_state)](\ref[icon_state]), icon_states=[icon_states_string]")
I = icon('icons/turf/floors.dmi', "", SOUTH)
var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
Insert(imgid, I)
return ..()
// /datum/asset/simple/genetics
// assets = list(