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Multi-Z connectivity no longer limited by bit field
Port of Baystation (#19832), Mirrored to Polaris (#6534)
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@@ -1,25 +1,27 @@
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// If you add a more comprehensive system, just untick this file.
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// WARNING: Only works for up to 17 z-levels!
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var/z_levels = 0 // Each bit represents a connection between adjacent levels. So the first bit means levels 1 and 2 are connected.
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var/list/z_levels = list()// Each bit re... haha just kidding this is a list of bools now
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// If the height is more than 1, we mark all contained levels as connected.
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/obj/effect/landmark/map_data/New()
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ASSERT(height <= z)
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// Due to the offsets of how connections are stored v.s. how z-levels are indexed, some magic number silliness happened.
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for(var/i = (z - height) to (z - 2))
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z_levels |= (1 << i)
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qdel(src)
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for(var/i = (z - height + 1) to (z-1))
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if (z_levels.len <i)
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z_levels.len = i
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z_levels[i] = TRUE
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/obj/effect/landmark/map_data/Initialize()
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..()
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return INITIALIZE_HINT_QDEL
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// The storage of connections between adjacent levels means some bitwise magic is needed.
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/proc/HasAbove(var/z)
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if(z >= world.maxz || z > 16 || z < 1)
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if(z >= world.maxz || z < 1 || z > z_levels.len)
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return 0
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return z_levels & (1 << (z - 1))
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return z_levels[z]
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/proc/HasBelow(var/z)
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if(z > world.maxz || z > 17 || z < 2)
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if(z > world.maxz || z < 2 || (z-1) > z_levels.len)
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return 0
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return z_levels & (1 << (z - 2))
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return z_levels[z-1]
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// Thankfully, no bitwise magic is needed here.
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/proc/GetAbove(var/atom/atom)
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