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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'dev' into ofChemistryAndStuff
Conflicts: maps/exodus-1.dmm
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@@ -37,6 +37,10 @@ var/const/HOLOPAD_MODE = RANGE_BASED
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icon_state = "holopad0"
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layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
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var/power_per_hologram = 500 //per usage per hologram
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idle_power_usage = 5
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use_power = 1
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var/list/mob/living/silicon/ai/masters = new() //List of AIs that use the holopad
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var/last_request = 0 //to prevent request spam. ~Carn
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@@ -122,7 +126,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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SetLuminosity(2) //pad lighting
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icon_state = "holopad1"
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A.holo = src
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use_power += HOLOGRAM_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/proc/clear_holo(mob/living/silicon/ai/user)
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@@ -130,29 +133,31 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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user.holo = null
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del(masters[user])//Get rid of user's hologram //qdel
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masters -= user //Discard AI from the list of those who use holopad
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use_power = max(HOLOPAD_PASSIVE_POWER_USAGE, use_power - HOLOGRAM_POWER_USAGE)//Reduce power usage
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if (!masters.len)//If no users left
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SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted)
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icon_state = "holopad0"
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use_power = HOLOPAD_PASSIVE_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/process()
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for (var/mob/living/silicon/ai/master in masters)
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if(master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if(!(stat & NOPOWER))//If the machine has power.
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) <= holo_range)))
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return 1
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var/active_ai = (master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if((stat & NOPOWER) || !active_ai)
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clear_holo(master)
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continue
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) > holo_range)))
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clear_holo(master)
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continue
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if(HOLOPAD_MODE == AREA_BASED)
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var/area/holo_area = get_area(src)
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var/area/eye_area = get_area(master.eyeobj)
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if(!(eye_area in holo_area.master.related))
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clear_holo(master)
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continue
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else if (HOLOPAD_MODE == AREA_BASED)
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var/area/holo_area = get_area(src)
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var/area/eye_area = get_area(master.eyeobj)
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if(eye_area in holo_area.master.related)
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return 1
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clear_holo(master)//If not, we want to get rid of the hologram.
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use_power(power_per_hologram)
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return 1
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/obj/machinery/hologram/holopad/proc/move_hologram(mob/living/silicon/ai/user)
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